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Commissar_Empanada

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Since your most recent conquest Pacifist Unification efforts, I don't suppose there's a way to ask your humans wards to change their empire name to something else? Because "Human State" is a terribly dull name.:p

Be blessed and prosper, most Benevolent Overlords!
 

Nikolai

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One big happy family is a phrase with a somewhat contradictory meaning in my experience :D
Really, now. :p
Family Reunions are a bitch, as they say.
Not this family. Promise! :D
TBH the Bebaki aren't really doing anything worse than any other conqueror... in fact, they even grant their subjects some autonomy.
See? This guy gets it! The Babeki is the Good Guys!
Well, there goes the only beacon of light in this galaxy, the humans... Now the galaxy will truly be lost to these 'peaceful' wars.
But, they were WEAK. The Babeki PROTECTS them. I don't understand anything...
Since your most recent conquest Pacifist Unification efforts, I don't suppose there's a way to ask your humans wards to change their empire name to something else? Because "Human State" is a terribly dull name.:p

Be blessed and prosper, most Benevolent Overlords!
Hah, I don't know. :D

All: I have three more updates played out, however after that something is wonky in my save. I go from big surpluses of every resource to my economy tanking. One month I have +1k energy, next I'm deep in the red, and within a few months I am deep in the minus on all resources. I didn't plan for this AAR to last for long, but I did want to secure more areas for peace.:p I will try to go back to an earlier save and see if not diploannexing my last vassals will help.:(
 

Nikolai

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My beloved!

Peace be upon you! Over a century has gone since we – the Babeki – reached the stars! A century where we have slowly stretched our protective arms and rescued countless brothers and sisters from the great terrors of the galaxy! Peace is the only way, my beloved! Peace, and Babeki protection!

And now, as the Tebbran, Qiramulans, Diri and Humans have embraced our ways of peace, so it is time to extend our protection even further. T’Jell, we are coming for your liberation! T’Jell, as God’s children, you will have His – and our – armor to make your species stand against the terrors of the void!

Be blessed, my beloved – and prosper!

Your King,

Karb d’Vhakk

hcpNYVJ.png

Protection served!
 

Kylia Quilor

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The crap was in relation to the fact that the saves are corrupted and this AAR won't continue
 

Tom D.

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All: I have three more updates played out, however after that something is wonky in my save. I go from big surpluses of every resource to my economy tanking. One month I have +1k energy, next I'm deep in the red, and within a few months I am deep in the minus on all resources. I didn't plan for this AAR to last for long, but I did want to secure more areas for peace.:p I will try to go back to an earlier save and see if not diploannexing my last vassals will help.:(
I don't know how the new system works but could it be that your new gained land isn't assigned to sectors yet, making you overextend too much?
 

stnylan

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Sometimes people need a rough wooing to be friends.

As to the save - I was thinking about this, because I had something happen a little similar on my most recent game with my food/civ goods supply (but I was able to fix it). What happened for me was each pop ending up - thanks to various techs and whatnot - producing a lot more from their given job. So when I had a run of new buildings creating specialist jobs this did two things: it increased my civ good requirement from increased upkeep of specialists and from jobs that use civ goods; it also took pops from worker jobs. Now despite having a nation of over 1000 pops my food surplus was under 100. It took shockingly few pops for that to turn unto a -100 deficit. My goods situation was better because I had a larger surprlus and the effect was therefore more muted, but real. Minerals can also be hit in this fashion, as of course expansion of certain specialist jobs increases mineral demand. Energy I found the most forgiving, but even then the shifting of pops can cause fun and games.

@Tom D. There is no sector limit now, but rather Empire Sprawl. If your sprawl exceeds administrative capacity you start getting increased costs for leaders, tech and traditions. Whilst an annexation will therefore cause some increased energy running costs in the form of leader upkeep, the upkeep cost is relatively mild (as the base upkeep is only 2/energy leader). What it may well do, however, is screw up how everything else interlates together.
 

Commissar_Empanada

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Is the sudden deficits from some sort of glitch, or is it because of your gaining a lot of new territory in such a short time?

Also, the Empire Sprawl mechanic still confuses me. Is there a way to increase administrative capacity, or is that only through research/ascension perks/whatever?

Looking forward to hearing your workaround. The galaxy still needs a lot of lovin'!
 

Kylia Quilor

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Only through research and whatnot. I'd really like it if there was a building that could give you like 'Bureaucrat Jobs' to increase Admin cap the way you can get soldier jobs to slightly increase Fleet Cap.

But ultimately, you are expected to go over Admin cap.
 

Nikolai

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Crap. That sucks

Fixed that for you. :D

The crap was in relation to the fact that the saves are corrupted and this AAR won't continue
It's not over just yet, I will try in a couple of minutes to revert to an earlier save and see if I can try to avoid it by doing some things differently. So far, I have incorporated all vassals into my own realm, now I will try to not do that with my last two vassals, which time of incorporation was when it began to go downhill.
I don't know how the new system works but could it be that your new gained land isn't assigned to sectors yet, making you overextend too much?
No, sectors are automatic now. I will NOT use the sector AI though, as when I activated it to see if it would help me in my problems, the problems got 1000x worse immidiately.
Sometimes people need a rough wooing to be friends.

As to the save - I was thinking about this, because I had something happen a little similar on my most recent game with my food/civ goods supply (but I was able to fix it). What happened for me was each pop ending up - thanks to various techs and whatnot - producing a lot more from their given job. So when I had a run of new buildings creating specialist jobs this did two things: it increased my civ good requirement from increased upkeep of specialists and from jobs that use civ goods; it also took pops from worker jobs. Now despite having a nation of over 1000 pops my food surplus was under 100. It took shockingly few pops for that to turn unto a -100 deficit. My goods situation was better because I had a larger surprlus and the effect was therefore more muted, but real. Minerals can also be hit in this fashion, as of course expansion of certain specialist jobs increases mineral demand. Energy I found the most forgiving, but even then the shifting of pops can cause fun and games.
@Tom D. There is no sector limit now, but rather Empire Sprawl. If your sprawl exceeds administrative capacity you start getting increased costs for leaders, tech and traditions. Whilst an annexation will therefore cause some increased energy running costs in the form of leader upkeep, the upkeep cost is relatively mild (as the base upkeep is only 2/energy leader). What it may well do, however, is screw up how everything else interlates together.
Could be. My growth is huge. Around the time of the problems, I had like 46 pops of Babeki and a total of something like 1300 pops. :D
Is the sudden deficits from some sort of glitch, or is it because of your gaining a lot of new territory in such a short time?

Also, the Empire Sprawl mechanic still confuses me. Is there a way to increase administrative capacity, or is that only through research/ascension perks/whatever?

Looking forward to hearing your workaround. The galaxy still needs a lot of lovin'!
Not sure, the "glitch" lasted for years before I gave up though, so I think not. AC can be increased, but not close to as fast as you expand.
Only through research and whatnot. I'd really like it if there was a building that could give you like 'Bureaucrat Jobs' to increase Admin cap the way you can get soldier jobs to slightly increase Fleet Cap.

But ultimately, you are expected to go over Admin cap.
Yes, we are. :)
 

Nikolai

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Catious celebrations might be in order; playing on a decade now, from before the troubles and cancelling the last integration of a vassal. And while the economy is shaky as always in 2.2, it's going well! :) Consumer products go up and down between almost +100 to -20 or so, but I'm earning +460 energy. :)
 

Kylia Quilor

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Sector AI is very slow to actually build things - only when there is active unemployment or the like will they build, rather than 'hey, we're at max job capacity, I should build some districts'
 

Nikolai

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My beloved!
Peace be upon you! Everlasting peace, as we all know and value - alien or Babeki! Step by step, my children, we are reaching for that goal! The T'Jell were weak, and we protected them as we protected so many before them.

But our work is not finished yet! More species in need of our protective hand - our godly blessings of pacifism and love, given to us by the Allmighty Himself - are around us! The Fallen Empires might not recognize it yet, but then again they are strong. They can take care of themselves. For now, at least. But we will be ever vigilant, in case they trip and fall.

But my beloved, the Uva-Xavani Syndicate is in grave danger! They, too, need the blessings of pacifism and love. They, too, need God. They, too, will get their protection - for free! - by us. Make no mistake, Uva-Xavani, we will not let you down!

Be blessed, my beloved – and prosper!

Your King,

Karb d’Vhakk

SKXniTi.png

And as it was said, so it was.
 

stnylan

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You know the other thing this campaign reminds me of are the ISC in the Star Fleet Battles universe
 

Macavity116

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They, too, will get their protection - for free! - by us.

Such incredible generosity! Does the nobility of the Bebaki have no limits?
 

Specialist290

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I've been meaning to get into this, but it's only been today that I actually got around to reading it all the way through. I see that the Bebaki have a very... nuanced definition of "pacifism" and "protection" ;)
 

Nikolai

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You know the other thing this campaign reminds me of are the ISC in the Star Fleet Battles universe
I'm not familiar with that work, I think. :)
And another one bites the non-violent, peaceful dust.
Very non-violent, to be sure!
Such incredible generosity! Does the nobility of the Bebaki have no limits?
None, as long as there is weakness and they have strength, generosity will flow aboundant!
I've been meaning to get into this, but it's only been today that I actually got around to reading it all the way through. I see that the Bebaki have a very... nuanced definition of "pacifism" and "protection" ;)
Welcome! :D Nuanced? I really don't know what you mean.;)