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Marine

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Hi,

I was wondering if there is a ETA on the next patch for: For the Motherland named 3.05? weeks or months?
Can´t wait for Devildreads map changes and some bug fixes and also perhaps the new feature hot joining in a Multiplayer game.
I did a search on this but could not find any info about it, so sorry if I missed it somewhere.

/Marine
 

Marine

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podcat

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nah quicker

it would be nice to know some ot the bugs / tweaks / features that are being worked on for 3.05, that would keep us waiting for a bit :)

here are a few I picked randomly from changelog:

- rebalanced naval casualties and convoy raiding detection
- fixed several crashes (including multiplayer theater one)
- Fixed corrupted events when loading savegame in scenario mode.
- in air mapmode selecting units highlights their range indicators and dims others which makes it work much better when there is a lot of air bases
- fixed issues with puppets peaceing out with their masters
- ai wont use party boosting on random countries it arent hostile to
- Fixed black gaps over the invalid lake provinces in scenarios.
- added prepare_for_war decision for small nations to lower their neutrality (player only)
- Doubled time and cost of underground bases
- larger hull size now make disengaging from combat more difficult in naval combat
- Reworked how the AI stockpiles supplies a bit
- improved tech & production ai for a few countries. helps ai china a lot and also ai soviet
- Mobilised nations at peace, are unmobilised when game is saved and reloaded.
- when having multiple units selected you can now hold down shift and click the selection arrows. when shift is released all other units are deselected.
 

podcat

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1) you can do it whenever if you are small enough. its -60 neutrality over a year. the idea is that people can play dictators in small countries and go unhistorical if they want to without having to resort to cheats etc. ai will not do this ever.
 

Marine

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nah quicker



here are a few I picked randomly from changelog:

- rebalanced naval casualties and convoy raiding detection
- fixed several crashes (including multiplayer theater one)
- Fixed corrupted events when loading savegame in scenario mode.
- in air mapmode selecting units highlights their range indicators and dims others which makes it work much better when there is a lot of air bases
- fixed issues with puppets peaceing out with their masters
- ai wont use party boosting on random countries it arent hostile to
- Fixed black gaps over the invalid lake provinces in scenarios.
- added prepare_for_war decision for small nations to lower their neutrality (player only)
- Doubled time and cost of underground bases
- larger hull size now make disengaging from combat more difficult in naval combat
- Reworked how the AI stockpiles supplies a bit
- improved tech & production ai for a few countries. helps ai china a lot and also ai soviet
- Mobilised nations at peace, are unmobilised when game is saved and reloaded.
- when having multiple units selected you can now hold down shift and click the selection arrows. when shift is released all other units are deselected.

@podcat Thanks for those samples from the changelog. I heard also that a new map version from the CMP is going to be included in the new patch :)

/Marine
 

podcat

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Thanks for the info!

Did you something against the "HQ retreat delay an complete army from prov to prov" exploit?


first time I heard about it. point me to a thread discussing the exploit
 

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I don't remeber where the thread was, i'll explain it a bit :

A HQ will auto retreat when engaged in combat, but will trigger the "no movement cooldown" which can be reduced by a land doctrine, thus delaying the advance of the attacker, without any cost for the defender. Just pop a bunch of HQ and you delay the entire ennemy army at virtually no cost except some IC in manpower and some officers, if you decide to dedicate some IC and leadership to it.