Loved the stream - had sympathy for Podcat who looked like he was clearly trying to be careful about what he said to avoid flame wars

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Rough thoughts:
- Battleplan system looks very good - manual control is still there, and manual control plus battleplan could make for a great balance between controlling everything, and just focussing on the key battles in a sector (but if I want to control everything, which I may, I can do that).
- Higher manpower laws reduce factory production (in the tooltips) - not sure if this is final or not, but that it's being thought about at all is great.
- Training mechanic looked tops as well. That said, it might be an idea to have an 'animations off' tick box for those players who don't want to see their army doing jumping jacks for a couple of years (say as the US player).
- Supply discussion, while vague, sounded like the devs are really on the right track, with a focus on showing where the bottlenecks are.
- Interface in general looked like a huge step up from HoI3.
- Army planner interface looked pretty sharp as well.
- Releasing it when it's done - if it has to slip to Q3, that's better than launching not ready in Q2.
Overall impression was very positive, keen as mustard

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From the stuff shown in the stream, the only two things that were potential 'concerns' (ie, not sure how well it'll work out):
- the convoys being shown on the map - I could imagine it could get a bit cluttered for nations that traditionally have quite a few convoys (US/UK/Japan) - but am sure that it'll work out, as it's something that'll be visually very obvious if it looks off.
- the potential for not having enough generals for a detailed battleplan. Say I'm a small country that ends up with a large-ish army, then it looks like I could only have as many 'army groups' as I had generals, which may or may not be enough. A dynamic general creation system would get around this, so not necessarily an issue.