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arbiter6

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Now I know that a lot of wikipedia historians will bash me for being so general but here is my statement :

Peace treaties, even when a nation had completely played the other out of competition, were rarely if not never, ONE SIDED.

I want my peace treaties to allow mutual concessions. Certainly not in terms of land but in all other terms.

EX: I will release such vassal if you renounce your claims on this and this land. or I will compensate your damage of war by paying 150 ducats but you have to release this personal union fellow of yours.

What happened to exchange of good will between huge powers that can't really defeat each other ?
Who has ever heard of "White peace" during the middle ages ? The first example of european white peace was after Napoleon was defeated in 1814 and Europe was brought back to its ancient limits.

I am annoyed by that. Often, wars don't aim at conquest, but simply at political objectives. As such, you don't need to go "all-out" to obtain what you want.

If you look at wars between France and England, HRE and Spain, or even Venice and Austria, it was NEVER a one sided treaty, Even when the warscore was at 100.

Wouldn't there be a way to trade those favours using the warscore ? Your concessions adding to it while your demands decrease it, and make the AI accept when it is close to 0 on the negociation pannel ?

EX : You have 35 of Warscore. You negotiate to renounce claims on 2 provinces, giving you a warscore of 50. With those 50 you can ask for 3 provinces, bringing the warscore between 0-5. If you demand too much, the warscore goes negative and your proposal goes rejected.
Making the treaty still advantageous for you but a lot more realistic.

Thank you for your attention
 

muttoneer

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I like this idea a lot, and I'd take it a step further. It would be nice to be able to open negotiations with a foreign power along these lines without having to go to war first.

For example, my neighbour has one of my core provinces. I capture one of his cores in a war with a third nation. It would be great to be able to send an emissary to my neighbour to say "hey, I'll give you this province of yours if you give me that one of mine." Everyone's happy, relations improve, infamy goes down a little, Europe looks a bit less like a patchwork quilt.

Refusal of your offer could then give you the option to go to war, with the terms of your offer as your war aims.

Wish I was good at modding :)
 

Willem IV

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Couldn't this be abused to allow the complete "swapping" of empires?

You could make your offers less worth while "swapping".

Your english provinces in Southern France are for example worth 25 warscore.
Giving these up, add 19 or even 13 to your warscore. This prevents the abuse
 

bippukt

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The only problem that I see with such a move is that it will be open to a serious abuse of the AI. If the AI can handle it, it will make the game much more interesting, realistic and flexible.
 

ForzaA

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Sure, it would be more realistic.

It would also be even more of a pain in the ass to 'teach' the AI how to use it.
Never mind the abuses available in human-human interactions... I add a ton of provinces of mine you absolutely don't want (e.g. noncored landlocked wrong-religion provinces) to my demand for your provinces.. And since I give up such a large number of (near)worthless provinces, you get a stabhit?
 

arbiter6

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Couldn't this be abused to allow the complete "swapping" of empires?

It could but would present 2 problems : First, the capital couldn't be swapped suring the negociation,

Secondly you would swap, say 20 provinces you have core on, for 20 equal provinces you DON'T have core on, which culture is maybe non accepted etc.

You could also exchange the 20 for 40 lesser provinces, which would considerably decrease your research.

Lastly, a Script could easily limit the amount of swapping or even prevent it entirely (only one type of diplomacy in exchange for another)

Sure, it would be more realistic.

It would also be even more of a pain in the ass to 'teach' the AI how to use it.
Never mind the abuses available in human-human interactions... I add a ton of provinces of mine you absolutely don't want (e.g. noncored landlocked wrong-religion provinces) to my demand for your provinces.. And since I give up such a large number of (near)worthless provinces, you get a stabhit?

The swapping of provinces might still bring an infamy hit, preventing you from ridiculous exchange. If Medieval total war's stupid AI can handle it i don't know how EU 3 could'nt.

Similarly, a treaty too good for the enemy (renounce your claim on mantua and in exchange i give you my 56 colonies) would create a growing stab hit or spawn rebels you have to defeat before being able to negociate the peace again.

I like this idea a lot, and I'd take it a step further. It would be nice to be able to open negotiations with a foreign power along these lines without having to go to war first.

For example, my neighbour has one of my core provinces. I capture one of his cores in a war with a third nation. It would be great to be able to send an emissary to my neighbour to say "hey, I'll give you this province of yours if you give me that one of mine." Everyone's happy, relations improve, infamy goes down a little, Europe looks a bit less like a patchwork quilt.

Refusal of your offer could then give you the option to go to war, with the terms of your offer as your war aims.

Wish I was good at modding :)

YES ! I don't know if you guys played one of the less known of Paradox's game called "Diplomacy". It is based on a board game and as its name indicate is all about the collaboration and making and breaking of treaties.

Diplomacy should be enabled out of war.
 
Last edited:

arbiter6

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Besides people :p You can always abuse the AI.

I recently read about the signing of military access during a war just for the sake of cancelling it when negociating the peace of the war you just lost.
 

Stigandr

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Completely agree with the OP. There also used to be great and convoluted diplomatic treaties proposed to solve crises. EG Frederick the great of Prussia once proposed that - in response to a Russo-Turkish crisis - that the Ottomans cede Moldavia to Russia, that the Russians then ceded Smolensk back to Poland, and the Poles gave territory to Prussia connecting Prussia with Brandenburg. Of course, Prussia didn't have to give up anything. :rofl:

That suggestion never happened, and I know the game couldn't model anything as complex as that, but it would be great to at least have two-way treaties, as the OP says. It wasn't really until the Napoleonic wars that such massively one-sided treaties began to be seen. (annexation of all west German minors into Confed of Westphalia, etc)
 

Stigandr

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ForzaA, maybe the stabhit could only apply in one-way treaties - if one country offers a treaty where they give things up as well as demand them, then the stabhit penalty could be made to not apply.
 

unmerged(84079)

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Great idea in theory. But, as Homer Simpson said, in theory Communism works. I think that to have it done properly would require a degree of change to the code that it would deserve at least one expansion dedicated to it.

I don't think you could mod such a thing in; quite tricky I would say.
 

unmerged(136348)

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very good suggestions.

also i wouldn't mind instead of getting a one time lump sum of money, to make the ai pay me 'war subsidies' for the next n years. to make him weaker for a period of time and to insure he can't build up in 5 years and attack me again. war reparations. i mean it can be done by vassalising him or getting some provinces from the ai but that's in most cases ending the game for that country.
 

Septimius

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Similar, but a little off the topic...

I like this as well, but I'd like to add one more thing: Setting up a vassal regardless of historic precedence. If I end up owning a province far from the rest of my country, I'd rather be able to release it as a vassal rather than keep it as my own territory or selling it to any nearby nation. I am playing Burgundy as HRE, and have the province of Moravia. I don't want it, but can't release it as a vassal. I also don't want anyone else to have it. And since my reputation could use a little cleaning up, I'd like to have the option to release it and lower the reputation rating.

(Unless I've missed something in the rules?)

Anyway, back on topic, this kind of negotiation could be used to increase relationship score between nations, and it could eliminate some causis belli effects as well. Anything that allows me to accomplish my aims without the expense of war is also a plus to me.

As far as mechanics goes, I read about how the designers programed The Sims, where each Sim's actions are determined by a "weight", with the highest weighted action being chosen. This could be done in EUIII by calculating a weight of the offer to a nation and success would affected by the relationship score and diplomacy modifiers of the negotiating rulers.

my 2 cents.
 

Kerguidou

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are you saying because some other game implemented a concept already it should be exclusive?

civilization 1 does research quite well so no other game should model it.

No?

All I'm saying is that it is possible to do it and even integrate it in complex AI. GC2 has already proven this.

Granted, it would take some work to make it function within EU3's system.