With the current administrative capacity mechanics, the rule of thumb is that by growing a large empire, you can usually offset any maluses by just expanding production. In the early game, expanding your empire too fast may be dangerous, but when you are able to fill entire planets with level 3 science buildings or culture producing buildings, this no longer becomes a problem.
There is however one problem I can think of with this. I recently had a game on a large galaxy where I played as pacifists. By some weird randomness, it happened to spawn all fallen empires and a marauder in my quadrant of the galaxy. Since every empire always has quite a bit of space around it and since these ones never expand (at least not before much later), I got about 1/5 of the entire galaxy to myself and ended up with 82 planets without ever conquering one (also got the L-cluster and a lot of terraform candidates after the other anomalies ran out).
The limiting factor once you get that large is that you can only build one megastructure at a time even if you could afford more. Megastructures are supposed to give you a huge boost, but if you are very large, they don't amount to that much relative to the rest of your economy. Since each one takes 20-30 years to finish, you will barely feel their impact.
Most megastructures cost on average about 100 alloys per month during their build time (if you spread out their cost), and so it seems like the peak efficiency of a late game empire is if you are large enough to have a 100 alloy surplus each month atop of what you need for your fleet. This allows you to build as many megastructures as you can in the time given. In that case a science nexus may still give you a big relative speedup to your technology rate.
The admin cap increasing repeatable techs in the late game are also worthless if you are too big, but could be worth it if you are smaller.
I also felt like a much larger proportion of the rare resources I used in this game had to be manufactured, but I'm not entirely sure about that one, because your access to rare resource deposits should in theory scale with the amount of planets and space you have. I guess you could decide to settle planets less often unless they have rare deposits, but I have not done the math on how much more efficient it is to extract them compared to producing them from minerals or buying them from the market.
The counterpoint to this is of course that all that really matters is the size of your fleet, and so you can live with slightly slower research rates if your fleet can beat everything else anyway.
Any other thoughts about this?
There is however one problem I can think of with this. I recently had a game on a large galaxy where I played as pacifists. By some weird randomness, it happened to spawn all fallen empires and a marauder in my quadrant of the galaxy. Since every empire always has quite a bit of space around it and since these ones never expand (at least not before much later), I got about 1/5 of the entire galaxy to myself and ended up with 82 planets without ever conquering one (also got the L-cluster and a lot of terraform candidates after the other anomalies ran out).
The limiting factor once you get that large is that you can only build one megastructure at a time even if you could afford more. Megastructures are supposed to give you a huge boost, but if you are very large, they don't amount to that much relative to the rest of your economy. Since each one takes 20-30 years to finish, you will barely feel their impact.
Most megastructures cost on average about 100 alloys per month during their build time (if you spread out their cost), and so it seems like the peak efficiency of a late game empire is if you are large enough to have a 100 alloy surplus each month atop of what you need for your fleet. This allows you to build as many megastructures as you can in the time given. In that case a science nexus may still give you a big relative speedup to your technology rate.
The admin cap increasing repeatable techs in the late game are also worthless if you are too big, but could be worth it if you are smaller.
I also felt like a much larger proportion of the rare resources I used in this game had to be manufactured, but I'm not entirely sure about that one, because your access to rare resource deposits should in theory scale with the amount of planets and space you have. I guess you could decide to settle planets less often unless they have rare deposits, but I have not done the math on how much more efficient it is to extract them compared to producing them from minerals or buying them from the market.
The counterpoint to this is of course that all that really matters is the size of your fleet, and so you can live with slightly slower research rates if your fleet can beat everything else anyway.
Any other thoughts about this?