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Ecervele

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Hot take : Crises were never interesting to begin with, and I am not saying "too easy", I'm outright saying "just not interesting in terms of gameplay or theme."
People always loved doomsday...
Since every years we have world end annonces every year...
Even if we're all supposed to be dead the 21th december of 2012 but details...
 

AaronArx

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I'll be first this time. Catch a new teaser everyone. :)

EGwIBRvX4AIQn5E

This is...rather interesting. I hope this means that ethics aren't dichotomies anymore but spectrums.

I'd very much welcome this change with open arms.
 

Methone

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Hot take : Crises were never interesting to begin with, and I am not saying "too easy", I'm outright saying "just not interesting in terms of gameplay or theme."
I disagree vehemently and whole-heartedly.
 

korodikrisz

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Hot take : Crises were never interesting to begin with, and I am not saying "too easy", I'm outright saying "just not interesting in terms of gameplay or theme."

I think it's more of an anti game-freeze thing. Suppose one of the empires became too dominant, or the defensive pact brought a draw situation, there crises were meant to shake things up for the late game, preferably altering the powerstructures. Remember, in Stellaris war is the only method to expand. Altough, controlling a portion of the galaxy is no longer a winning condition, so building a very tall empire surrounded by faction members may also give an edge.

(Please note I edited the post a few times.)
 
Last edited:

Ikael

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I'll be first this time. Catch a new teaser everyone. :)

EGwIBRvX4AIQn5E

It would seem to me that the new Stellaris mobile ethic system will follow a Beyond Earth mechanic where you advance your empire towards several possible "outcomes" via techs and anomaly decisions. Only that instead of moving inside the 3 Beyond Earth different axis (purity, synth and ecology), we will gradually move inside Stellaris good old axis ethics as we play along, rather than choosing them in our empire creation screen. Sounds... interesting.
 
Last edited:

AaronArx

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It would seem to be that the new Stellaris mobile ethic system will follow a Beyond Earth mechanic where you advance your empire towards several possible "outcomes" via techs and anomaly decisions. Only that instead of moving in the 3 Beyond Earth axis (purity, synth and ecology), we will gradually move inside Stellaris axis ethics as we play along, rather than choosing them in our empire creation screen. Sounds... interesting.

Do you think they might apply that to the PC version too?
 

Ikael

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Do you think they might apply that to the PC version too?

I doubt it. Turning ethics into possible empire evolution paths a la ascensions, and turning them into gradients would force Paradox to rework several other related Stellaris PC mechanics (civics, ethics attraction and factions, for starters). That would make sense for a new game built from the ground up (that is, a mobile version of Stellaris), but would be quite an ordeal for an already stablished game. We would be talking about an "only starlane FTL" type of rework, but applied to intra politics, diplomacy and empire customization.

Man, can't wait to see what they have in store for PDX Con.
 

Diezy

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Don't forget no phone will be able to handle the mid to late game without melting...

Indeed I strongly doubt it's a mobile version because I already know how it runs on my PC :D If it did come out on mobile, I'd be extremely reserved how it'd work, or it's something grossly downscaled a-la C&C Rivals.

"Stellaris 2.0" patch feels so recent, this is an even bigger overhaul than that. Perhaps it's a completely different game? It's the weirdest and most intriguing set of Stellaris teasers to date just for different from Stellaris they look, that's for sure!
 

Methone

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Spaceception

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There's a logistics leader! And with a couple teases on taxes, does that mean leaders are being reworked, and pops will have greater impacts on your empire? Could there also be supply lines? And/or dedicated patrol fleets/civilian ships?

And looking at it again, are they set up in a simplified chain of command (Minor leaders -> Governors -> Rulers)? Could there be leader loyalty to those governors, who in turn have a loyalty to the empire?

I know this specific picture is likely not for PC; but again, I can't see them adding these kinds of features to something that also isn't going to the PC version.

Also, different leaders have different clothes :D

EDIT: And the symbols at the bottom seem to be their traits.
 
Last edited:

Lord Ruby

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Ah, something resembling an actual government, another highly requested feature. Whatever this is, the marketing team could be setting dangerously high expectations, I'll be ... carefully optimistic about this announcement and the later PC news.