Pretty sure that was happening because not having sufficient flotillas to support debuff.that explains why anyone was failing to do a naval landing
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Pretty sure that was happening because not having sufficient flotillas to support debuff.that explains why anyone was failing to do a naval landing
why would I check my navy morale BEFORE any combat happens O_OYou didn't check? XD Never done a naval invasion?
I think the main issue atm is simply that the AI France knows how to scale but the Russian AI doesn’t. Likely due to the AI being hopelessly incapable at removing the land owners from power (specifically serfdom) which prevents AI Russia from really scaling hard like France and keeps it a lackluster power throughout the game. Since France is more liberal at game start and gets more liberal while Russia stays reactionary the whole game. This makes France a better migration target and why it usually outpaces RussiaWhen will you balance it so that France doesn't get twice the russian population? (Strenghthen russia, weaken France). EDIT: obviously I mean late game.
Also, warfare has a ridiculous bug with army sometimes teleporting back after successful invasion.
Migration is a correct point, but there is more to it. Even if we empower russia, France will be waay too powerful compared to GB, Germany etc. And if you empower all of those to make them relevant compared to France, it will grossly inflate the numbers and make world ahistorical. In my opinion simplest solution would be to give France journal entries lowering population growth at the start and or make them have revolts and turmoil more frequently. Then indeed russia should have it easier to do some reforms. But its not just about reforms. As Ottomans I have quite a conservative country but still am able to grow large population, gdp, even sol. Russia just can't do any progress in either of those.I think the main issue atm is simply that the AI France knows how to scale but the Russian AI doesn’t. Likely due to the AI being hopelessly incapable at removing the land owners from power (specifically serfdom) which prevents AI Russia from really scaling hard like France and keeps it a lackluster power throughout the game. Since France is more liberal at game start and gets more liberal while Russia stays reactionary the whole game. This makes France a better migration target and why it usually outpaces Russia
What does this even mean? Were they not.. doing that already?Reduced the number of pops in the mid- to late-game by forcing unemployed pops to switch profession when sufficiently poor
It seems so. That was literally the online fix I expected to happen in 1.06.Do rulers still live 110 years?
The main issue is that the game isn't capturing the way France went through the demographic transition 50-100 years earlier than Britain or Germany for a huge bundle of interacting reasons.I think the main issue atm is simply that the AI France knows how to scale but the Russian AI doesn’t.
I suspect they had it ready to go late last week but decided "let's not potentially blow up the game right before a weekend." A reasonable precaution.This bug fix pushed out so early is suspicious either its a timed scheduled release to insinuate they do something, or this is remarkable data point that they are working around the clock to turn this around before christmas
I suspect they had it ready to go late last week but decided "let's not potentially blow up the game right before a weekend." A reasonable precautions
Can you perhaps link the repoHere are some technical details:
Code:- POLITICAL_MOVEMENT_MONTHLY_RADICALS = 0.01 + POLITICAL_MOVEMENT_MONTHLY_RADICALS = 0.002 + POLITICAL_MOVEMENT_TO_PRESERVE_MONTHLY_RADICALS = 0.01
Code:- DIPLO_PLAY_ABANDON_ALLY_RELUCTANCE = 25 - DIPLO_PLAY_ABANDON_SUBJECT_RELUCTANCE = 50 + DIPLO_PLAY_ABANDON_ALLY_RELUCTANCE = 50 + DIPLO_PLAY_ABANDON_SUBJECT_RELUCTANCE = 100
Changes in files between 1.0.5 and 1.0.6 (I keep the files in local Git repo):
Code:modified: common/achievements/standard_achievments.txt modified: common/defines/00_defines.txt modified: common/diplomatic_actions/03_violate_sovereignty.txt modified: common/diplomatic_actions/19_subject_protectorate.txt modified: common/diplomatic_actions/24_subject_tributary.txt modified: common/journal_entries/00_tutorial.txt modified: common/modifiers/105_modifiers.txt modified: common/pop_types/_pop_types.info modified: common/pop_types/laborers.txt
I believe this is cited as one of the primary contributors to the awful late game performance.What does this even mean? Were they not.. doing that already?
As much as I'd like everything fixed now, I'd rather they provided the fixes they have got asap, and we had a continuous stream of patches, than having to wait for some fixes whilst others are still being worked on.Good to see performance fixes. Otherwise seems pretty unambitious.
If you look at the pops in a province with unemployment, you'll see that they keep their profession: there are unemployed laborers, unemployed shopkeepers, etc, instead of just "unemployed".What does this even mean? Were they not.. doing that already?
Wild guess: it was favouring "promote a qualified peasant" over "demote an unemployed shopkeeper/farmer/machinist".What does this even mean? Were they not.. doing that already?
I'm afraid I can't - these files are part of the game installation (Can you perhaps link the repo
$STEAM_HOME/steamapps/common/Victoria 3/game) and I don't want to get into legal trouble here...git init-ed a local repository to track the changes.