Patria, Justicia, y Libertad
A HOI4 Mexico AAR
A HOI4 Mexico AAR
"Mexico faced two decades of civil wars after the overthrow of the tyrant Porfirio Diaz. Centralizers fought regionalists, peasants and socialists rallied against hacienda landlords, and battles over the role of state versus religion came out of the annals of the Enlightenment to terrorize Mexico. The secularist government insists that it won these battles, but it is seated on a throne of debris. After Mexico is rebuilt, perhaps a different victor will have emerged."
-- HoI4 Introduction Text
Introductory Stuff
Greetings, AARland! It has been a long, long time since I worked on a Hearts of Iron AAR project. So long ago, in fact, that my last AAR in the series was played on Darkest Hour for HoI2!! I've spent the past few years doing CK2 and EU4 megacampaigns, covering the Lombards, Basques, and most recently Estonians -- that last one is still in progress, having just finished the EU4 portion of the campaign and is in the preparation stages to head into Vic2.
But in the meantime, not only do I need some time to learn how the heck to play Vic2, but I'm also feeling in need of a little break to do something different. My current megacampaign has been going on for two years now, and I haven't written any AARs outside of it... So as much as I'm loving it, I do need to take a little time off and let my creativity dig into something else for a bit. I wasn't wild about HoI3, but as I've played a bit through HoI4 and its expansions, I've found that I really enjoy the game's mix of politics, industry, and alt-history options. I've had immense fun playing a few high-speed test games, and I feel like I'm ready to dig in and turn out a proper AAR.
So, why did I choose Mexico?
I love what the expansions have done with opening up deeper focus trees for minor nations rife with alternate history possibilities. The Baltic minors have some awesome ideas, and the many ways things can play out for the British Dominions is great, but I think the Mexican focus tree is amazingly fleshed out with a lot of alt-history possibilities rooted in at least somewhat plausible history. It's led me to do some in-depth studying of the Mexican Revolution and the Cristero War leading up to the WW2 timeframe, and I think it would be really fascinating to see what I can do with this little American minor.
I'll be playing with all expansions installed, but no mods. Historical focuses will also be turned off, because I want to see what sorts of crazy interplays will happen! As for me, I will be generally focusing on taking Mexico down a Synarchist pathway, but I may change my mind if major events make narrative sense for it to happen. Depending on how the world plays out, Mexico has the option to conquer territory in the Americas, form a Hispanic Alliance, retake land from the USA, or head overseas to pitch into the heart of WW2.
Game Detail Breakdown
- Hoi4 Hydra v1.7.1
- All expansions installed and active
- Regular difficulty
- Historical AI focuses off
- Strengthen China +1, because in all my test games they seem to capitulate at absolutely lightning speed no matter what happens.
- All other game rules vanilla.