• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Aug 4, 2009
415
0
peace treaties, like all international documents are complex, but I think there is a way to do it without completely changing the game. in fact without even changing the interface, one could allow the person demanding tribute to demand negative ducats, thus increasing the war-score.(obviously it would have to be capped). Also, it would be nice to be able to buy provinces and colonies without war.
 

Ashantai

Lost in Time
Moderator
55 Badges
Aug 4, 2009
6.074
684
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • For The Glory
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: El Dorado
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Necroids
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
The total war games had bi directional treaties and they were very easy to exploit. The player in EU3 could rort it so badly. Just annul a half dozen treaties and demand a crap load in return. It's not historical, but it is practical and done for game purposes.
 

arbiter6

"General's Baton" holder
22 Badges
Oct 4, 2008
753
0
  • Crusader Kings II
  • Semper Fi
  • Rome Gold
  • Europa Universalis: Rome
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Hearts of Iron Anthology
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Rome: Vae Victis
  • War of the Roses
  • 500k Club
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
The total war games had bi directional treaties and they were very easy to exploit. The player in EU3 could rort it so badly. Just annul a half dozen treaties and demand a crap load in return. It's not historical, but it is practical and done for game purposes.

People more or less already do that in actual EU3 diplomacy.

Matter of fact such comportment is SO predictible that it could be modded out in a second (just like the swapping of empires or crappy exchange)

EU3 ALREADY has a value system created for its treaties, each province has a different value based on culture, core, CB, etc... Same with ducats.

I don't see why we couldn't exploit that system to allow bilateral exchanges or peace treaties. (whereas if we had to code in all the values for the exchanges it would be impossible)

As I said earlier, if games like the Total war series could do it, (and i think we all agree their diplomacy is puny compared to EU's) surely we can.

I liked the idea of negative ducats (which would also allow the long overdue "Purchase of province").


The way I see it, the "Offer tribute" and "Demand Tribute" Tabs could be merged onto a single screen.

971442_20091223_embed003.jpg


As such (sorry for the size)
 

Ashantai

Lost in Time
Moderator
55 Badges
Aug 4, 2009
6.074
684
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • For The Glory
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: El Dorado
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Necroids
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
You're right, it is abused now, but imagine just how abused it'll be once players can just buy the enemy's empire. The AI would even more be rorted. It'd also counter some of the good work all the new CBs have done as well.
 

Tjuk

Major
32 Badges
Sep 8, 2004
562
7
  • Victoria: Revolutions
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sword of the Stars II
  • Sword of the Stars
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Well, we don't need use examples of entirely different franchises: Vicky has the option to exchange provinces, claims and tech. In Revolutions the AI manages to use it quite well to come to a uniform Colonial empire for each major power.
 

Gurag

Major
80 Badges
Aug 3, 2006
717
0
  • Supreme Ruler 2020
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • The Kings Crusade
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Pride of Nations
  • Empire of Sin - Premium Edition
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
I disagree with the proposition. My reason to dislike it is that EU3 wars are just to uncompareable to what happened in real life to go with such a peace system. Most wars seem to be fought in a much more modern and "total" style of war.

It could work with more provinces and I mean really a lot more. So that I cant just march in with my troops, crush all oposition and siege the whole country down. If there would be more provinces in the game, it would become more interesting to go with a peace system like proposed. But for the moment, what is there to have from it really?
 

Hidden Legend

Major
24 Badges
Feb 1, 2010
714
5
  • Europa Universalis III Complete
  • Rome Gold
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I had made a similar thread with some proposals wihtout seeing this one.

http://forum.paradoxplaza.com/forum/showthread.php?t=459373

In regards to total war. In MIITW on any difficulty as England on Turn 1 you could exploit diplomacy and reduce France to Paris then only have to pay 1 gold piece per turn for the rest of the game until you canceled the tribute.

Besides as mentioned earlier there is an exploit on the current diplomacy for EU III HTTT, I used it earlier today when excommunicated to make peace with 6 different wars on the go with my soldiers almost destroyed and a Walloon revolt against Braband I made lots of treaties and canceled them without giving the provinces they want.

A better way to fix the game would be for the game to refuse a treaty when having a high war score unless they get at least one province rather than lots of Military access treaties being canceled.

The best thing would be a barter system which can only happen as a war treaty if the war has been for over 1 year and the score is between -7 to +7 but excluding -2 to +2 otherwise that should only allow a white peace.

The other score should allow trade and be restricted to what has been occupied in the war or otherwise money and treaties, or for more dramatic wars vassals and nations for provinces. The value of potential trade should be consistant with the damage caused during the war by both sides. Meaning that two sides who do not fight each other while allies fight instead and are minor to the alliances should only be able to do white peace or concession.