author: Ikarases
start date: 16th August 2013
nation: Czechoslovakia, 1936
version: TFH 4.02/HPP 3.2.8 + LoC
difficulty: normal
aim: survive
style: my own
start date: 16th August 2013
nation: Czechoslovakia, 1936
version: TFH 4.02/HPP 3.2.8 + LoC
difficulty: normal
aim: survive
style: my own
Hell yeah, it's another Ikar's AAR, which will bring the counter of my active AARs to 5. This doesn't mean that my other AARs are six feet under, but I still need a break from my two "major" AARs (Germany and Belgelands), one "minority minor" AAR (I just hope for a change of events with '42 Albania now) and our glorious MP AAR, which hasn't really started so far (just like the former AAR mentioned), because we need to play further than June '37.
List of Changes
Modifying 50 Czechoslovakian provinces (actually most of the modding was done the last year around Christmas, when I tried to hold out as fascistic Czechoslovakia), modeling exclusively Czechoslovakian fort situation, removing the simplistic one
Lowering neutrality from 90 to 80 (you can hardly have neutrality of 90, when your borderlands are full of Germans and Hungarians and you're surrounded by not-so-democratic countries on all sides
Raising national unity from 70 to 75 (I could hardly raise it higher, since about 25% of the population back then were not-so-happy or leaning Germans and Hungarians)
Removing the IST '30 tank doctrine technology
Adding Slovakian (German puppet state) leaders to the Czechoslovakian leaders file, only if they aren't already there (beats generic leaders or "no leader" problem)
Setting UK's chance tosupport Czechoslovakia in Munich (historically, Beneš just got a paper, which said: Sudetenland or war without any Allied support) protest against Hitler and support Czechs to 100%, setting off the WWII early
Fixing OOB, politician and leader naming (which hopefully get implemented into HPP, though the game can't properly display the commas we use)
Modifying 50 Czechoslovakian provinces (actually most of the modding was done the last year around Christmas, when I tried to hold out as fascistic Czechoslovakia), modeling exclusively Czechoslovakian fort situation, removing the simplistic one
Lowering neutrality from 90 to 80 (you can hardly have neutrality of 90, when your borderlands are full of Germans and Hungarians and you're surrounded by not-so-democratic countries on all sides
Raising national unity from 70 to 75 (I could hardly raise it higher, since about 25% of the population back then were not-so-happy or leaning Germans and Hungarians)
Removing the IST '30 tank doctrine technology
Adding Slovakian (German puppet state) leaders to the Czechoslovakian leaders file, only if they aren't already there (beats generic leaders or "no leader" problem)
Setting UK's chance to
Fixing OOB, politician and leader naming (which hopefully get implemented into HPP, though the game can't properly display the commas we use)
Here you can see how my fort modification looks like:
There are three sectors (four provinces), which can be dented by the Germans even more easily than with vanilla fort system (level 5 fort spam all around the Austro-German border). My plan is to strenghten those weakpoints by either upgrading forts there or additionally reinforcing them with more units (or both).
Note that seven provinces are meant to be overran by the German advance (four in the west and three in the south), since that was how the plan of defense designed; shortening the front as much as possible with preserving the bigger cities inland.
There were also worries about Poland retaking Cieszyn/Těšín area and Hungary claiming southern Slovakia, hence that’s why there were light fortifications built also.
That would be all for my pre-game intervention, so let’s get started with the real game!
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