You're a legend, Doomdark
Any possibility of a status update on the patch? Any more changes than what's already mentioned in the OP?
Well, I've been working hard on the patch, and I expect we'll be posting a beta patch next week. I'd like to optimize the slow character screen first though. Fixed so far:
- Finally fixed the infamous noculture bug that would occur when starting a new game after resigning
- Cohort/ship loyalty now correctly reloaded from saved games
- Cohort/ship loyalty no longer cleared on unit reorganization
- Ruler starting portraits no longer always the same
- Increased starting Carthaginian navy size in bookmarks prior to 202BC
- Increased civilization in the Carthaginian Iberian provinces
- Speed optimizations (CFixedPoint / float casts)
- Senate will no longer ask that you appoint prisoners and foreign envoys to command
- Decreased the effects of looted provinces on populism
- Armies should not be able to loot a province until no enemy armies remain standing still in it
- Added icons for "foreign_rebels" and "desecrated" static modifiers
- Big Army AI: Fixed a crash bug that could occur when colonies were destroyed
- Tweaked Roman alliances with Cleopatra
- Fixed an error in Ager Bruttius' history
- No longer possible to give titles to dead characters, or attempt to assassinate them
- No longer possible to grant titles to foreign envoys
- Fixed missing text bug for 'manpower_percentage' trigger
- New characters will be created as previous rulers for all republics at game start if necessary
- No longer possible to have a negative stability cost (gain money for sacrificing.)
- Event 7401 can no longer fire for envoys
- Added an ambition to become a minister for eligible characters in monarchies
- Toned down the likelihood of the "Become Ruler" ambition in monarchies
- Monarchs no longer retain minor granted titles on assuming the throne
- Generals and admirals no longer lose or gain loyalty and family prestige when assigned or dismised, or when units are reorganized
- Generals and admirals gain some monthly loyalty for each cohort or ship they command that is _not_ personally loyal to them
- No longer possible to disband units with personal loyalties
- Added modifier 'monthly_character_fam_prestige'
- Fixed some problems with date checking triggers
- Fixed a bug with colonizable provinces being shown in the Decision alert
- Support for true dynamic naming of countries (also fixes barbarian "name jumping" bug)
- 'name' and 'adjective' can be used in country history scripts
- Annexation of two province states allowed
- Rebels can now declare independence
- Fixed a bug in the 'family' effect
- Fixed a bug with the South Levantine barbarian name tags