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rickinator9

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Is there something in 2.3 (or maybe even in CM) that breaks wars that are defined in history/wars?

This here does not work (war ends inconclusively every time) although it is (at this point) pretty much a copy-paste of swedish_war_of_two_eriks:
Code:
name = "Defiance of La Valette"

casus_belli = {
	casus_belli=claim_on_liege_plot
	actor=20211
	recipient=24999
	landed_title=e_temeria
	date=1274.1.1
}

# In civil wars defender MUST be added before attacker!
1274.1.1 = {
	add_defender = 24999
	add_attacker = 20211
	start_war = yes
}

1274.12.31 = {
	end_war = yes
	rem_attacker = 20211
	rem_defender = 24999
}

--> "Defiance of La Valette" ended inconclusively (Casus Belli no longer valid)

I think this was already a problem with CM.
 

JonStryker

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WitcherKings was never patched for CM so yeah, could be.
What is the solution then?

In vanilla Erik the heathen gets one of those fancy revolter titiles while my guy (Arjan La Valette) does not. And then his war ends inconclusingly.
I can even re-declare that war on the next day and it will work correctly.

At this point I don't even care about which CB it is. I just need that war to happen for the follow up events to trigger correctly.
 

fanoI

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Possible there is no log? How I should discover what's happening? The .lua that make crash my mod when the CM patch arrived is updated with the WOL changes but it continues to crash...

I've seen doing a diff that there are a lot of changes in realm_decisions.txt for example "is_adult" seems to be not a valid command anymore as they have replaced it with "age=16".

The validator is giving me a lot of error the annoying thing is that a lot are in the vanilla files too (guys that are born before parent married for example), a lot of events seems unknown too, I hope they have not changed the way events are called too!

The only thing that I've seen now to be suspect is this:

Code:
"--- Error 1 of 1 ---
At <mod>\decisions\realm_decisions.txt [decisions\form_the_hre_early\allow\custom_tooltip\hidden_tooltip\OR\has_landed_title] (Line 1549, column 7):
"e_germany" is not a valid AnyTitle, MaybeEventTargetTitle, or No.

Maybe I need to update my landed titles file? Is this that crash my game not a flag probably...
 

JonStryker

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If your mod is a total conversion mod you should of course just remove that decision from your mod. You don't necessarily need a copy of form_the_hre_early in every mod.
That being said: Decisions and events aren't likely to crash the game before load. map and landed_titles are most common to break it in this phase.
 

fanoI

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No it is not a total conversion but I have changed a lot the landed title setup indeed the folder landed_title is totally replace by mine...

I'm adding the added title and let's see what's happens but I'm pretty sure that I have some title not present before (for example I called the Empire of Germania e_germania instead of e_germany) but the mod loaded with the previous patch :blush:
 

Blood Royal

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WitcherKings was never patched for CM so yeah, could be.
What is the solution then?

At this point I don't even care about which CB it is. I just need that war to happen for the follow up events to trigger correctly.

I used an event in Warhammer to get a war started on day 1:


character_event = {
id = carstein.0
title = "Conquest"
desc = "For too long, you have bided your time. Now your great spell is complete, and you have raised an army of undead to take on the Empire. Let blood flow, and let those who will not serve you in life - serve you in death!"
picture = "GFX_evt_zombies"

is_triggered_only = yes

option = {
name = "To War!"
set_global_flag = carstein1
k_ostermark = {
reverse_war = {
target = ROOT
casus_belli = vlad_subjugation
}
}
}

}

Then in the history/character file for vlad, at the start-date I set it to trigger like this:

7.11.2010 = {
effect = { character_event = { id = carstein.0 } }
}
 

fanoI

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Nothing to do! I've reported all the added titles (k_lombardy, k_avar, ...) but the game continues to crash on the flag creation :wacko:

This is the text of the error.log file:

Code:
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight  file: launcher/interface/main.gui line: 87
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight  file: launcher/interface/main.gui line: 104
[virtualfilesystem.cpp:513]: Reached max depth when enumerating files recursive: i[virtualfilesystem.cpp:513]: Reached max depth when enumerating files recursive: i[virtualfilesystem.cpp:513]: Reached max depth when enumerating files recursive: i[virtualfilesystem.cpp:513]: Reached max depth when enumerating files recursive: i[technology.cpp:718]: Missing Tech seed values:
[technology.cpp:755]: None.
[id.cpp:83]: Failed to create id 1403132 61. Already exists in game.

IMHO the only "real" error is in the last line but I've not used that id for a character or dynasty... so what's the problem?
 

JonStryker

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The last line is not an error. If there are duchies without tech they would be listed here. If you get "none" all is fine.

Edit: I was looking at the second to last line. Sorry.
 
Last edited:

richvh

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The last line is an error, and is most likely an event ID conflict, but this would not cause a crash upon startup. Check setup.log for which event namespace is assigned the 1400000 base, then look for events with ID <namespace>.3132 and ID 1403132.
 

JonStryker

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@richvh
Do you have a clue about encoding wars into history? I just want to have *some* civil war for the follow up event. Preferably depose_liege or other_claim_on_liege.
I can't seem to be able to figure out why it does not work for me and why the vanilla Erik vs. Erik war of 1066 is working.


@fanoI
richvh is right; I was looking at the wrong line in the error log.
 

fanoI

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I've used namespaces in my mod to avoid conflicts with Vanilla it could happen in any case?

By the way in setup.log I see this:

Code:
[eventmanager.cpp:209]: >=== NAMESPACE > 'TOG' is set to #1400000

these are the Old Gods events... in my mod there is no event with ID 1403132, I do not have some much events (3132) in a chain from which I can remember :eek:

What I could do? Rename the events directory as there lies the problem? But in the loading screen events are loaded... flags seems to be problem...

I don't understand in this WOL they should have added only some events but it seems they had broke the game totally :blush:
 

fanoI

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I've tried this but nothing changed, obviously vanilla loads correctly but my mod no!

At this point I'll try to rename a directory at the time until the game starts load and let's see if I found the problematic file... Validator is not helping as it pretends that no landed title present when it is!
 
Last edited:

richvh

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@richvh
Do you have a clue about encoding wars into history? I just want to have *some* civil war for the follow up event. Preferably depose_liege or other_claim_on_liege.
I can't seem to be able to figure out why it does not work for me and why the vanilla Erik vs. Erik war of 1066 is working.

I've never fooled around with wars in history, really. LI doesn't use them.
 

Korbah

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It would be nice with an answer from some CK 2 devs, as to whether we can expect this blank event thing due to missing localisations to be fixed in the next patch, or if we should resign ourselves to this being the new state-of-things for CK2 scripting.

Just want to point out that you guys are posting this thread during the Christmas/New Years holiday period, PDS does take this holiday off so the chances of a dev posting in here until they're back is slim to none.
 

zijistark

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It still is broken.

Late to the party on this one [culture_group bug characteristics]. How does it break? Just return false always? Something more subversive?