Introduction and Prologue
- Mar 10, 2005
Hello everybody and welcome to my Stellaris after action report. I’m not new to this forums and I’ve tried multiple times to came out with a good AAR, most of the times, failing. I manage to get through a long one only once in my gaming career and was on Aurora 4x, a game that some of you may know, on a different forum (in Italian).
So looking at the new expansion I was thinking to start a new one on Stellaris. I love science fiction and an AAR could become very entertaining because, contrary to other “real world” games the settings allow you to go wild with your imagination.
Stellaris itself is not new to me, so my idea for this AAR is to create something with, hopefully, long, moving slowly as part of the entertainment would be the AAR itself.
I will try to create and original setting but of course, I will take inspiration from major sci-fi themes and movies. Lastly, it will not be a min/max game, instead I will “bend” the game for narrative purposes, for example I do not plan to leverage on console or cheats, but, if this will enrich or create new storytelling opportunity I will surely go for it. All of this for saying that this is not intended to be in any way a “guide” for new gamers, but hopefully something to you to spend your time reading through.
End note, english is not my first language, so sorry in advance for typos or other spelling horror you may encounter.
The year is 2200.
Mankind is united under a world governing body, the United Systems Federation, that managed, through a series of tumultuous events, to channel humanity efforts for a better future and common goals.
Earth itself is different compared to the planet we’re used to: megacities that sprawls also vertically gathered the majority of the population leaving gaps of flourishing nature between them, big corporations that rule the markets and are very interconnected with the federation itself and spaceships roaming back and forth from the planet surface and the nearby solar systems asteroid fields and orbital bases.
Humans are.. humans, the very same people with different lives, jobs and culture we’re used to. The society itself is not changed too much, there are still rich and poor, the one that rule and the one that serve but at least the total poverty that was plaguing the old world is gone, no one endure famine and generally, everyone has the same possibilities while living following the federation rules. Space is now exploitable (in the sense of the Solar system) so people are also used to reach it, both for work and for leisure.
The Federation is a “just” governing body, resembling 21st century democracies with their own pros and cons, and the general perception of the government is good.
At the start of our story, the Federation is thirty years old and was just “restructured” to further fulfill its duty at best, and people are looking at the stars as a near future virgin land to explore and exploit.
- Introduction and Prologue
- [Insight] The 2200 Constitutional Reform
- [Insight] FF-1 Mercury Class
The Age of Discovery
- 2200: Opening moves
- 2216: The Living Sea
- 2217: Monsters
- 2223: We are but motes of dust
The New Era
April 19th 2020
@ChaoYang started to help me to correct and revise the text for a much better narration. I cannot thank him enough!
Text Revision - @ChaoYang