I am here to show you that you can abuse the compositions of 6 CV and bring 4 effective carriers with NAVs and 2 with fighters.
The reason for it is that penalty for carriers is actually applied to the number of airwings.
Many probably know that you can use 6 deck carriers and simply fill 3 first with 80 NAVs and 3 last with 80 fighters. You have 240/240 NAV/F2 split without any penalty.
But you can do better!
6 carriers = penalty 40%.
We will need 10 air wings. Watch my hands, every line is a carrier.
1CV: 80 NAV
2CV: 80 NAV
3CV: 79 NAV, 1 F2
4CV: 79 NAV, 1 F2
5CV: 79 F2, 1 NAV
6CV: 79F2, 1 NAV.
First 6 wings out of 10 will operate without a penalty -> we have 318 operating NAVs;
4 last wings will receive a penalty, but it doesn't matter for fighters. You can also overcrowd fighters till around 90 for a 80 deck CV. You should not do it for bombers unless:
1) have Isoroku Yamamoto as Admiral (or similar dude),
2) You are Japan or can receive a similar Sortie efficiency spirit/ Advisor
3) You are using Base Strike, which, although arguably, but sux for naval battle.
anyway, the number of additional effective planes you can bring per 100 deck carrier (scales down for a 80 deck by multiplying with 0.8) is:
n(additional planes)=(sortie_efficiency (in decimal) - 1)*50/(sortie_efficiency (in decimal)
or n=(SE-1)*50/SE
the number is 62.5 instead of 50 if you go base strike and research a -20% penalty to carrier overcrowding.
You can bring 5-10 planes more as a reserve, but it reduces the effectiveness of your initial strike. It is up to you.
If you time you fight, so you can reliably get 2 sorties per day, these NAVs are very effective.
Summary: Due to our little ExPlOiT: we can field 318 NAV and 160 fighters with 6CV 80 deck without any penalty, which is debatably a peak Carrier efficiency.
The reason for it is that penalty for carriers is actually applied to the number of airwings.
Many probably know that you can use 6 deck carriers and simply fill 3 first with 80 NAVs and 3 last with 80 fighters. You have 240/240 NAV/F2 split without any penalty.
But you can do better!
6 carriers = penalty 40%.
We will need 10 air wings. Watch my hands, every line is a carrier.
1CV: 80 NAV
2CV: 80 NAV
3CV: 79 NAV, 1 F2
4CV: 79 NAV, 1 F2
5CV: 79 F2, 1 NAV
6CV: 79F2, 1 NAV.
First 6 wings out of 10 will operate without a penalty -> we have 318 operating NAVs;
4 last wings will receive a penalty, but it doesn't matter for fighters. You can also overcrowd fighters till around 90 for a 80 deck CV. You should not do it for bombers unless:
1) have Isoroku Yamamoto as Admiral (or similar dude),
2) You are Japan or can receive a similar Sortie efficiency spirit/ Advisor
3) You are using Base Strike, which, although arguably, but sux for naval battle.
anyway, the number of additional effective planes you can bring per 100 deck carrier (scales down for a 80 deck by multiplying with 0.8) is:
n(additional planes)=(sortie_efficiency (in decimal) - 1)*50/(sortie_efficiency (in decimal)
or n=(SE-1)*50/SE
the number is 62.5 instead of 50 if you go base strike and research a -20% penalty to carrier overcrowding.
You can bring 5-10 planes more as a reserve, but it reduces the effectiveness of your initial strike. It is up to you.
If you time you fight, so you can reliably get 2 sorties per day, these NAVs are very effective.
Summary: Due to our little ExPlOiT: we can field 318 NAV and 160 fighters with 6CV 80 deck without any penalty, which is debatably a peak Carrier efficiency.
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