If a third nation decides it wants to give your enemy military access, there's nothing we can do about it. Where's the diplomacy in that?
Could we not pay that nation to cancel mil access to our enemy? Of course that only works if they have direct, not conditional access. The ducats we offer could play into the calculation of positive/negative reasons to grant military access. If the ducats on offer can make the calculation tip over to more negative than positive reasons, then the country will cancel mil access as soon as possible.
I don't really know how costly this should be. Maybe for each amount of ducats, corresponding to the third country's monthly income, give -5 reasons to grant mil access?
This could be nice since e.g. when playing as Venice we could pay Serbia/Bosnia to withdraw mil access they gave to the Ottomans. So at least our italian heartland will be spared the ottoman doomstacks. Also, holding provinces in areas that others need to traverse, then could be a nice way to earn some ducats.
On the other hand, the requester could also offer ducats to tip the balance in his favour and to tip it sufficiently so, that the enemy will find it increasingly difficult to tip it back again. Of course this should not result in a ping-pong-like situation.
It also appears to me from reading the wiki that the opinion a third nation has against both parties (i.e. the war leaders) in a war is not properly accounted for. Only the opinion against the requester counts, not the opinion vs the requester's enemy. Should't that play a role as well, at least if the request comes in during a war?
Oh, yes, by the way: isn't it a bit too easy to give mil access and forget about it? Shoudn't those foreign armies marching cause some devastation to my land? At least if they are bigger than the supply limit? In the end the party giving mil access tends to profits from it as well, sine likely its neighbours will weaken each other quite a bit. So should there not be a price tag to this indirect advantage?
Could we not pay that nation to cancel mil access to our enemy? Of course that only works if they have direct, not conditional access. The ducats we offer could play into the calculation of positive/negative reasons to grant military access. If the ducats on offer can make the calculation tip over to more negative than positive reasons, then the country will cancel mil access as soon as possible.
I don't really know how costly this should be. Maybe for each amount of ducats, corresponding to the third country's monthly income, give -5 reasons to grant mil access?
This could be nice since e.g. when playing as Venice we could pay Serbia/Bosnia to withdraw mil access they gave to the Ottomans. So at least our italian heartland will be spared the ottoman doomstacks. Also, holding provinces in areas that others need to traverse, then could be a nice way to earn some ducats.
On the other hand, the requester could also offer ducats to tip the balance in his favour and to tip it sufficiently so, that the enemy will find it increasingly difficult to tip it back again. Of course this should not result in a ping-pong-like situation.
It also appears to me from reading the wiki that the opinion a third nation has against both parties (i.e. the war leaders) in a war is not properly accounted for. Only the opinion against the requester counts, not the opinion vs the requester's enemy. Should't that play a role as well, at least if the request comes in during a war?
Oh, yes, by the way: isn't it a bit too easy to give mil access and forget about it? Shoudn't those foreign armies marching cause some devastation to my land? At least if they are bigger than the supply limit? In the end the party giving mil access tends to profits from it as well, sine likely its neighbours will weaken each other quite a bit. So should there not be a price tag to this indirect advantage?
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