I have no idea what you are talking about, I showed an example of an attack that if executed will clearly only involve two divisions you have decided to ramble on about some other attack that you have imagined in your head.
Simple question if you order an attack in the example I have shown how many divisions will move into enemy territory on the first day?
Nothing imaginary, this is what you said:
4 divisions are meant to take up a position along a front of two provinces so if we assume that the AI will distribute those divisions evenly you will have 2 Divisions per province...
What is imaginary is your idea that since the arrow appears on the map from the western of the two provinces, that only the two Divs in the western province will take part in the advance. I disagree with that.
And I point out that if this doesn't involve all 4 Divs in a one province wide Schwerpunkt then that is podcat the players fault, not podcat the dev for creating a bad feature. Players are responsible for their actions. If they position the Schwerpunkt in a bad place, don't give it enough forces, don't time it right to co-ordinate with other forces, leave it isolated etc. then it is their fault not the game.
We are not going to be playing a hands off game, observing the AI controlling our forces. We create and launch the plans, and they have to be good, because we should be playing against an AI that is better than that in the old games. It's over five years! since I first downloaded and played HOI3, and tested how it performed in combat against me, and with me giving Corps/Armies AI control and setting objectives. We hope that the devs have improved on this.
You know that there is no simple answer - it depends on a whole range of factors, including the relative strengths of the forces, what detailed commands given, perhaps weather and time of day, and what is happening immediately to either side of this force (the AI will surely not ignore it's flanks, but look all across the East Prussia front).
Back in HOI2 I tried to do something like this plan and what was shown at Gamescon. But it didn't work - the Poland AI immediately attacked from Danzig along the coast behind my front line, and threatened to capture the port required for supplies. My whole line had to turn and defeat this threat, rather than heading for Warsaw as I intended. The plan was in my head, not in a battle plan in the game, but the point is I had a bad plan, and the enemy AI exploited that. I learnt that concentrating on the armoured forces is not enough, you need infantry and in the right places.
Nothing in HOI4 will prevent someone making a bad battle plan. It doesn't invalidate the feature. In fact, it confirms that the game is not dumbed down, and thought and careful consideration needs to go into how you position your forces, and exactly what orders you give to try to achieve your objectives.