I think National Focuses are the right place for this like with Danzig for Slovakia. I would like the current Focus trees to be expanded so in any given playthrough you are only doing like half of the focuses.
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I think National Focuses are the right place for this like with Danzig for Slovakia. I would like the current Focus trees to be expanded so in any given playthrough you are only doing like half of the focuses.
When I am talking about more of a sandbox style I mean more like EU IV.
Since the game you are looking for is a 20th century version of Europa Universalis, your suggestions make sense.
However, that is not what this game is, or will ever be. Respectfully disagree all you want, it doesn't change the fact that this is a WW2 strategy game, and the suggestions you are making are ways of mitigating the need to go to war in a wargame, and dont add to the focus of the game.
Since the game you are looking for is a 20th century version of Europa Universalis, your suggestions make sense.
However, that is not what this game is, or will ever be. Respectfully disagree all you want, it doesn't change the fact that this is a WW2 strategy game, and the suggestions you are making are ways of mitigating the need to go to war in a wargame, and dont add to the focus of the game.
Peaceful annexation? I don´t remember a single case in history where a civilized country gave a single meter of ground to another on it´s free will! Sudetenland and Danzig where taken with a gun under a the table. The Anschluss is the nearest thing to that, but that one worked because the government was extremely weak and the Hitler forced a National socialist government in Austria beforehand.
From which countrys are you talking exactly?
USA and Mexico? After US took Texas?
Japan and anyone? Japanese thought every non-Japanese is a lowlife!
Italy and anyone? Mussolini wanted his new Roman empire under Italian control!
USA and anyone? They don´t start as Isolationist country for no reason!
UK and anyone? okay, maybe, but after how they treated their colonies? I don´t think anyone would volunteer.
USSR and anyone? Purge, gulag, any other reasons not to needed?
Germany and anyone? Would you really want to join a country which has the state doctrin that you a less worth then everyone else?
There is a good reason why different countrys are different countrys, if two countrys would be close enough to just unite, they would have already done it. Every single country on the world formed because the people or the government wanted this piece of land for themselves so why would they suddenly ( even 10 years for two countrys to merge is still sudden) just give it to someone else?
Molotov-Ribbentrop Pact, I'll give you that one.-The German Reich gave eastern Poland to the USSR to get a non aggression pact
-The U.K. gave islands in the Carbine to the U.S.A. in order to revive military supplies
-U.K. gave independence to Canada, New Zealand, India, and South Africa
-China to U.K. and Portugal
-Panama to the U.S.A
In more modern times you have:
-The U.K. offered the people of Scotland independence if half the Scottish people were willing to vote in favor of separation
-Panama channel to the Panama
May I ask if you what parts of this system hurt the game being a war game? I am interested on the feedback I get so I can better refine my idea.
The following is an example: Playing as Japan, you conquer all of the Chinese nations. You now want to remove the European influence from continental Asia without going to war with France, Portugal and the U.K. Currently it is not possible to acquire land without war. My proposal is to reach a diplomatic solution by creating a treaty. In this situation, you could request a province in exchange for military supplies, usage of civilian factories, etc. In this game, I would attempt to obtain Hon Kong from the U.K. by offering them “X” number of factories for “X” months. If the Treaty is accepted, Hong Kong becomes a Japanese city and I would be closer to removing the European influence in Asia.
Peaceful annexation? I don´t remember a single case in history where a civilized country gave a single meter of ground to another on it´s free will!
Peaceful annexation? I don´t remember a single case in history where a civilized country gave a single meter of ground to another on it´s free will!
Peaceful annexation? I don´t remember a single case in history where a civilized country gave a single meter of ground to another on it´s free will! Sudetenland and Danzig where taken with a gun under a the table. The Anschluss is the nearest thing to that, but that one worked because the government was extremely weak and the Hitler forced a National socialist government in Austria beforehand.
From which countrys are you talking exactly?
USA and Mexico? After US took Texas?
Japan and anyone? Japanese thought every non-Japanese is a lowlife!
Italy and anyone? Mussolini wanted his new Roman empire under Italian control!
USA and anyone? They don´t start as Isolationist country for no reason!
UK and anyone? okay, maybe, but after how they treated their colonies? I don´t think anyone would volunteer.
USSR and anyone? Purge, gulag, any other reasons not to needed?
Germany and anyone? Would you really want to join a country which has the state doctrin that you a less worth then everyone else?
There is a good reason why different countrys are different countrys, if two countrys would be close enough to just unite, they would have already done it. Every single country on the world formed because the people or the government wanted this piece of land for themselves so why would they suddenly ( even 10 years for two countrys to merge is still sudden) just give it to someone else?
Is focus tree supposed to be the new railroad? It does seems that when we play historical focus, things pans out the same way.I agree Paradox should expand the existing focus trees and make more. However to me once I'm on my 15th game and see the same things happening that I've seen happening in the past 14 games it starts to become repetitive. The whole idea idea of focus trees in my opinion make the game feel to rigid and not enough like a sandbox.
Is focus tree supposed to be the new railroad? It does seems that when we play historical focus, things pans out the same way.
But using treaty may be messy as there could be many scenarios.
Is focus tree supposed to be the new railroad? It does seems that when we play historical focus, things pans out the same way.
But using treaty may be messy as there could be many scenarios.
Historical mode is supposed to be 'historical'.Yes the focus trees are the new "railroad". However, because of them you still see games in a historical mode pan out very similar to history.
To the OP; while the system you described would be more realistic, I think it would be too much work to implement for relatively minor effects. Givin the time scale most treaties like this involved I really think this mechanic is more suitable to a game like Victoria.
Historical mode is supposed to be 'historical'.
So is the proposed treaty system for non historical play through? I see the usefulness for treaties. Just that im wondering, should it be used in historical or ahistorical node?