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unmerged(278998)

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I have just had a 130mb download from steam. So im guessing this is the patch that we were waiting for. BUT i don't see anything on steam yet about the information of what this download contains fixes or adds.
 

unmerged(278998)

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The game will now start in native 64-bit mode on operating systems that support it.
- Added 15 new entries to the encyclopedia.


Bug Fixes and Other Changes:

*** This update will break save games due to changes to special encounter implementation. ***

- Fixed a divide by zero crash that could occur when the game tried to trigger a rebellion on a planet with 0 civilian population.
- Fixed a crash that could occur when entering the multi-player lobby.
- Fixed issues where the game would hang on end turn when resolving AI versus AI combat.
- Fixed issues where concurrent combat scheduling could cause game turns to hang.
- Fixed an issue where the game could crash when a player attempted to save between turns.
- Fixed an intermittent crash that could occur during combat.
- Fixed a crash that could occur when committing an intercept mission.

- Fixed encyclopedia content appearing in the wrong locations.
- Fixed issues where user interface would be unreadable when starting a game window larger than the desktop resolution.
- Added more tool tips to the game lobby.
- Added more tool tips to the colony information widget.
- Added more tool tips to the build screen.
- Added more tool tips to the certain pop-ups and to the station placement screen.

- Fixed a few outstanding localized text issues, including three descriptions in the tech tree;
Spinal Mounts
Heavy Fission Cannon
Assimilation Plague Cure.
- Re-balanced Police Cutters and some menaces.
- Made improvements to Swarm Hiver, Larva and Queen art.
- Fixed issues where the game window could shrink below the minimum 1024x720 resolution.
- Fixed issue where minimizing the game window could cause it to go full screen instead.
- Fixed an issue where Suul'ka could become available to non-Horde Zuul players via Diplomatic Stations.
- Suul'ka arrival after building a Tribute station is now delayed by at least a turn.
- Fixed a bug with post encounter dialog where list selections were getting mixed up.
- Fixed a miscolored element of the fleet widget items.
- Fixed some underlying UI layout bugs.
- Fixed a bug where Gate Amplifiers would not show up in the station module list. This was preventing the upgrade of Gate stations.
- Fixed a bug that was allowing built modules to be re-queued.
- Fixed art issues with Tarkasian Dreadnought GOOP and Heavy Beam modules.
- Fixed outstanding art issues with Human Supply Transports, Naval Outposts and Polic Cutters.
- Fixed an issue where AI controlled agents running at accelerated time in simulated combat were not doing enough damage to each other.

Just saw this on another thread
 

unmerged(278998)

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The patch just installed and now SOTS2 will not even start up. It says I'm missing a file and need to reinstall the game. Anyone else have this problem?

No but if your running steam try to run a integrity check (right click on game in library -properties-local files-verify integrity of game).
It should automatically download your missing files.
 

Khisanth Magus

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The patch just installed and now SOTS2 will not even start up. It says I'm missing a file and need to reinstall the game. Anyone else have this problem?

Do you have a 64 bit OS? My guess is that when Steam installed the Microsoft C++ Redistributable package it installed the x86 one, and the update makes the game run the x64 version if you can support it.
 
Oct 30, 2011
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Additions and Improvements:

- A new badge has been added for all factions.
- The game will now start in native 64-bit mode on operating systems that support it.
- Added 15 new entries to the encyclopedia.


Bug Fixes and Other Changes:

*** This update will break save games due to changes to special encounter implementation. ***

- Fixed a divide by zero crash that could occur when the game tried to trigger a rebellion on a planet with 0 civilian population.
- Fixed a crash that could occur when entering the multi-player lobby.
- Fixed issues where the game would hang on end turn when resolving AI versus AI combat.
- Fixed issues where concurrent combat scheduling could cause game turns to hang.
- Fixed an issue where the game could crash when a player attempted to save between turns.
- Fixed an intermittent crash that could occur during combat.
- Fixed a crash that could occur when committing an intercept mission.

- Fixed encyclopedia content appearing in the wrong locations.
- Fixed issues where user interface would be unreadable when starting a game window larger than the desktop resolution.
- Added more tool tips to the game lobby.
- Added more tool tips to the colony information widget.
- Added more tool tips to the build screen.
- Added more tool tips to the certain pop-ups and to the station placement screen.

- Fixed a few outstanding localized text issues, including three descriptions in the tech tree;
Spinal Mounts
Heavy Fission Cannon
Assimilation Plague Cure.
- Re-balanced Police Cutters and some menaces.
- Made improvements to Swarm Hiver, Larva and Queen art.
- Fixed issues where the game window could shrink below the minimum 1024x720 resolution.
- Fixed issue where minimizing the game window could cause it to go full screen instead.
- Fixed an issue where Suul'ka could become available to non-Horde Zuul players via Diplomatic Stations.
- Suul'ka arrival after building a Tribute station is now delayed by at least a turn.
- Fixed a bug with post encounter dialog where list selections were getting mixed up.
- Fixed a miscolored element of the fleet widget items.
- Fixed some underlying UI layout bugs.
- Fixed a bug where Gate Amplifiers would not show up in the station module list. This was preventing the upgrade of Gate stations.
- Fixed a bug that was allowing built modules to be re-queued.
- Fixed art issues with Tarkasian Dreadnought GOOP and Heavy Beam modules.
- Fixed outstanding art issues with Human Supply Transports, Naval Outposts and Polic Cutters.
- Fixed an issue where AI controlled agents running at accelerated time in simulated combat were not doing enough damage to each other.

---

First, I installed both versions of the runtime as I saw the option to.

Okay... um... none of those fixes were what was causing my crash, so I still can't play outside of just researching things and avoiding achievements (unless I exit steam, but I still can't do much without crashing)

So... I feel ignored.
 

JamesX

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17430 (no more "c")

Game launches fine.

Try verifying your local game files via Steam
Right Click the game, select Properties
Goto "Local Files" Tab
click "Verify Local Content" or something like that.
 
Last edited:

unmerged(403338)

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I had the file missing problem also.. a dll file. It has to do with running the 64-bit version. Steam installed the 32 bit VC++ redistributable when you installed SOTS2. The fix that worked for me was to go to my steam folder, here precisely--> Steam\SteamApps\common\sword of the stars ii\msvc2010sp1
Then run the x64 version there.
Found this in another thread. Hope it works for you as well :)
 

Pathfinder12

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All I get it the game is "unavailable" and to try later? WTF does that mean. Man I am starting to actually not like this franchise!

It means, try again later, sometimes steam is a bit, umm, busy thus the unavailability. Had the same yesterday, a few seconds later everything was fine.