About War Hole units. Most races have T1 spearmen beside chivalry. Exceptions:
1) Tigrans. T2 infantry unit which is not bad but Tigrans have Sun Guard the strongest T1 unit off all. So building of Marauders is questionable. Martial Arts is cool ability but as tank unit these black cats suck and city sieges require a lot of range attack units or flyers to clear the wall. The logical problem with a spearman available in Barracs it still needs to build War Hole to get access for the building which gives +1 rank for spearmen (Sorry I don't know what it's name in English).
Another problem is Sphinx which is Irregular (no synergy with class abilities except Rogue and +1 rank buildings) not very good in melee and can't fly on strategy map. Hard to use unit which makes the whole line of War Hole->Temple of Fire is not very attractive.
2) Goblins with T2 spearman. I wouldn't say that Butchers as strong as legendary Butchers from Shadow Magic but at least they're not T1.
3) Frostlings with T2 spearman. I don't like Frostlings but these henpecked guys look usefull at least for absorbing the damage.
Now I've a question why buid structure which costs 185 gold and produce T1 units? OK they can do damage to chivalry and flyers but they still T1. Tigran Sun Guards so strong because they have Solar Shield and that makes them really hard to kill. I think all this T1 spearmen should be produced in barracs.
Isn't the whole Combat Healing ability overpowered? And Exalted having resurgence from the beginning isn't too much?
1) Tigrans. T2 infantry unit which is not bad but Tigrans have Sun Guard the strongest T1 unit off all. So building of Marauders is questionable. Martial Arts is cool ability but as tank unit these black cats suck and city sieges require a lot of range attack units or flyers to clear the wall. The logical problem with a spearman available in Barracs it still needs to build War Hole to get access for the building which gives +1 rank for spearmen (Sorry I don't know what it's name in English).
Another problem is Sphinx which is Irregular (no synergy with class abilities except Rogue and +1 rank buildings) not very good in melee and can't fly on strategy map. Hard to use unit which makes the whole line of War Hole->Temple of Fire is not very attractive.
2) Goblins with T2 spearman. I wouldn't say that Butchers as strong as legendary Butchers from Shadow Magic but at least they're not T1.
3) Frostlings with T2 spearman. I don't like Frostlings but these henpecked guys look usefull at least for absorbing the damage.
Now I've a question why buid structure which costs 185 gold and produce T1 units? OK they can do damage to chivalry and flyers but they still T1. Tigran Sun Guards so strong because they have Solar Shield and that makes them really hard to kill. I think all this T1 spearmen should be produced in barracs.
Evangelists do not have Combat Healing any more
Isn't the whole Combat Healing ability overpowered? And Exalted having resurgence from the beginning isn't too much?