1 major and 2 minor bugs as depicted below.
Pontifex and auger titles being retained after assignment to consulships, magistries, duxdoms, and legatcies (sp?):
This might be WAD -- historically these offices were for life.
1 major and 2 minor bugs as depicted below.
Pontifex and auger titles being retained after assignment to consulships, magistries, duxdoms, and legatcies (sp?):
This might be WAD -- historically these offices were for life.
I fixed this by adding an additional ambition called Become Minister (obj_become_courtier), and making a few tweaks to other ambitions, making them more likely to fire. My edited objectives.txt is attached (it's based on 2.1, not 2.2) - if anything I'm now getting slightly too many War With and Ally With ambitions, but otherwise the balance is about right - at any time I have one to two dozen would-be rulers, rather than fifty or sixty. I also upped the rewards for Become Ruler, as they should be more than Become Minister, which in turn should be more than Become Dux of Foo.* The "Become Ruler" ambition is far too prevalent
Also, changes for the 2.2 patch state that "Republics now always start with enough previous rulers to command some armies and fill out some offices", but it hasn't been done for Massilia, for example.!
*1. The civilization rating of capitals seem not to increase... ever...
*5. Whenever I play the game, I like to be as less of a tyrant as possible. That's why I was furious whenever I gained tyranny from exiling a character that I captured in battle. He was "exiled" to his original country. If I had merely released him he would have gotten to go back home and I wouldn't have gained tyranny. Needs fixing.
It would be nice if the barbarian absorption in capital region problem could be fixed too.
Also, changes for the 2.2 patch state that "Republics now always start with enough previous rulers to command some armies and fill out some offices", but it hasn't been done for Massilia, for example.
Noculture and noreligion nations still appear.
Hokay... will check it out.
1) After a civil war victory you get a heap of messages saying that all opposing factions characters have been imprisoned. However they dont get put in prison, they are automatically set free.
I think they do go in prison, it's only that they are not shown in the ledger. But among the options for them there is "set free" which implies to me that they are in prison.