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Jan 31, 2004
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Would it be possible to have some alert for governors whose term is up.

Ideally in the listing of employed characters one could have a little frame yellow or blue frame around the portrait (like those for friends and rivals) indicating that this person has served the full office term and could be replaced without penalty. This would help reducing micromanagement as you do not have to click through all the provinces, armies or navies to see who can be replaced.

I am aware that this is not a bug and not within the normal scope of patch but it would really be helpful and if feasable with little effort it would be nice of you include in the next patch.
 

jamescobain85

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Would it be possible to have some alert for governors whose term is up.

Ideally in the listing of employed characters one could have a little frame yellow or blue frame around the portrait (like those for friends and rivals) indicating that this person has served the full office term and could be replaced without penalty. This would help reducing micromanagement as you do not have to click through all the provinces, armies or navies to see who can be replaced.

I am aware that this is not a bug and not within the normal scope of patch but it would really be helpful and if feasable with little effort it would be nice of you include in the next patch.

i agree. that would be very helpful
 

nachinus

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We have never been able to reproduce it. Exact steps to do so would be much appreciated.

Perhaps you are using high end computers and the performance loss is not noticeable. For a medium or aged pc it is quite noticeable after 30-40 minutes of play (perhaps not in small countries with very little characters, though). As years pass, each time you open the characters browser window (NOT the individual character window, but the search/browse menu), with any of its filters or modes, the game slows significantly down, being quite choppy for low-end pcs. If you exit the game and reload, it seems that the 'cache' (or whatever) is erased or something, and runs smoothly until it 'fills' again.
 

Emp_Palpatine

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Perhaps you are using high end computers and the performance loss is not noticeable. For a medium or aged pc it is quite noticeable after 30-40 minutes of play (perhaps not in small countries with very little characters, though). As years pass, each time you open the characters browser window (NOT the individual character window, but the search/browse menu), with any of its filters or modes, the game slows significantly down, being quite choppy for low-end pcs. If you exit the game and reload, it seems that the 'cache' (or whatever) is erased or something, and runs smoothly until it 'fills' again.

Concurr.

I experience by the way the same phenomenon with EU3. No problems at all in the first hour of play, then slow decay in performances. And back to the normal when shutting the game down and reloading.
 

Owa

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We have never been able to reproduce it. Exact steps to do so would be much appreciated.

I've only played as Rome, so I don't know if it only happens with large nations. I always start my games from the pyrric period. My computer specs are as follows: AMD Athlon 64 X2 Dual Core Processor 3800+, 2 gigs of ram, 256 meg 8600 GT factory overclocked. I have Rome Gold, purchased and installed via Impulse.

Steps to reproduce:
1. Play as rome for 3 years (less or more)
2. Make sure you give everyone a title in the character search window, selecting filter "Men"
3. Repeat step 2 every time a new leader comes along or you change legates or govenors.
4. Eventually opening up the character window will cause the UI to stop being responsive and may take anywhere from 1 second to 10 seconds before character window fully loads and UI begins to respond to user events.

UI being unresponsive takes any of the following forms:
a. The day counter stops updating on the screen, but will jump 3 or 4 days in the future once the UI begins to respond again
b. Clicking on "X" in a window will not cause the window to close immediately and may even be disregarded entirely during this period
c. Hitting space bar may or may not pause the game, but the icon will not change from play to pause until AFTER the character window has rendered
d. Unit selection does not work in this hangup period

I know others in the forum have this problem, if anyone has a more efficient way to reproduce this problem please post it.
 
Last edited:
Jan 31, 2004
551
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I also notice the gradual slowdown of performance especially with the character listing.

In connection with that I suggest not to include women in these filtered listings by default (they are only trees preventing you from seeing the wood) to reduce redundant data for the machine as well as the player.
Correct me if I am wrong, but women do not fill any positions in this game apart from very rare occasions in Egyptian succesion laws. In the rare occasion that you need to see female royals you can view them in dynasty window.
I would also welcome if women were removed from the character listing in the ledger.

Talking about the ledger I would love to have civilisation levels and total populations listed on the province screen in the Country Overview. This information is not available in any form of overview. Space could be made by dropping the Fort level (which also is indicated in the building screen) and by using the symbols for trade goods (as in Economic Overview).
 

Sarayakat

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Request: Can Objectives get some love? There are too many would-be Pontifex Maximus' in republics, too many would be kings in monarchies. Few people ever want to be legates and in my empire no one ever wants to be a minister!

Request part b: More modifiers for party affiliation and character objectives as those are the real drivers of this game.

Request part c:What if, instead of automatically hording, barbarians would sometimes form a new nation if their presence was greater than say, 15, this would help to replenish some of the nations lost by mid to late game.

Request part d: The map needs to go further, both south and east. I know it's a lot to ask for in a patch, but seriously, there should be a good sized barbarian spawning ground and Kushite area in Africa, and the Seleucids need an Indus front so that we can "enjoy" watching an empire waste itself trying to subdue the Pashtuns!

PS - I'd like to know what exactly "factor" means and how that works in the objectives.txt if anyone can tell me.
 

Doomdark

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You're gonna hate me...but the month triggers still aren't working ;)

Not a major bug, though.

Looks to me like it is working... Note that month = 6 is true for months 7 and on, etc, like with all our triggers. Oh, and it checks the month of the year.
 

unmerged(117434)

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After switching out jobs for my characters in a republic, political attraction does not change immediately in the GOVERNMENT panel.

Also, when transitioning from a tribe to a republic or when a civil war occurs in a republic, their are no Faction Leaders for the newly formed republics or for the Rebel Republics.

When playing as Rome, I managed to declare Dictatorship and passed the EGYPTIAN SUCCESSION LAW. The ruler ended up having 3 daughters and a son. I would check every once and a while and the HEIR title kept switching every once in a while between the three daughters. I thought it was the eldest daughter?!
 

Niptium

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*3. Also, in the character screen, when viewing characters, some people's family names don't show up. It's just blank.

This. In my last game as Illyria, when I was browsing the characters, some families (Aetenis or Aeterius, and some others I don't remember) had a blank space in the column where the family names are browsed.
 

Cheexsta

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Looks to me like it is working... Note that month = 6 is true for months 7 and on, etc, like with all our triggers. Oh, and it checks the month of the year.
Weird. I tested it when 2.2 first came out (in fact, I still had the same test decisions that showed them to not be working in 2.1 in my folder) and they weren't working. Threw together the test decisions again today and they seem to be working just fine.

So, ignore me and fix important bugs :p

Edit: hang on, I just tried to keep going with the test to see if it would work for the other months as well. I used this set of decisions to test it:

Code:
country_decisions = {
	month_jan = {
		potential = {
			ai = no
		}
		
		allow = {
			month = 0
		}
	}

	month_feb = {
		potential = {
			ai = no
		}
		
		allow = {
			month = 1
		}
	}

	month_mar = {
		potential = {
			ai = no
		}
		
		allow = {
			month = 2
		}
	}
}
month = 0 works perfectly, but month = 1 and on don't work at all.

rome_4.jpg


It might be a little hard to see, but there is a red asterisk next to the trigger, indicating that it is not met, even though the current month is March. Same goes for the February one, which should still be active since it's later than month = 1.

Anyway, as I said, this is a relatively minor bug. I'd be quite happy just to see the bugs in the OP fixed, to be honest.

Edit 2: the plot thickens. Decided to test it again, this time using triggered modifiers.

Code:
month_jan = {
	trigger = {
		month = 0
	}
	icon = 1
}
month_feb = {
	trigger = {
		month = 1
	}
	icon = 2
}
month_mar = {
	trigger = {
		month = 2
	}
	icon = 3
}
As expected, month_jan was there right off the bat. February rolled around and...it triggered! month_mar triggered during March just as it should, as well. So, I tested it with some events.

Code:
country_event = {
	id = 99990
	
	trigger = {
		ai = no
		month = 0
		NOT = { has_country_flag = month_jan }
	}
	
	mean_time_to_happen = {
		days = 1
		modifier = {
			factor = 0.1
			always = yes
		}
	}
	
	title = "January"
	desc = "It is at least January"
	option = { 
		name = "Cool"
		set_country_flag = month_jan
	}
}
country_event = {
	id = 99991
	
	trigger = {
		ai = no
		month = 1
		NOT = { has_country_flag = month_feb }
	}
	
	mean_time_to_happen = {
		days = 1
		modifier = {
			factor = 0.1
			always = yes
		}
	}
	
	title = "February"
	desc = "It is at least February"
	option = { 
		name = "Cool"
		set_country_flag = month_feb
	}
}
country_event = {
	id = 99992
	
	trigger = {
		ai = no
		month = 2
		NOT = { has_country_flag = month_mar }
	}
	
	mean_time_to_happen = {
		days = 1
		modifier = {
			factor = 0.1
			always = yes
		}
	}
	
	title = "March"
	desc = "It is at least March"
	option = { 
		name = "Cool"
		set_country_flag = month_mar
	}
}
And again, they triggered perfectly.

So, it looks like the trigger works fine for just about everything except in decisions. Weird.

Edit 3: fixed a typo. Thanks mate0815 - I had changed the code for my tests but didn't change it for this post.
 
Last edited:

mate0815

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...
Code:
country_decisions = {
	[COLOR="Red"]month_jan[/COLOR] = {
		potential = {
			ai = no
		}
		allow = {
			month = 0
		}
	}

...

	[COLOR="Red"]month_jan[/COLOR] = {
		potential = {
			ai = no
		}
		allow = {
			month = 2
		}
	}
}
...
So, it looks like the trigger works fine for just about everything except in decisions. Weird.

maybe the red marked was the reason? ;)
 

Sheltonious

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2.21

Everything sounds great. Would it be possible to give us a ballpark estimate on when to expect the new patch?
 

KPamplona

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Some relatively serious bugs remain in 2.2, so I am making a list of bugs to be squashed in 2.21. Let me know if I missed any big ones...

* Unit Loyalty not saved correctly
* Unit Loyalty lost on reorganization of units
* Starting faces for country leaders are all the same?
* Carthage needs a stronger starting fleet
* The Available Decisions alert sometimes shows colonies instead of decisions
* The Senate can ask for imprisoned or foreign characters to take command of armies or fleets
* It is possible to give titles to dead characters, and attempt to assassinate them
* The "Become Ruler" ambition is far too prevalent
* Decrease the effects of looted provinces on populism

WOW.......this is just outstanding and like to thank Paradox....Doomdark and the Rome Team for its dedication and passion for this brilliant game of theirs.
I have been reading everyone's replies here and it shows the tremendous amount of playing time and passion for this game......thank you everyone for your never ending hours of playing this outstanding game. I have no doubt Rome is heading for greatness and this is just the beginning of her glory.
Please......just remember one thing everything takes time before it returns to greatness.....we all must have patience now....after all Rome was not built in a day :cool:
 

unmerged(117434)

First Lieutenant
3 Badges
Oct 5, 2008
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  • Europa Universalis: Rome
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
I cannot believe that people were actually complaining about Paradox. While they were away, busy working hard on HOI3 many people turned on them. And now, here they are, here to help you, and we praise them. Loyalty is scarce my friends...