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co_avanya

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Hotels & Retreats paid content
  • Hotel Management Feature
    • Manage Overnight Fees
    • Customize Hotel Chain Name
    • Choose From 7 Different Hotel Logos
    • Organize Hotel Events
    • Hotel locations info view
  • New Buildings
    • 15 New Hotel Buildings
    • 9 New Tourism Buildings
  • 5 New Maps
    • Coastal Flatland
    • Emerald Cliffs
    • Maze Valley
    • Shifting Sands
    • Weaving Waters
  • 3 New Achievements
  • 2 New Chirper Hats
  • New Chirps

Paid content - Content Creator Pack: Brooklyn & Queens
  • New Building Style
  • 62 New High-Density Residential Buildings
  • 20 New Props

Paid content - Content Creator Pack: Railroads of Japan
  • New Public Transport Buildings
    • 4 New Train Stations
    • 6 New Metro Stations
    • New Bus Depot
  • New Public Transport Vehicles
    • 2 New Trains
    • New Metro
    • New Bus
  • New Police Building
  • 2 New Unique Buildings
  • 5 New Parks
  • 7 New Props

Paid content - Content Creator Pack: Industrial Evolution
  • New Building Style
  • 70 New Industry Buildings

Paid content - 90s Pop Radio radio station
  • 16 New Songs
  • DJ Content

Paid content - Piano Tunes radio station
  • 16 New Songs
  • DJ Content

Free update for all players and DLCs owners:

Cities: Skylines base game
  • New Vehicles
    • 6 New Industrial Vehicles
    • New Cargo Train Engine
  • 3 New Trees
  • 2 New Hedge Props

Green Cities (added to paid content)
  • New Advanced Coal Power Plant
  • 2 New Biofuel Buses
    • Biofuel Bus - Capacity 40
    • Articulated Biofuel Bus - Capacity 75

Parklife (added to paid content)
  • 3 New Parklife Buildings
  • New Park Maintenance Vehicle

Industries (added to paid content)
  • 3 New Industrial Roads
    • Small Four-Lane Industry Road
    • Large Industry Road
    • Industry Highway
  • Warehouse with railway connection

Industries (added to paid content and unlocks when you also own Sunset Harbor)
  • Seafood Factory

Sunset Harbor (added to paid content)
  • 8 New Buses
    • Articulated Trolleybus - Capacity 50
    • Articulated Trolleybus - Capacity 55
    • Articulated Trolleybus - Capacity 65
    • Articulated Trolleybus - Capacity 75
    • Articulated Trolleybus - Capacity 90
    • Trolleybus - Capacity 26
    • Trolleybus - Capacity 28
    • Doubledecker Intercity Bus - Capacity 150
  • 4 New Roads
    • Four-Lane Road with Trolleybus Wires and Trees
    • Six-Lane Road with Median and Trolleybus Wires
    • Six-Lane Road with Grass Median and Trolleybus Wires
    • Six-Lane Road with Median Trees and Trolleybus Wires

Sunset Harbor (added to paid content and unlocks when you also own After Dark)
  • 3 New Roads
    • Two-Lane Road with Trolleybus Wires and Bicycle Lanes
    • Four-Lane Road with Trolleybus Wires and Bicycle Lanes
    • Six-Lane Road with Median Trees, Trolleybus Wires and Bicycle Lanes

Airports (added to paid content)
  • Large Decorative Airport Apron
  • Small Decorative Airport Apron

Plazas & Promenades (added to paid content and unlocks when you also own Sunset Harbor)
  • 3 New Small Pedestrian Streets with Trolleybus Wires
  • 3 New Large Pedestrian Streets with Trolleybus Wires

Improvements & bug fixes
  • Improved Africa in Miniature Content Creator Pack
    • Monument buildings & some growables have been changed to Unique buildings
    • The growable assets are added to their own style, Africa in Miniature
  • Added an option to disable zone grid when building roads
  • Added variations to Small Fountain Plaza and Flower Plaza
  • Add the ability to store fish in Industries DLC warehouse
  • Roads with tram tracks and trolleybus wires can now intersect
  • Trolleybuses are rebalanced to make them a more viable choice of transportation:
    • Reduced noise pollution
    • Reduced cost per vehicle
    • Cost and upkeep of roads with trolleybus wires reduced slightly
  • Base game parks are rebalanced
  • All ferries have increased capacities by 30
  • New UI filters added to all Content Creator Pack tabs
  • Fixed: Localization issues in multiple languages
    • Plazas & Promenades assets no longer have an empty space after their names
    • Text is no longer cut off in various panels in DE, RU, KO
    • Text is no longer overlapping in various tabs in DE, PT, ES, PL, FR, RU
    • Asset names no longer overflow in different panels
  • Fixed: Citizens only travel to next bus stop when using Pedestrian streets with bus-only lanes
  • Fixed: Large Six-Lane Road with Median and Tram Tracks has the wrong speed limit prop
  • Fixed: Two models of buses cause flickering of all vehicles visible on a left-handed traffic map
  • Fixed: Info about lacking DLC concerns incorrect title if game is started from a Pause Menu
  • Fixed: Ferry03 has misaligned lights
  • Fixed: Content Creator Pack: Shopping Malls growable variations have no thumbnail
  • Fixed: Elevation step missing in the asset editor
  • Fixed: Service vehicles cannot visit a warehouse set to empty
  • Fixed: Bug in WarehouseAI.ProduceGoods
  • Fixed: TransferManager uses the IN amount rather than the delta amount
  • Fixed: Problems unlocking the Steam achievement Creator
  • Fixed: Monorail trains despawn if Harbor-Bus-Monorail Hub is one of the stops on the line
 
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StanchLizard593

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I hope you guys are aware of all the support for this stuff! It's so amazing to have developers as invested as you are ❤️ The new stuff looks crazy good.
As a side note, it's very sweet to see how far you've come looking at the new content compared to the original buildings and vehicles
 
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StanchLizard593

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I have to ask, and I hope this doesn't come across as nitpicking, but what was the reason for adding the new intercity bus but not as a regular bus too? I assume it was the wild capacity but could this not have been mitigated by a slower top speed and acceleration(for local ones)?
But I love it anyway, good to see Sunset Harbour getting love
 

StanchLizard593

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  • Cities: Skylines - Natural Disasters
Actually I do have another question, will the Airport aprons disappear at a long distance? I hope they don't since this will make them harder to use and less useful on console, unless it can be disabled on the remaster when they're added.
 

velles

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@co_avanya Can you remove energy upkeep from smaller parking lots? I'd like to use them for some highway reststops in remote areas but connecting them to the grid doesn't look good.
Also try to fix that red tree LOD in order to be more visible, because currently it is barely noticeable from far away


BTW I hope this isn't the last update, because there could be a few props more added to the game - like few unruined rural buildings for map editor. It's not like you'd even need new models, there are houses in low density residential that look rural, also the main farm building and barn from Industries DLC would look great as a prop for some village outside the city borders (obviously only the models themselves, not buildings as a whole with their functions) - just convert them to map editor props. That's something that might be still added fairly quickly, even with the upcoming update (since there are still 2 weeks). IMO these 3 buildings are the most rural looking. Considering that map editor now has only one ruined house, even 3 new props would increase variety enormously.

houses.png


There are a few other things I'd like to see in the game, but these would require new meshes (like Dutch-style wooden windmill, stone fence or telephone/telegraph lines)
Something like these Japanese telegraph poles but wooden and more in American/European style - these would look great both in rural areas as well as suburban (like Los Angeles). And 1U wide road (like gravel road but asphalted - it might be even one way). There are still a few things that could be included in the base game.
 

co_avanya

Community Manager at Colossal Order
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I have to ask, and I hope this doesn't come across as nitpicking, but what was the reason for adding the new intercity bus but not as a regular bus too? I assume it was the wild capacity but could this not have been mitigated by a slower top speed and acceleration(for local ones)?
But I love it anyway, good to see Sunset Harbour getting love
We added two doubledecker buses last year in the Roads & Vehicles update.

Actually I do have another question, will the Airport aprons disappear at a long distance? I hope they don't since this will make them harder to use and less useful on console, unless it can be disabled on the remaster when they're added.
No, they do not disappear when you zoom out all the way.

Nothing on fixing the issue where bus stations on dedicated bus roads aren't recognising bus lane paths?
Unfortunately, we were not able to address this issue in the update, but we believe we have a fix for it which will be available in a later bug-fixing patch.

@co_avanya Can you remove energy upkeep from smaller parking lots? I'd like to use them for some highway reststops in remote areas but connecting them to the grid doesn't look good.
Also try to fix that red tree LOD in order to be more visible, because currently it is barely noticeable from far away


BTW I hope this isn't the last update, because there could be a few props more added to the game - like few unruined rural buildings for map editor. It's not like you'd even need new models, there are houses in low density residential that look rural, also the main farm building and barn from Industries DLC would look great as a prop for some village outside the city borders (obviously only the models themselves, not buildings as a whole with their functions) - just convert them to map editor props. That's something that might be still added fairly quickly, even with the upcoming update (since there are still 2 weeks). IMO these 3 buildings are the most rural looking. Considering that map editor now has only one ruined house, even 3 new props would increase variety enormously.

View attachment 982127

There are a few other things I'd like to see in the game, but these would require new meshes (like Dutch-style wooden windmill, stone fence or telephone/telegraph lines)
Something like these Japanese telegraph poles but wooden and more in American/European style - these would look great both in rural areas as well as suburban (like Los Angeles). And 1U wide road (like gravel road but asphalted - it might be even one way). There are still a few things that could be included in the base game.

Are there any plans for monorail/trolleybus/tree roads, and trolleybus/monorail hubs (and other kinds of hubs for trolleybuses)?
Thank you to both of you for the feedback! It's always very valuable to us. I'm afraid that this is indeed the last major content update for Cities: Skylines and that the content revealed is the final list of content coming.
 
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velles

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Thank you to both of you for the feedback! It's always very valuable to us. I'm afraid that this is indeed the last major content update for Cities: Skylines and that the content revealed is the final list of content coming.
So there is still a slight chance for some smaller update (other than the bugfixes) with some new content?
I feel that for example reworking few existing buildings into a map editor props shouldn't be that time consuming. Train stop also shouldn't be that time consuming (reuse plaforms from the basic train station and add it without the building itself)
Maybe add few roads and networks as a goodbye update (like some narrow 1 unit wide road that isn't a dirt road or road with metro tracks and a minor road in map editor that doesn't require Mass Transit - or alternatively simply make two lane two way highway part of the base game)
 
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Marov84

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A simple separate road for buses and even trams, or trolleybuses (excluding other vehicles) would be useful, as was done with highways. There is a separate lane for buses only. It would be nice to see something like this for a regular road (road in red). When building, for example, loops for buses, other vehicles cannot be excluded from it. You need to use a TMPE mod. If it is possible, I will ask for such a set of roads. Thank you :).
 
Last edited:

PedsNotCims

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Nov 9, 2022
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A simple separate road for buses and even trams, or trolleybuses (excluding other vehicles) would be useful, as was done with highways. There is a separate lane for buses only. It would be nice to see something like this for a regular road (road in red). When building, for example, loops for buses, other vehicles cannot be excluded from it. You need to use a TMPE mod. If it is possible, I will ask for such a set of roads. Thank you :).
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