Pathfinding Hostile Systems

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Kahless

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Has anyone else had this issue. Normal when you jump into a system with hostile AI with a unit set to evasive they will automatically avoid that system when setting a path somewhere else until the Hostile unit is cleared.

However in my territory I had the enigmatic fortress. And while on the system it showed as hostile. I still had construction ships and survey ships jump into it losing a few ships this way.

Shouldn't the system be avoided once discovered.

Sent from phone
 

Slynx

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it's even happened on the Starfish stream and cKnoor were upset that he lost a few ships because of it.

i hope they'll implement an option to ban a system from entering unless direct order is given.
also it's sometimes annoying that ships ignore systems with enemy's mining stations because they think it's a threat
 

Kahless

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So is this a bug or working as intended? I feel a doom base should be treated as just as much as a threat to science ships as some raggety lurkers.
 

Stormcow

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First time i played since 1.2 and i think the path finding is soooo much better than it was. i have not notice any problems with it myself. Have you logged it as a bug?
 

Kahless

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First time i played since 1.2 and i think the path finding is soooo much better than it was. i have not notice any problems with it myself. Have you logged it as a bug?

Not sure if it is a bug or not. It is definitely a QoL improvement and should be easy to code.