PBEM and Single Player Balance Mod v1.28: polishing, Dreadnought boosts and start of AI improvement

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Hiliadan

Major
Jun 17, 2018
614
6
v1.28 builds on the long-standing work of the balance mod regarding "leveling and mind-control" vs "production" and increases the economic trade-offs of mind-control strategies (specifically for Regrowth units) and boosts the Dreadnought class. It deals with several imbalances noticed in recent competitive and tournament games, in particular regarding Earth Elementals. It also brings the usual improvement in user experience associated with the balance mod: bug fixing, better descriptions, visual improvements, etc.

Read the full article on the-Battlefield.com/aow3, the community website for AoW3: http://www.the-battlefield.com/aow3/index.php?page=commnews&eingabenewsid=92
 
v1.28 is available on the main branch of the balance mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=661597466

Its changelog:
Visual improvements
- Chthonic Guardians now have a shield

Bug correction
Issues/bugs of the balance mod corrected:
- Stiffen Limbs has a spirit attack check (was physical)
- Twisting Roots can start researched (was couldn’t)
- Solar Spire and Stylite can no longer be produced in the Arcane Item Forge
- Cape of Rot has the old version of Path of Decay: it is always active and cannot be controlled (was a version of Path of Decay which could not work; it was not possible to fix it to make it optional like non-hero units’ Path of Decay)
- Foot Wraping of Power (Epic) can no longer be found in Mythical sites, Solid Chainmail Leggings of Heroes (Strong), Longsword of Dire Penguin Slaying (Strong) and Athla's Natural Club (Strong) can no longer be found in Legendary sites.

General
- Bards get Mind Control Immunity
- Planetary Alignment gives +100 % RP income for 4 turns (was complete the current research instantly)
- Shadow Step costs 4 UP for Rogue (was 5) and Necromancer (was 2)
- Inflict Despair is available at level 5 (was 1)
- Enemy heroes cannot be targeted by True Resurrect
- Warbreeds and Trolls are replaced by Ogres on Destruction Mana Node. Trolls are replaced by Ogres on Ancient Ruins
- Cure Disease costs no action point and has a 1 turn cooldown (so can be used only once per turn) (was takes all remaining AP)
- Liberated from Raiders (+400 happiness for cities liberated from roamers) last 10 turns (was 15 turns)
- Oyster Reef is affected by Sanctified Sites, Animistic Knowledge and Magical Structures
- Harbors heal 10% HP/strategic turn to friendly Boats in the city’s domain
- Trolls, Naga Slither, Naga Guardian and Naga Matriarch no longer have Greedy and Hatching Pool no longer gives Hatched to Naga units. Instead, units with Regrowth gets +50% upkeep when they are mind-controlled (instead of +25% for non-Regrowth units).
- 24 descriptions and Tome of Wonders pages are updated to correct imprecise or incorrect descriptions. Full list.

Arch Druid
- Archdruid heroes can choose Call Ancestral Spirits at level 7 (was 5)

Dreadnought
- Dreadnought heroes can choose Force Field Generator Gear for 7 points at level 13: Units led by this hero get Force Field Generator: self-buff ability that can be used Once per battle for no action point and gives 40% fire, 40% frost and 40% shock protection for 5 turns.
- Spy Drones have Night Vision
- Great Blacksmith increases sales at your forges: Magma Forge generates +5 gold/turn (in addition to existing -10% gold for Armored)
- Engineers have Tunneling and can Build Road for 4 gold/hex and Bridges for 48 gold (was 5 gold/hex and 60 gold)
- Summon Spy Drone costs 60 RP (was 80 RP)

Halflings
- Halfling economic RG1: Store House costs 45 less to build (was Store House costs 35 less to build)

(Revenant) Archons
- Obelisk of Undeath do not affect allied units with Curse (was: allied units are also Curse if valid targets)

Fire
- Tropical Empire gives Inflict Scorching Heat to allied units in your domain (was Inflict Immolation)

Wild Magic
- Summon Lesser Elemental is tier 3 skill (was tier 4)

AI
- AI will now cast the following spells in auto combat: Killing Spree, Dampening Field, Sadism, Gift Of Nekron, Rite Of Malediction, Smoke Screen, Bane of the Unnatural.
 
Maybe I gave another Information, but in my newer write-ups, I noted tht Dragons are affected by the Combat Spells Mass Battlefield Panic and Panic attack.
You wrote that Dragons are unaffected - you could add Machines though but it´s uite clear that they aren´t affected.

Other bigger Problems that should be corrected asap:
- Spell Rebirth doesn´t work on any unit?!
- MCU Solar Spires additional Fire Damage against Flying Units doesn´t work
 
Maybe I gave another Information, but in my newer write-ups, I noted tht Dragons are affected by the Combat Spells Mass Battlefield Panic and Panic attack.
You wrote that Dragons are unaffected - you could add Machines though but it´s uite clear that they aren´t affected.
I don't really follow what you're saying but anyway, this post is not the place, please report in the imprecise description thread: https://forum.paradoxplaza.com/foru...ptions-of-abilities-spells-etc.1122064/page-3

- Spell Rebirth doesn´t work on any unit?!
- MCU Solar Spires additional Fire Damage against Flying Units doesn´t work

Same, this post is not the place, it's here: https://forum.paradoxplaza.com/foru...balance-mod-development-thread.1119915/page-8
I listed the 2nd one, listing the 1st one for investigation, even though I find it VERY weird.