Just jumped back into EU4 again to see how the new Update/DLCs have changed the game, and instead of playing Sweden, I did a crazy thing and tried a Korea game start.
Except - the piracy is absolutely bonkers, and out of control, from the very start of the game. And I felt like a new player all over again (because in the past, older versions I didn't play kingdoms with pirate problems), so I had to relearn the steps in Navy missions to counter piracy.
And then I had an epiphany - "Patrol" missions don't counter pirates. And I thought about it. "Why not?"
So that's why I'm here in Suggestions. And even if it's too late of a change for EU4, I hope this would be considered as a carry over for a future EU5, because giving this area of the game a new look made me consider just how obviously wrong the game design is, that "Patrolling" missions are only for wars, and yet the navies of both the past and present are always on patrol for everything, and not just a single thing. Any threat to the coast/ports and people of that kingdom would be considered a "Hostile Fleet" and it's not about Pirates vs Military -- it's simply "Protecting the Commons" (the phrase used by all nation's militaries for keeping sea traffic/trade safe). It makes no sense that EU4 has parsed out Patrols from "Hunt Pirate" missions in the game.
The fact that a gamer has to "Select Mission" to then "Hunt Pirates" -- and then even WORSE -- you are presented with limited options for hunting pirates, and you must choose a button to click among your options (In Korea you start with 4 trade routes) and then that's all that fleet can do. So even if a single province that constantly gets raided by pirates, is just one province outside the pre-designated "Hunt Pirates" Trade Route options -- nope, your fleet won't move over and deny them from raiding. It's a very "boxed in" approach to naval missions.
Whereas, in the "Patrol" portion of naval tasks, I can manually choose a specific body of water, then click another body of water at least one space away, and the ship will go back and forth and patrol. Which means - if you have a weird peninsula like Korea (a sort-of mini Italy without a proper boot) you have to patrol around the peninsula. This historically is what leads the Koreans to become the master boatwrights for Turtle Ships (worth looking up if you're not familiar with them). But I'm not here to derail the post into Turtleships, but more importantly - to make the point that a patrol is a patrol, period. And navies existed to protect the coastline and ports, and it just seems awfully silly and downright nonsensical that the manually controlled Patrol missions do not also hunt for Pirates. As a quick reminder - piracy in EU4 occurs when a fleet on that mission is in the Sea adjacent to your coastal province, regardless where a Trade Hub exists at in the game. If you leave your coastline wide open to go "Hunt Pirates" in the Philippines, well - the Korean people probably wouldn't want you as their leader for very long.
And now here's where it gets WORSE - the reality of what these boxed-in "Hunt Pirates" options add up to - absolutely nothing, when it comes to the real piracy problem. Let me explain in the screenshots. First, a preface to the screenshots - 100% of the Korean provinces both in the South and the East of the peninsula, were totally raided of their gold/value. So that's logically where you'd want to "Hunt Pirates" for right? Except now reference the first 4 screenshots for the 4 separate "Hunt Pirate" mission options by default Korea start, at each trade hub. Two are so far away from the Korean Peninsula that it has zero help against piracy against Korea, so those 2 are throw-away options. The other two, Beijing and Hangzhou, are both isolated to the west of the Korean peninsula, but Beijing is the only one with the more consistent presence for the two seas west of the Korean Peninsula. So the 4 total Seas to the South and East of Korea -- Amakusa Sea, South Korean Sea, North Korean Sea, and Olga Bay -- are collectively unprotected, totally wide open to constant and consistent piracy. The last screenshot has both fleets doing Beijing and Hangzhou with their routes displayed and layered over, just to see the total coverage to the West of the Korean Peninsula, and it further makes the point that the other 4 Seas are uncovered.
So the last part of this Suggestion ties into the fact that - video games, in general, are best designed to give the game player options when options are capable of being offered. And this would explain the difficulties of a Korea game play through in EU4 in its current state, so my Suggestion here starts to grow legs beyond this piracy discussion, it's about a diminishment of power on the peninsula that had historic options - Turtle Ships that were feared, and no pirate would have dared cross, and yet the Korea as displayed in EU4 is not at all a naval power to be reckoned with (another argument for another day, but this is the seed that sprouts that discussion).
Think about it PDX Dev's, because you know I'm right on this, but it's just a matter of implementation and how to code it in (enabling Patrol missions to also hunt pirates).
Except - the piracy is absolutely bonkers, and out of control, from the very start of the game. And I felt like a new player all over again (because in the past, older versions I didn't play kingdoms with pirate problems), so I had to relearn the steps in Navy missions to counter piracy.
And then I had an epiphany - "Patrol" missions don't counter pirates. And I thought about it. "Why not?"
So that's why I'm here in Suggestions. And even if it's too late of a change for EU4, I hope this would be considered as a carry over for a future EU5, because giving this area of the game a new look made me consider just how obviously wrong the game design is, that "Patrolling" missions are only for wars, and yet the navies of both the past and present are always on patrol for everything, and not just a single thing. Any threat to the coast/ports and people of that kingdom would be considered a "Hostile Fleet" and it's not about Pirates vs Military -- it's simply "Protecting the Commons" (the phrase used by all nation's militaries for keeping sea traffic/trade safe). It makes no sense that EU4 has parsed out Patrols from "Hunt Pirate" missions in the game.
The fact that a gamer has to "Select Mission" to then "Hunt Pirates" -- and then even WORSE -- you are presented with limited options for hunting pirates, and you must choose a button to click among your options (In Korea you start with 4 trade routes) and then that's all that fleet can do. So even if a single province that constantly gets raided by pirates, is just one province outside the pre-designated "Hunt Pirates" Trade Route options -- nope, your fleet won't move over and deny them from raiding. It's a very "boxed in" approach to naval missions.
Whereas, in the "Patrol" portion of naval tasks, I can manually choose a specific body of water, then click another body of water at least one space away, and the ship will go back and forth and patrol. Which means - if you have a weird peninsula like Korea (a sort-of mini Italy without a proper boot) you have to patrol around the peninsula. This historically is what leads the Koreans to become the master boatwrights for Turtle Ships (worth looking up if you're not familiar with them). But I'm not here to derail the post into Turtleships, but more importantly - to make the point that a patrol is a patrol, period. And navies existed to protect the coastline and ports, and it just seems awfully silly and downright nonsensical that the manually controlled Patrol missions do not also hunt for Pirates. As a quick reminder - piracy in EU4 occurs when a fleet on that mission is in the Sea adjacent to your coastal province, regardless where a Trade Hub exists at in the game. If you leave your coastline wide open to go "Hunt Pirates" in the Philippines, well - the Korean people probably wouldn't want you as their leader for very long.
And now here's where it gets WORSE - the reality of what these boxed-in "Hunt Pirates" options add up to - absolutely nothing, when it comes to the real piracy problem. Let me explain in the screenshots. First, a preface to the screenshots - 100% of the Korean provinces both in the South and the East of the peninsula, were totally raided of their gold/value. So that's logically where you'd want to "Hunt Pirates" for right? Except now reference the first 4 screenshots for the 4 separate "Hunt Pirate" mission options by default Korea start, at each trade hub. Two are so far away from the Korean Peninsula that it has zero help against piracy against Korea, so those 2 are throw-away options. The other two, Beijing and Hangzhou, are both isolated to the west of the Korean peninsula, but Beijing is the only one with the more consistent presence for the two seas west of the Korean Peninsula. So the 4 total Seas to the South and East of Korea -- Amakusa Sea, South Korean Sea, North Korean Sea, and Olga Bay -- are collectively unprotected, totally wide open to constant and consistent piracy. The last screenshot has both fleets doing Beijing and Hangzhou with their routes displayed and layered over, just to see the total coverage to the West of the Korean Peninsula, and it further makes the point that the other 4 Seas are uncovered.
So the last part of this Suggestion ties into the fact that - video games, in general, are best designed to give the game player options when options are capable of being offered. And this would explain the difficulties of a Korea game play through in EU4 in its current state, so my Suggestion here starts to grow legs beyond this piracy discussion, it's about a diminishment of power on the peninsula that had historic options - Turtle Ships that were feared, and no pirate would have dared cross, and yet the Korea as displayed in EU4 is not at all a naval power to be reckoned with (another argument for another day, but this is the seed that sprouts that discussion).
Think about it PDX Dev's, because you know I'm right on this, but it's just a matter of implementation and how to code it in (enabling Patrol missions to also hunt pirates).
Attachments
Last edited:
- 1