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Mauer

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Alright, based on the teasers so far, and keeping in mind how everyone always says the best part of Stellaris is the exploration phase, I'm guessing it is a game based on exploration, where you command a Science Ship with a crew, and you can recruit more aliens to it (hence the lags' teasers), while the empire you hail from expands and deals with other empires; you go around exploring and making decisions that impact the empire back home with different shifts in ethics and with modifiers, all while going from system to system scanning things and anomalies, kinda like FTL or Crying Suns, but probably without much combat if any at all (we haven't seen any combat related stuff like weapons of combat modifiers).
 

Tamwin5

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Mobile versions of existing well loved franchises should be announced after big popular reveals, not before them. Whether true or not talking about a mobile game before (or worse yet, in lieu) of a main sequence game update/launch sends a message that enrages fans.

Bethesda have screwed up a lot lately, but one thing they got absolutely right was fallout shelter. Big reveal, Fallout 4 *big applause* "oh and also this other thing called fallout shelter". Everybody happy.

Blizzard on the other hand. "You people don't have phones", twenty five years of good will evacuated like a burst airlock.

I think a Stellaris mobile game could be a lot of fun actually. I just don't get Paradox's release strategy at all here?

Ehh, I think this is a decent method. Make it clear that there will be a PC (and also that it's not Stellaris 2), announce the mobile game before, that way it gets a few days of undivided hype/discussion, then when PDXCon happens it all gets swept away, and they can adjust their pre-launch marketing accordingly.
 

Dmitrius

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Ehh, I think this is a decent method. Make it clear that there will be a PC (and also that it's not Stellaris 2), announce the mobile game before, that way it gets a few days of undivided hype/discussion, then when PDXCon happens it all gets swept away, and they can adjust their pre-launch marketing accordingly.
You don't want your game to be swept away though surely? You want people to be excited and play the new game right?

No one really wants to hear about a mobile game right now. Once the future of the series is certain and people feel informed, news of additional peripheral content on mobile platforms will feel like icing on a cake rather than a third wheel.
 

Alfray Stryke

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You don't want your game to be swept away though surely? You want people to be excited and play the new game right?

No one really wants to hear about a mobile game right now. Once the future of the series is certain and people feel informed, news of additional peripheral content on mobile platforms will feel like icing on a cake rather than a third wheel.


Hi, I'm no-one then! I've been after a Paradox strategy game for my phone/tablet since Firaxis released Civ VI for both devices.
 

CrazyZombie

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You don't want your game to be swept away though surely? You want people to be excited and play the new game right?

No one really wants to hear about a mobile game right now. Once the future of the series is certain and people feel informed, news of additional peripheral content on mobile platforms will feel like icing on a cake rather than a third wheel.
Add to the equation the fact that base game is broken for more than half of year and performance is really unsatisfactory. Announcing a mobile game in such situation is really a risky move.
 

Ezumiyr

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Add to the equation the fact that base game is broken for more than half of year and performance is really unsatisfactory. Announcing a mobile game in such situation is really a risky move.
Completely depends on what kind of game this is.
I could detail the answer, but it all goes down to this: as long as it's not a crap game, it's not just available on a few devices, it's a buy-to-play, it doesn't feel like a downgraded strategy game for mobile - it should be fine.
I'm a bit worried personally, because while some hints say it's more like an RPG which choices to make and the possibility to evolve at a different scale, most hints are in support of some kind of low-complexity strategy game for mobile, which would likely be a mistake and I have no idea how Paradox wouldn't realize that.

I really hope it's a scenario-based RPG/management hybrid like I thought it would be when I saw the first teaser. I wouldn't be ok at all if it's just an adaptation for mobile or Switch. Because it's very obvious that it would be a wrong strategy to target people who are already playing the game on PC or console with those teasers.
 

Mauer

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Completely depends on what kind of game this is.
I could detail the answer, but it all goes down to this: as long as it's not a crap game, it's not just available on a few devices, it's a buy-to-play, it doesn't feel like a downgraded strategy game for mobile - it should be fine.
Also, as long as they don't make content for Stellaris that is exclusive for buyers of the mobile game like they did for CK2 and Crusader Kings: Chronicles.
 

Methone

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Add to the equation the fact that base game is broken for more than half of year and performance is really unsatisfactory. Announcing a mobile game in such situation is really a risky move.
Year and a half if we include how 2.0 nerfed the endgame events into virtual nonexistence.
 

Sifer2

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So given the clarifications made about the announcement we can assume all these screenshots are actually for the mobile game then? That's interesting. I wonder if it's also playable on PC/Console given the interface in some shots looks less like a mobile title. Guess we will probably know in a few days.
 

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First picture has some insignia that kinda reminds me of Megacorp. Maybe the second picture is some sort of synthetic cosmetics pack? The third definitely looks like some sort of in system map mode, could be a trade layer.
 

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In the PC and console versions of Stellaris you can only see the top half of the alien races when doing diplomacy. I'm guessing about the pictures, but what if Paradox is experimenting for something new, and makes only the bottom half visible when doing diplomacy in the mobile version?
 

Zavaleta

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Almost 100% mobile game. Yawn. How disappointing.

I just hope they developed it with a separate team, and gave the regular Stellaris team resources to work on a new overhaul (diplomacy) and expansion.
 

Yaskaleh

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for some reason I can see Martin and Daniel chuckling at all the hype, angst and speculation.

Especially Martin.
 

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In the PC and console versions of Stellaris you can only see the top half of the alien races when doing diplomacy. I'm guessing about the pictures, but what if Paradox is experimenting for something new, and makes only the bottom half visible when doing diplomacy in the mobile version?

I think it'll be a phone only thing because I doubt they'll have the animated profiles. They probably won't have pre-sapients either which could be problematic if they wanted to keep that pegi-7 rating.
 

Fourthspartan56

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I just hope they developed it with a separate team, and gave the regular Stellaris team resources to work on a new overhaul (diplomacy) and expansion.
I don't see why they wouldn't develop it with a separate team. Console Stellaris was ported over by a company hired by Paradox, not sure why you'd assume that a hypothetical Mobile port would be any different.

I think it'll be a phone only thing because I doubt they'll have the animated profiles. They probably won't have pre-sapients either which could be problematic if they wanted to keep that pegi-7 rating.
What? Why would they need to remove pre-sapients to keep the rating?
 

Methone

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What? Why would they need to remove pre-sapients to keep the rating?
Presapients don't have clothes, even when their 'intelligent' model versions do.