No, as reported, the problem appears to clear on reload.
In my game it happens when i spend about 20-30 minutes playing. I have a huge empire and a lot of characters (don't know if this matters)
No, as reported, the problem appears to clear on reload.
Would it be possible to have some alert for governors whose term is up.
Ideally in the listing of employed characters one could have a little frame yellow or blue frame around the portrait (like those for friends and rivals) indicating that this person has served the full office term and could be replaced without penalty. This would help reducing micromanagement as you do not have to click through all the provinces, armies or navies to see who can be replaced.
I am aware that this is not a bug and not within the normal scope of patch but it would really be helpful and if feasable with little effort it would be nice of you include in the next patch.
We have never been able to reproduce it. Exact steps to do so would be much appreciated.
Perhaps you are using high end computers and the performance loss is not noticeable. For a medium or aged pc it is quite noticeable after 30-40 minutes of play (perhaps not in small countries with very little characters, though). As years pass, each time you open the characters browser window (NOT the individual character window, but the search/browse menu), with any of its filters or modes, the game slows significantly down, being quite choppy for low-end pcs. If you exit the game and reload, it seems that the 'cache' (or whatever) is erased or something, and runs smoothly until it 'fills' again.
We have never been able to reproduce it. Exact steps to do so would be much appreciated.
You're gonna hate me...but the month triggers still aren't working
Not a major bug, though.
*3. Also, in the character screen, when viewing characters, some people's family names don't show up. It's just blank.
Weird. I tested it when 2.2 first came out (in fact, I still had the same test decisions that showed them to not be working in 2.1 in my folder) and they weren't working. Threw together the test decisions again today and they seem to be working just fine.Looks to me like it is working... Note that month = 6 is true for months 7 and on, etc, like with all our triggers. Oh, and it checks the month of the year.
country_decisions = {
month_jan = {
potential = {
ai = no
}
allow = {
month = 0
}
}
month_feb = {
potential = {
ai = no
}
allow = {
month = 1
}
}
month_mar = {
potential = {
ai = no
}
allow = {
month = 2
}
}
}
month_jan = {
trigger = {
month = 0
}
icon = 1
}
month_feb = {
trigger = {
month = 1
}
icon = 2
}
month_mar = {
trigger = {
month = 2
}
icon = 3
}
country_event = {
id = 99990
trigger = {
ai = no
month = 0
NOT = { has_country_flag = month_jan }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.1
always = yes
}
}
title = "January"
desc = "It is at least January"
option = {
name = "Cool"
set_country_flag = month_jan
}
}
country_event = {
id = 99991
trigger = {
ai = no
month = 1
NOT = { has_country_flag = month_feb }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.1
always = yes
}
}
title = "February"
desc = "It is at least February"
option = {
name = "Cool"
set_country_flag = month_feb
}
}
country_event = {
id = 99992
trigger = {
ai = no
month = 2
NOT = { has_country_flag = month_mar }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.1
always = yes
}
}
title = "March"
desc = "It is at least March"
option = {
name = "Cool"
set_country_flag = month_mar
}
}
...
...Code:country_decisions = { [COLOR="Red"]month_jan[/COLOR] = { potential = { ai = no } allow = { month = 0 } } ... [COLOR="Red"]month_jan[/COLOR] = { potential = { ai = no } allow = { month = 2 } } }
So, it looks like the trigger works fine for just about everything except in decisions. Weird.
Nope, I fixed that up on my second try and forgot to update what I had written in my post.
Even so, it still wouldn't explain why month_feb didn't work.
Some relatively serious bugs remain in 2.2, so I am making a list of bugs to be squashed in 2.21. Let me know if I missed any big ones...
* Unit Loyalty not saved correctly
* Unit Loyalty lost on reorganization of units
* Starting faces for country leaders are all the same?
* Carthage needs a stronger starting fleet
* The Available Decisions alert sometimes shows colonies instead of decisions
* The Senate can ask for imprisoned or foreign characters to take command of armies or fleets
* It is possible to give titles to dead characters, and attempt to assassinate them
* The "Become Ruler" ambition is far too prevalent
* Decrease the effects of looted provinces on populism