I don't recall seeing them go above 100 before, that's all. That's what was throwing me for a loop.I thought ai_chance worked like other probability based fields, the chance values are proportional. They are all chance/sum_of_all_chances.
I don't recall seeing them go above 100 before, that's all. That's what was throwing me for a loop.I thought ai_chance worked like other probability based fields, the chance values are proportional. They are all chance/sum_of_all_chances.
Because its equivalent to Magic Numbers. And if you need to use it in more places than once, you have to track down every single instance and update it, even if you don't remember where they all are.
Its just bad practice.
It's not really comparable to Magic Numbers, since it is pretty much immediately clear what the description means and what it is for. Hell, I would even go as far as to say that desc="[random string]" is way more readable than desc="randomevent.1.desc".
It would be nice with an answer from some CK 2 devs, as to whether we can expect this blank event thing due to missing localisations to be fixed in the next patch, or if we should resign ourselves to this being the new state-of-things for CK2 scripting.
Yeah, they're probably used in events or decisions.because they are used in events ?
if it is the cause, other titles like papacy, holy orders and others might cause issues aswell.
have you managed to fix your blank events?
There are 2 kinds;
The first kind is the classic where they all pop up at once after 14-20 game days, and these are due to coding errors (that did not use to be serious errors, but apparently are now). Probably as mentioned by Richvh earlier, relating to invalid scopes or a limit that is not after an if. These will take a long time to fix.
What will take even longer to fix (for me at least) is the second kind, where it is simply a matter of lack of localisation making the description and options blank. In my case, that s probably close to a thousand events in both Birthright and Warhammer.
I'm still hoping for an answer as to whether this will be fixed in a later patch before I start considering whether or not I'm going to spend all that time fixing it.
yes i agree - I have fixed my blank events but i have not the time to redo 100's of localisations![]()
If anyone here has any dev contacts, a simple yes or no to the question about whether the lack of localisation blank-event-issue will be fixed would be welcome
Fair enough that Paradox runs their game the way they like and that the needs of modders come second to issues like general optimization of the game engine, but I for one at least would just like an answer as to whether this was a mistake/fluke or if it's how it's going to be henceforth.
Is the "culture_group" condition still broken?
name = "Defiance of La Valette"
casus_belli = {
casus_belli=claim_on_liege_plot
actor=20211
recipient=24999
landed_title=e_temeria
date=1274.1.1
}
# In civil wars defender MUST be added before attacker!
1274.1.1 = {
add_defender = 24999
add_attacker = 20211
start_war = yes
}
1274.12.31 = {
end_war = yes
rem_attacker = 20211
rem_defender = 24999
}