LaBretonniere said:
Patches are only supposed to fix what's broken (or perhaps imbalanced), not add new features (such as diploannex).
The latter is what expansions are for, and one of those has just been announced as in development.
I don't know... please don't take it personally, but I don't see many of these problems as "extras", I see most of them as plain old broken features.
E.g., the women... essentially it's a broken feature. It seems to offer an extra option, but in practice that option just doesn't work. It seems to mix up two fundamentally different concepts:
A) famous women, which were actually influential and had an impact on politics and history, and
B) women as in, someone who can give birth to a baby.
Rome had over 100,000 of the latter in 474 AUC. So what the heck sense does it make for my rich consul to be unable to find a wife at all? By the Lex Canuleia from 445 BC (i.e., almost two centuries before the start of the game), intermarriage between plebs and patricians was allowed, so he should even be able to just find a pretty commoner and marry her, if all else fails.
Worse yet, if you do manage to get some families going, producing more B, automatically also produces ahistorically many A.
E.g., the males. What the heck sense does it make to be able to assassinate every single named character in Rome or Carthage, to the point where they can't even name a pontifex or put someone in charge of a division? There were again well over 100,000 males in Rome at the start of the game. Even if you discriminate against plebeians, there were tens of thousands of eligible patricians.
But even that doesn't make any sense, since since 287 BC plebeians could at least theoretically be elected to almost any office. Plus, hey, if someone actually managed to assassinate every single patrician, don't tell me that the plebs would go "damn, we can't elect a consul and a pontifex maximus because there are no eligible guys left. Oh well, I guess we'll stay an atheistic anarchy." They'd elect one from among themselves.
The (0, 0, 0) characters should be a dime a dozen.
But even the historical aspect is secondary. What matters to me is that some features were shovelled in, but not actually tuned to work in game. We have such features as characters or diplomacy promised all over the place, but in practice those features barely limp along. They could have been great additions to the game, but as it is, they're a broken annoyance.
No, I don't think it's an extra to fix or, I guess, remove them if you can't fix them.
Plus, in most cases we're talking stuff that Paradox actually advertised.
"
Watch your characters develop new traits through political intrigue and various interactions with thousands of other characters."... didn't exactly tell me to expect a half-baked and frustrating kludge there.
But, ok, I can live with paying to have the bugs fixed, I guess. Fine, I'm ok with getting that in an expansion pack. But please do fix them one way or another.