Unity, huh?
I was hoping they'd migrate to something with a little more oomph, but oh well.
Another engine? It's a matter of affording it, y'know. And then being able to afford the people who can work within that engine.
Unity, huh?
I was hoping they'd migrate to something with a little more oomph, but oh well.
Agreed. Unity has become a core competency for HBS, and for a variety of reason that is an important strength of what HBS brings to any project. I know Unity (and more precisely the Unity upgrade that impacted BATTLETECH’s development timeline) have been a hot topic for me and some others in our community. So much so that with this latest touch upon this topic, I looked up some information on the game engine: https://en.wikipedia.org/wiki/Unity_(game_engine)Another engine? It's a matter of affording it, y'know. And then being able to afford the people who can work within that engine.
While all this is a good topic to discuss, I’m just waiting in the wings to preorder whatever HBS brings to market next. I look forward what the future holds. : )
That would mean retraining or replacing most of the devs - some of which no doubt would leave specifically because they don't want to retrain on another game engine.Unity, huh?
I was hoping they'd migrate to something with a little more oomph, but oh well.
During the development of BATTLETECH, I understand that an untimely Unity update challenged Team HBS, ultimately delaying (though materially providing for refinement) of the game. That experience was frustrating but in the normal course of game development, not unheard of.I understand the point everyone's making, and I agree. However, typically either when a game dev is "bought by a bigger company" or reaches a success with their projects their capital skyrockets, an upgrade overall happens. More staff, better and bigger workplaces, more contracts, and so on. I don't have anything against Unity or HBS's use of it, but the limits are there and this fan here dreams of another Shadowrun title with more ambitions and goals.
Having said that, it's only a matter of time until I reinstall the three Shadowruns and replay them again. :heart-emoji:
And I still have Battletech installed and occasionally spend a few more hours in it. :heart-emoji: :heart-emoji:
Above all else, what I most hope for is that things keep running well for HBS so they can keep launching games!
BattleTech is an established franchise. I believe it may take a year or three but eventually one studio or another will take up the Big and Stompy challenge to craft story lines in the BattleTech universe. Until then we have some absolutely stellar BATTLETECH Mods to explore and enjoy. : )So no Battletech 2, Mechcommander 3 or "Hearts of Iron" in a Battletech-setting? :-(
Actually I wouldn't want a new story.
While I have enjoyed the sandboxy nature of Battletech and MW5, I would really like to see more campaign focused games. Drop the procedurally generated missions and focus on well made scripted missions.
Kind of... but then MechCommander. I could reinstall that and play through the campaign again and still have a blast doing it. Scripted missions mean a stronger campaign. Even if it is only 20 to 30 hours worth, I'd still go for that.On the one hand... that does sort of limit replayability, doesn't it? On the OTHER hand...
... Shadowrun: Dragonfall.
Just being a small part in a huge universe doesn't mean you can't shape your own history.
...Another option would be to play the Clans BEFORE the invasion. I am sure there are some good stories to tell around their formation. Maybe something with fall of Clan Wolverine...
*nods sagely* Clearly this is the only acceptable solution.OK. So we definitely need two games. One story-driven, campaign-game like Mechcommander and one sandbox-game that uses the timeframe from 2nd Succession War until the IlClan-Era.
*nods sagely* Clearly this is the only acceptable solution.
On the one hand... that does sort of limit replayability, doesn't it? On the OTHER hand...
... Shadowrun: Dragonfall.