Peace conferences have to be the worst designed mechanic in the game. As part of Comintern, I (communist Netherlands) help in the war against the Axis by taking all of Northern Germany. When the peace conference rolls around, I'm sitting in 4th, with enough points on my turn to grab a few provinces. There is all told, about 8 factions above 100 points in this conference.
But my turn never arrives, because the number 1 and 2 (France and Soviets) pass the turn back and forth between them, gaining more points from the pass than they use to claim territory. 8 Factions, and all of the land goes to those 2.
I cannot imagine a worse way to handle this mechanic.
P.S. Not posting this in the bug section since this is evidently working as intended. Just what kind of person would intend for this effect is just beyond me.
But my turn never arrives, because the number 1 and 2 (France and Soviets) pass the turn back and forth between them, gaining more points from the pass than they use to claim territory. 8 Factions, and all of the land goes to those 2.
I cannot imagine a worse way to handle this mechanic.
P.S. Not posting this in the bug section since this is evidently working as intended. Just what kind of person would intend for this effect is just beyond me.
- 5
- 1