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Renegade3231

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When will you balance it so that France doesn't get twice the russian population? (Strenghthen russia, weaken France). EDIT: obviously I mean late game.

Also, warfare has a ridiculous bug with army sometimes teleporting back after successful invasion.
I think the main issue atm is simply that the AI France knows how to scale but the Russian AI doesn’t. Likely due to the AI being hopelessly incapable at removing the land owners from power (specifically serfdom) which prevents AI Russia from really scaling hard like France and keeps it a lackluster power throughout the game. Since France is more liberal at game start and gets more liberal while Russia stays reactionary the whole game. This makes France a better migration target and why it usually outpaces Russia
 
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ev0k3r

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Good start but the game is a mess. I hope you quickly resolve other more serious issues.

I am around 200 hours played already and some bugs make me want to uninstall and forget this exists. At least until you charge us another $200 for fixes and content that should have been in the original game...
 
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Al-Khalidi

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I think the main issue atm is simply that the AI France knows how to scale but the Russian AI doesn’t. Likely due to the AI being hopelessly incapable at removing the land owners from power (specifically serfdom) which prevents AI Russia from really scaling hard like France and keeps it a lackluster power throughout the game. Since France is more liberal at game start and gets more liberal while Russia stays reactionary the whole game. This makes France a better migration target and why it usually outpaces Russia
Migration is a correct point, but there is more to it. Even if we empower russia, France will be waay too powerful compared to GB, Germany etc. And if you empower all of those to make them relevant compared to France, it will grossly inflate the numbers and make world ahistorical. In my opinion simplest solution would be to give France journal entries lowering population growth at the start and or make them have revolts and turmoil more frequently. Then indeed russia should have it easier to do some reforms. But its not just about reforms. As Ottomans I have quite a conservative country but still am able to grow large population, gdp, even sol. Russia just can't do any progress in either of those.
 
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Cedwig

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Do rulers still live 110 years?
It seems so. That was literally the online fix I expected to happen in 1.06.

It doesn't make the game totally unplayable, but you should think it's relatively easy to fix und to me personally the game grows stale after 20-30 years with the same ruler. Would be good if you don't have to change from Autocracy every single time, to reform your country but instead switch to a young more liberal ruler for political changes...
 
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Svenska Super

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This bug fix pushed out so early is suspicious either its a timed scheduled release to insinuate they do something, or this is remarkable data point that they are working around the clock to turn this around before christmas
 
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grommile

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I think the main issue atm is simply that the AI France knows how to scale but the Russian AI doesn’t.
The main issue is that the game isn't capturing the way France went through the demographic transition 50-100 years earlier than Britain or Germany for a huge bundle of interacting reasons.
 
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Cymsdale

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This bug fix pushed out so early is suspicious either its a timed scheduled release to insinuate they do something, or this is remarkable data point that they are working around the clock to turn this around before christmas
I suspect they had it ready to go late last week but decided "let's not potentially blow up the game right before a weekend." A reasonable precaution.
 
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Svenska Super

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I suspect they had it ready to go late last week but decided "let's not potentially blow up the game right before a weekend." A reasonable precautions

haha didnt look at it that way and probably behind the scenes enormous worrying when and how in these incredibly small time frame
 
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Ferrous Will

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Here are some technical details:


Code:
-       POLITICAL_MOVEMENT_MONTHLY_RADICALS = 0.01          
+       POLITICAL_MOVEMENT_MONTHLY_RADICALS = 0.002         
+       POLITICAL_MOVEMENT_TO_PRESERVE_MONTHLY_RADICALS = 0.01


Code:
-       DIPLO_PLAY_ABANDON_ALLY_RELUCTANCE = 25
-       DIPLO_PLAY_ABANDON_SUBJECT_RELUCTANCE = 50
+       DIPLO_PLAY_ABANDON_ALLY_RELUCTANCE = 50
+       DIPLO_PLAY_ABANDON_SUBJECT_RELUCTANCE = 100

Changes in files between 1.0.5 and 1.0.6 (I keep the files in local Git repo):
Code:
modified:   common/achievements/standard_achievments.txt
modified:   common/defines/00_defines.txt
modified:   common/diplomatic_actions/03_violate_sovereignty.txt
modified:   common/diplomatic_actions/19_subject_protectorate.txt
modified:   common/diplomatic_actions/24_subject_tributary.txt
modified:   common/journal_entries/00_tutorial.txt
modified:   common/modifiers/105_modifiers.txt
modified:   common/pop_types/_pop_types.info
modified:   common/pop_types/laborers.txt
Can you perhaps link the repo
 

Duzgun

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I was hoping to see the endless civil wars bug (*) corrected in this patch, but it looks like it isn't the case?

* : peace deal with allies being impossible even though they have a +1000 acceptance and no more war goal to enforce on either side (the main contender has already capitulated), because only capitulation is accepted in this type of war, even for allies…
 
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doubleskulls

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Good to see performance fixes. Otherwise seems pretty unambitious.
As much as I'd like everything fixed now, I'd rather they provided the fixes they have got asap, and we had a continuous stream of patches, than having to wait for some fixes whilst others are still being worked on.

That said they need to ensure that patches are backwards compatible with saves and only very infrequently have save-breaking releases.
 
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Amtep

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What does this even mean? Were they not.. doing that already?
If you look at the pops in a province with unemployment, you'll see that they keep their profession: there are unemployed laborers, unemployed shopkeepers, etc, instead of just "unemployed".

I'm guessing they now combine some of those.
 
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grommile

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What does this even mean? Were they not.. doing that already?
Wild guess: it was favouring "promote a qualified peasant" over "demote an unemployed shopkeeper/farmer/machinist".
 
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jaredstanko

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France is moderately OP, austria is slightly OP, Russia is slightly Underpowered, prussia is majorly Underpowered.

I think the problem is france has no penalties to pop growth and does very well economically, causing them to have the largest pop growth in the game. Even without a france focused journal entry on the low birthrate, their SoL skyrockets thanks to pondicherry being incorrectly put in as a treaty port, a massive oversight

austria is too literate and technologically advanced and gets too much out of its non primary pops

Prussian AI is insanely aggressive with little German minors that should be perfectly happy to be in their customs union, and it's war machine usually starves its people. They should save their gas for Alsace lorraine and the brothers war.

Russia is probably in a good place for the most part, I just think the countries surrounding it need tweaks. I'm sure the tweaks will be ongoing
 
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doubleskulls

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In every single game I've played the AI France goes to #1 reasonably fast and stays there the whole gain until I knock it off. The AI is very poor at modernising the politics/economy and I guess France is large enough and modern enough the AI struggles less.
 
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