Make an experiment:
A. Create a busy 6 lane one way road with all intersections going to the left. You will notice all cars mostly just using the left lane.
B. Now do the same, but create all intersections on the right. And voila, you'll notice the pathfinder picking the lanes appropriately and using all 6, each car moving from the right to the left as they approach their designated intersection.
This I believe is the basic issue with the pathfinder lane picking. While the algorithm works properly for right turns, it fails for the left turns.
This probably needs to be fixed by CO themselves, but in the meantime you can use the trick in limited areas - for example I have a 6 lane one way feeder for my industrial zones that goes around the zone and only has one way roads departing from the right hand side. It can handle about 6 times as much traffic than if it were mirrored.
The above applies to RHD. I'm curious if the same applies (or in reverse) for LHD.
A. Create a busy 6 lane one way road with all intersections going to the left. You will notice all cars mostly just using the left lane.
B. Now do the same, but create all intersections on the right. And voila, you'll notice the pathfinder picking the lanes appropriately and using all 6, each car moving from the right to the left as they approach their designated intersection.
This I believe is the basic issue with the pathfinder lane picking. While the algorithm works properly for right turns, it fails for the left turns.
This probably needs to be fixed by CO themselves, but in the meantime you can use the trick in limited areas - for example I have a 6 lane one way feeder for my industrial zones that goes around the zone and only has one way roads departing from the right hand side. It can handle about 6 times as much traffic than if it were mirrored.
The above applies to RHD. I'm curious if the same applies (or in reverse) for LHD.
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