PC game yeah... UI scale and FoV, fullscreen mode and AA

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PocketCity

Second Lieutenant
Feb 16, 2015
132
5
Okay thanks for game, i love the gameplay so far but look at this:

1) no antialiasing - in-game AA is blurry as hell and does almost nothing
2) no exclusive full-screen mode, so i cant use NVIDIA DSR to force custom AA

And two more things that i found - the UI and horizontal FoV scale:

3) terrible UI scale with 16:10 resolutions
4) terrible horizontal FoV scale with 16:10 resolutions

examples
http://i.imgur.com/oyFJi2s.jpg my screen is 16:10 so i use 1920*1200 .... "thanks" for UI scaling and blurry texts and especially for horizontal FoV scale. :sleep:
http://i.imgur.com/YRgdsHE.jpg and here is 16:9 1920*1080.... soooooooo much better, crisp UI and texts!


Also texture shimmering kills my eyes (try first color theme or just look at dark textures). But i'm not sure maybe this is only on my PC?

QQ mode off :sad:
 

kissof

Second Lieutenant
Feb 13, 2015
194
0
i agree with the OP

the UI is unfriendly, it needs more polishing and intuitive information.

simnation did a great UI as an example:

174baca1edae9d0b8e0865adf9b749a5623748cc311.jpg


http://forum.paradoxplaza.com/forum...s-User-Interface-concepts&highlight=simnation
 

Co_Karoliina

Developer
Oct 1, 2010
548
746
www.colossalorder.fi
Could you explain the issue in more detail, PocketCity? You mean the scale of the UI is not to your liking, and there's some blurring, but where? I might just not see it in your pictures because I've been looking at the game for ages, so please elaborate so we can look into this issue.
 

Azirphaeli

Private
Feb 10, 2015
16
2
Took me a while to notice it, but now that I do... I'll help.

Focus mainly on the text in the white box on the bottom left. Open both images, zoom in on that spot, and swap tabs... it should be self evident.
 

PocketCity

Second Lieutenant
Feb 16, 2015
132
5
Okay here we go (its about UI scale and text, not the all other things):

CX5Y2If.png


Please look at this screen in 100%. Right-click on image and choose view image :closedeyes:




So the solution - don't scale the UI vertically?
 

Castun

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I would like to note that if you're using the force d3d9 option, the blurry text appears regardless of 16:10 or 16:9 resolution, even with a 1:1 monitor or when playing in windowed mode.
 

Illanair

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Looks perfectly normal on my 1920x1200 monitor? No blurry interface or text.
 

Illanair

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Post a proof/screenshot. Cuz i smell something... :laugh:

The smell of your own posts I'll bet. Just opened up my game, changed resolution - No change to interface edge or text sharpness. And I should know - I have a fairly large monitor.
 

Castun

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The smell of your own posts I'll bet. Just opened up my game, changed resolution - No change to interface edge or text sharpness. And I should know - I have a fairly large monitor.

What resolution do you play at?