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Aug 9, 2006
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I think it's time for a new patch. 1.3 didn't solve much i think. One of the main problems is that rome has way to LITTLE womans so no new babies can be born to ensure a "steady stream of new generals in the roman ranks". But there are some other problems that also needs to be solved:

*Way to much assaination, my beloved consul got killed 3 times :( ...

*Diplomatic annexsation ;)...

*It seems that the AI have more resurers that they acually do??

*some other minor bugs

//GustavWasa
 

unmerged(90159)

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*diploannex pleeeeeeeeeeese!!!!!!!!!!!
*auto gov so less micromanagement
*character histories update with not only details of battles but offices, titles held
*develop role of characters like in CK - more women! more offspring - develop dynasties - arrange marriages
 

unmerged(85507)

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milesrogers said:
*diploannex pleeeeeeeeeeese!!!!!!!!!!!
*auto gov so less micromanagement
*character histories update with not only details of battles but offices, titles held
*develop role of characters like in CK - more women! more offspring - develop dynasties - arrange marriages

More Women: Yes ;). It is a shame that modders have to solve this so far.
Character histories: No. In my view too many ressources already go into saving and updating the "biography" of pointless characters.
 
Aug 9, 2006
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Stratege said:
Character histories: No. In my view too many ressources already go into saving and updating the "biography" of pointless characters.

I agree with you on one point, pointless characters. but characters like caesar and hannibal need a history, a background...
 
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My own wish list for Santa is:

1. Diplo-Annex. In fact, I'd _really_ like to have the later kind of treaty, where a thoroughly defeated "ally" would get to hold on to his throne and country intact until his death, then it's automatically inherited. Give it nationalism, revolt risk, etc. Require 100% war score, if you must. Whatever.

But, at the very least, please give me the old vassals and diplo-annex back.

2. Please, either (A) add _much_ more women, or (B) remove them from the game completely and replace them with automatic placeholders so the guys can have children.

3. The ability to build improvements in a client state's territory, on my cost. E.g., if Massilia doesn't or can't build a port, meh, I'll build it. The Romans actually did that more than once.

4. Area recruitment. I find it interesting that I can recruit barbarian troops from neighbouring cities, but I can't recruit those cities' own troops. E.g., if Rome imports wood and Campania imports iron, I should be able to recruit Principes in Rome, and Sagitarii in Campania. Effectively, they'd be recruited in the neighbour city which has the resource, just show up in the city that ordered them.

I know, I know, I can recruit them in Campania and march them to Rome. It would simplify the process, though.

5. I sorta understand the no-need-for-CB rule against low-civ tribes, but _some_ restriction has to be put in place against Carthage DOWing some German tribe in the middle of continental Europe. Maybe actually need a border _or_ less than 3 sea zones to the zone you're trying to attack? I mean, seriously, there's no way either Rome or Carthage could realistically hold onto a city that's 2000 km past hostile tribes.

6. Can we have the Trireme renamed to Quinquereme, please? I mean, seriously, unless I remember Polybius all wrong, that's what was used in the Punic Wars. I mean, the Trireme were essentially obsolete past the 4'th century BC.

7. Two tiered governors. The Dux was really for a whole "duchy", so to speak. You'd have a Dux of Gaul or some other suitably large zone, but the equivalent of the small provinces in EU:Rome would have a prefect or procurator.

As an easy enough to recognize historical example: Pontius Pilatus was a procurator of Iudaea, but subordinated to the legate of Syria. Pilatus didn't have a legion, either, it would be up to the legate of Syria to march the army to Iudaea if needed.

8. Speaking of the above: auto-intercept. Let me set an army on such a setting, that it automatically moves into adjacent zones if they come under attack.

Extra historical example: the (much later) limitanei, which were supposed to hold the border until the heavier troops and cavalry arrived.
 

Scipio Aemilius

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I think the combat system should be revised yet again. I really love the fact they lowered the factor of chance, but the game doesn't seem to take into account the number of soldiers in a fight. I had 5 times the number of soldiers of my opponent, who had a slightly better general, and he won! I mean, a better general could inflict more losses to me, but could he really win a 5 to 1 battle when both armies have a high morale and when my troops have like 35% experience?

Maybe an idea that will make some people jump, but how about reappointing governors and generals once a year (for republic factions only)? When a governor dies, I often replace him with the best in the char pool, only to find out that a governor in a better province dies right after, and my top guy governs a backwater province... So, once a year, at the election day, you get to reappoint them all (without the loyalty drop that this action could generate, only if they are not reappointed somewhere)... This could be automated, if they make auto-appointing part of 1.4, and it would be more historically accurate.

As for the rest, I agree with you guys: diplo annex, a better feel of characters (a big step was done in 1.3, but I still don't feel connected to them) and auto-appointing wouldn't be bad.
 

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GustavWasa said:
I think it's time for a new patch. 1.3 didn't solve much i think. One of the main problems is that rome has way to LITTLE womans so no new babies can be born to ensure a "steady stream of new generals in the roman ranks". But there are some other problems that also needs to be solved:
//GustavWasa

AFAIK 1.3 fixed research, which is very important to me. However there are remaining issues. Two coming to my mind first:

- Window autoclose bug.

- Map too small.

Philipp
 

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1.3 just came out and Paradox is busy with HOI3 and EU3 3.1, so expect it to be a while for a patch. Or you never know, there might not be a patch, and instead there will be an expansion pack.
 

coreymas

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PkK said:
....

- Map too small.

Philipp

Are you referring to it being too small due to it only covering part of the world.... if so then that is not a bug .... it is a feature. Don't expect them to fix that in a patch.

You gotta leave room for an expansion pack to ..... add more of the world.
 

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I see three things, two ones important and the third just funny :

- Wars are too long. And the reason is that AI refuse to end the war. Even if it's stability is reduced to -3 because of my repeated sue for peace, the AI prefer to have revolts everywhere in his country than loose one province (with a warscore in my favor, of course). It was against Rome and I played an obscure british tribe, but they are humans too. Real romans were expulsed from Germany because of barbarians, and in England it was nearly the same. Even with their famous legions they could'nt enter Scotland or Ireland. They can loose sometimes.

- Wars are too long. With little countries like Aetolian League, which attack at the other side of the Moon, your warscore is very hard to increase. I think it would be better if the CB came back, with some events who give a CB against specific "barbarian" nations.

- Trade routes are very dependant of your culture and religion, and it would help me if on the diplomacy screen countries could be arranged according to their culture, and not only from the alphabetic order.
 
Last edited:

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Moraelin said:
My own wish list for Santa is:

1. Diplo-Annex. In fact, I'd _really_ like to have the later kind of treaty, where a thoroughly defeated "ally" would get to hold on to his throne and country intact until his death, then it's automatically inherited. Give it nationalism, revolt risk, etc. Require 100% war score, if you must. Whatever.

But, at the very least, please give me the old vassals and diplo-annex back.

2. Please, either (A) add _much_ more women, or (B) remove them from the game completely and replace them with automatic placeholders so the guys can have children.

3. The ability to build improvements in a client state's territory, on my cost. E.g., if Massilia doesn't or can't build a port, meh, I'll build it. The Romans actually did that more than once.

4. Area recruitment. I find it interesting that I can recruit barbarian troops from neighbouring cities, but I can't recruit those cities' own troops. E.g., if Rome imports wood and Campania imports iron, I should be able to recruit Principes in Rome, and Sagitarii in Campania. Effectively, they'd be recruited in the neighbour city which has the resource, just show up in the city that ordered them.

I know, I know, I can recruit them in Campania and march them to Rome. It would simplify the process, though.

5. I sorta understand the no-need-for-CB rule against low-civ tribes, but _some_ restriction has to be put in place against Carthage DOWing some German tribe in the middle of continental Europe. Maybe actually need a border _or_ less than 3 sea zones to the zone you're trying to attack? I mean, seriously, there's no way either Rome or Carthage could realistically hold onto a city that's 2000 km past hostile tribes.

6. Can we have the Trireme renamed to Quinquereme, please? I mean, seriously, unless I remember Polybius all wrong, that's what was used in the Punic Wars. I mean, the Trireme were essentially obsolete past the 4'th century BC.

7. Two tiered governors. The Dux was really for a whole "duchy", so to speak. You'd have a Dux of Gaul or some other suitably large zone, but the equivalent of the small provinces in EU:Rome would have a prefect or procurator.

As an easy enough to recognize historical example: Pontius Pilatus was a procurator of Iudaea, but subordinated to the legate of Syria. Pilatus didn't have a legion, either, it would be up to the legate of Syria to march the army to Iudaea if needed.

8. Speaking of the above: auto-intercept. Let me set an army on such a setting, that it automatically moves into adjacent zones if they come under attack.

Extra historical example: the (much later) limitanei, which were supposed to hold the border until the heavier troops and cavalry arrived.

I approve of this message.

Edit: But I've got my doubts on whether they're going to bother releasing another patch at all.
 

unmerged(98892)

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If they don't release another patch, I will go back to 1.2 and never buy another Paradox game.

1.3 broke the AI as regards how it views who to attack and which provinces have value. I keep coming back to my full game as Pictii, where:
1) Rome lost all of its core provinces,
2) permitted barbarian states to establish and expand (even made them into allies),
3) moved its capital to Carnutes, and,

4) if you consider the number of Roman soldiers who died in vain attempts to recover it from me, appeared to value Cantii above all other provinces.
 

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Well, 1.3 solved the major issues, so they maybe won't hurry to 1.4, but there is still room for a patch or two, and an expansion or two. Don't forget they didn't implement the characters as they would have wanted to, plus players asking for bigger maps and longer timeframe, plus bugs here and there and balance here and there...
 

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*auto gov so less micromanagement

You mean with no micromanagment? Governors and Trade Routs are the only micromanagment in a game that belongs to series where micromanagment = good.

My wishes for next patch/expansion:
1. Change the way you increase your stability. How can killing a pig make your country more stable?
2. Improve the barbariasn so that you can attack them with your army while they are still in province, to be able to negotiate with them... barbarians really need to be improved.
3. Spying system similiar to the EU3 one (or better).
4. Increase the cost of assasinations or chance of failure. Or both.
5. Pirate activity and ability to support them
 

Dragassa

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The game needs help still.
How about increasing the Barabrian nations in the rest of the map.
Since we are not doing Historical anyways how about a chance to grow and unite the Iberians/Lusitanians, Gaull, Germania, Brittania, Illyria, etc. It would add something other than Rome, Carthage, Greece, Egypt, and the Seleucids to the game.
You can make it so that it would be slower and harder than for the major powers, but I think it would add choices to what is now a very stiff game with little if any variability.
A few missions would not hurt either like in IN. That changed EUIII completely when they were added and made it for me a great game.
 

PkK

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Nimic said:
I approve of this message.

Edit: But I've got my doubts on whether they're going to bother releasing another patch at all.

I think they'll make an expansion and then release a few patched to that one.

Philipp

P.S.: Maybe they'll make a hotfix for the window autoclose bug.
 
Jul 19, 2008
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For one, I think one more resource is needed: Olive Oil or Cheese, both which were significant resources in the classical era.

Two, more women, since removing them seems bit too extreme. Simpley speaking not enough family connection.

Something to make Millita into more useful light infantry, or add new light infantry units.

Extend the timeline either to the end of the Principate and the Crisis of Third Century. That is, from the reign of Tiberius to Alexander Severus.

Or to the breakup of the Empire into two helves (Death of Theodosius the Great).

Diplomatic annexation.

This might be more a list for expansion.
 

unmerged(102116)

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May 24, 2008
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Got two wishes for exp/patch.

1. Ability to assign more provinces under one governor, this would effectively lower the micromanagement a tad.

2. Diplo-annex would be nice.

3. Clearer trading. Sometimes I cannot assign a trade route to a province even if there is no clear reason why. This leaves too much guess work to be done, is the province conquered, has it assigned the trade route elsewhere, etc etc :confused:

Perhaps more tooltips are in order and so on, or just might be that I don't get the trading system sometimes :p