• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

MonzUn

Custodian Programmer
Paradox Staff
20 Badges
Oct 17, 2015
453
1.094
  • Prison Architect
  • Age of Wonders III
  • Stellaris Sign-up
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Pillars of Eternity
  • Stellaris
  • Warlock 2: The Exiled
  • A Game of Dwarves
  • Majesty 2 Collection
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis III
  • Cities in Motion 2
I've added/changed these files for the GUI
wonder.gui
province.gui
domestic_dynastic.gui
wonder.gfx
province.gfx
domestic_dynastic.gfx
 

MonzUn

Custodian Programmer
Paradox Staff
20 Badges
Oct 17, 2015
453
1.094
  • Prison Architect
  • Age of Wonders III
  • Stellaris Sign-up
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Pillars of Eternity
  • Stellaris
  • Warlock 2: The Exiled
  • A Game of Dwarves
  • Majesty 2 Collection
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis III
  • Cities in Motion 2
anyone tried nudge mode yet ?
i can't get the models for wonders' position to appear
It doesn't seem to render the models in release for some reason. It works well in my debug version but if I switch to Release it stops working.
Will make sure we get it filed as a bug.
 

MonzUn

Custodian Programmer
Paradox Staff
20 Badges
Oct 17, 2015
453
1.094
  • Prison Architect
  • Age of Wonders III
  • Stellaris Sign-up
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Pillars of Eternity
  • Stellaris
  • Warlock 2: The Exiled
  • A Game of Dwarves
  • Majesty 2 Collection
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis III
  • Cities in Motion 2
tried with -debug launch option with no luck.
That's not the same thing unfortunately. I'm talking about the modes used when compiling the game executable.
 

MonzUn

Custodian Programmer
Paradox Staff
20 Badges
Oct 17, 2015
453
1.094
  • Prison Architect
  • Age of Wonders III
  • Stellaris Sign-up
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Pillars of Eternity
  • Stellaris
  • Warlock 2: The Exiled
  • A Game of Dwarves
  • Majesty 2 Collection
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis III
  • Cities in Motion 2
For a custom map, do we need to produce an entire positions file for wonder locations? If so, what's the easiest way to do it? If not, what is the fallback behaviour?

If we wanted to use a 3D model from a DLC for a Wonder, what's the fallback behaviour there? Does it fail, leave the spot blank, or use the generic wonder model?

Thanks,

nd

The default positions are an offset from the settlement position and the model will be the generic one unless otherwise specified. If you want to change them manually, you would be best off using the nudge tool, although it's bugged in the current version and won't show the Great Work.

As for using DLC models, I don't know the actual rules but as long as the mod in itself requires the relevant DLC, I don't think there should be any issues.