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TheMeInTeam

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bugs allways gonna exist: no gamer should play a game and expect bug free! more complicated game more bugs gonna be
hell there were bugs on super mario :D (that wall jump thingy wasnt intented as I know)

Every game has bugs, but modern standards are a travesty. This isn't something esoteric like pre-N64 Mario wall jumps which need you to be nearly frame-perfect and won't affect normal play. EU 4 bugs can ruin games if you're not familiar with them, things like 1500+ diplomatic power disappearing in an instant, fighting 4x the nations the pre-war screen indicates, being lied to about what you can core after the war (and why you can/can't take provinces), being lied to about what happens when you declare on coalitions, and on older patches you even had soft-lock permanent wars.

These are problems rookie users are likely to encounter in nearly every playthrough, with a significant impact on the outcome of the game. The fact that Pdox is willing to bend over backwards to remove stuff like "new world nations could develop for institutions" but not this stuff makes the OP's point much stronger because it signals very clearly that fixing these basic gameplay-altering bugs is set as a low priority intentionally. Pdox is willing to spend resources to stop stuff that < 1% of their playerbase uses to get an advantage (that is still weaker than other positions) rather than UI issues that plague nearly every game without exception...
 

Xinkc

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Every game has bugs, but modern standards are a travesty. This isn't something esoteric like pre-N64 Mario wall jumps which need you to be nearly frame-perfect and won't affect normal play. EU 4 bugs can ruin games if you're not familiar with them, things like 1500+ diplomatic power disappearing in an instant, fighting 4x the nations the pre-war screen indicates, being lied to about what you can core after the war (and why you can/can't take provinces), being lied to about what happens when you declare on coalitions, and on older patches you even had soft-lock permanent wars.

These are problems rookie users are likely to encounter in nearly every playthrough, with a significant impact on the outcome of the game. The fact that Pdox is willing to bend over backwards to remove stuff like "new world nations could develop for institutions" but not this stuff makes the OP's point much stronger because it signals very clearly that fixing these basic gameplay-altering bugs is set as a low priority intentionally. Pdox is willing to spend resources to stop stuff that < 1% of their playerbase uses to get an advantage (that is still weaker than other positions) rather than UI issues that plague nearly every game without exception...

But is all that what the OP is complaining about? The most I can get from their posts is the Protestant Reformation isn't going the way they want it to go.
 

TheMeInTeam

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But is all that what the OP is complaining about? The most I can get from their posts is the Protestant Reformation isn't going the way they want it to go.

Admittedly it's hard to follow. I believe he is referring to the fact that centers of reformation respawned infinitely in 1.23, while in 1.23.1 they don't seem to spread properly. If one sets out to play a game and go for 30 years war, I can see how this would be off-putting, even if it isn't as game-breaking as other stuff.
 

frolix42

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OK, wait...
I am not stupid... I know since several years now how to stop the game to update. Thanks for the advice. But what would it help to go back to 1.22? I got CoC and want to play it. I did not buy the dlc because I have too much money. 1.23.1 still has to many bugs for me. So the only option is to wait for 1.24.

You want the game to be improved, but you don't want to finish your campaign. When the game is updated, the rules of the game change. Even the map changes, with provinces being added, but somehow you want your old campaign to still work:rolleyes: Essentially you can't have your cake and eat it too.

I just ran an observation game. Protestants outperforming history while the Ottomans doing fine.
l0jwq3y.png

But is all that what the OP is complaining about? The most I can get from their posts is the Protestant Reformation isn't going the way they want it to go.
Irrationally mad because variance and unrealistic update expectations.
 
Last edited:

TheMeInTeam

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You want the game to be improved, but you don't want to finish your campaign. When the game is updated, the rules of the game change. Essentially you can't have your cake and eat it too.

I just ran an observation game. Protestants outperforming history while the Ottomans doing fine.
l0jwq3y.png


Irrationally mad because variance and unrealistic update expectations.

A bit too quick to dismiss:

https://forum.paradoxplaza.com/forum/index.php?threads/1-23-no-center-of-reformation.1055470/

https://forum.paradoxplaza.com/foru...stant-destroy-one-of-the-later-spawn.1056579/

https://forum.paradoxplaza.com/forum/index.php?posts/23578417/

https://forum.paradoxplaza.com/forum/index.php?posts/23561447/

A solid gameplay experience with a UI that doesn't lie to you is not an "unrealistic expectation", nor has it been delivered in his case. Given the evidence and reports from DLC release until now, it is disingenuous to assume OP is ranting over this issue while the mechanics are functioning as intended. There are clearly bugs associated with his exact complaint this patch, confirmed multiple times and reported by others as recently as a few days ago.
 

Didymus

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Well, to bring it to more clear words:
Yes, im aware that a program like EU4 is hardly bugfree.
Yes, i am aware, if new content comes out and i want to use it, i can not use old save.
But I have the feeling the last patches made it worse not better. New patches brought new problems, but old ones still exist. The reformation thing was just the last drop and something I can clearly specify.
I know, this is not an objective view. Some people are ok with this, but I am hoping for a patch that clears problems without bringing new ones.
 

tip001

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I dont understand why the OP gets so much criticism for being annoyed with playing the new DLC because he also states he payed 20 bucks for it and expected less "game-stopping" bugs. If he didnt have said he "threw" away 20 bucks (in his opinion) he probably got less critic, right?

The new DLC is clearly buggier than earlier ones, in that regard I understand his comment.
More important, next to the bugs already mentioned, is the complete headless AI. The AI was always an issue but it got much worse. Paradox AI dev has admitted it as much. Half the games France is eaten up or Poland is gone, great :)

Last, OP mentioned he especially annoyed when the hotfix fixed not as much as he hoped for. I have to agree on that. Obvious bugs are still not solved. I am pretty sure the hotfix came early as upgrading advisers was a feature in vanilla and they wanted to remove that asap :)

This comment to give OP some support as any critic is often prayed on too easy by "protectors of the house of Paradox". I love the games of Paradox btw.
 
Last edited:

Halo

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some bugs are still game breakingly annoying and not fixed:

-you can't propagate religion as a muslim nation in trade nodes (game tells you there's already a center reformation) PDX fixes one bug then instantly breaks another feature

-still can't transfer occupation back from your subject to you

-still don't get merchants from trade companies

-game is still a bit off when it comes to calculating army clashing

At this point I'll rather they just overhaul and upgrade the game engine so it's not a bunch of spaghetti codes.