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ParadogsGamer

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Just hopping in one moment to point out that I usually poke around quite a bit, before starting a certain campaign. I might start six-seven games before settling on one. And yes, removing later start dates would impoverish the game greatly - I played elsewhen, from time to time.

But the main problem - and one very tightly connected to the "no games beyond 1600" one - is that EU4 has no endgame. No, revolutions are not enough. Wars are wars, and one more war does nothing to shake the game. What the game needs is industrialization, the development of more complex diplomacy, the Scientific Revolution and the Enlightenment. Something that makes you see that you are travelling to somewhere else entirely, enough to make you want to play there - either getting there or starting there. Basing your choice on unweighted data, while the last part of the game has no gameplay to speak of, makes little sense.
Or it's just that you are always godly powerful by 1700 that continuing the game becomes a tedious proposition.

I agree that bookmarks should not be removed. I play them from time to time and there should be more achievements for them.
 

Freudia

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Or it's just that you are always godly powerful by 1700 that continuing the game becomes a tedious proposition.

I agree that bookmarks should not be removed. I play them from time to time and there should be more achievements for them.

Making achievements specific to later bookmarks does not fix the later bookmarks, or especially the last 150-175 years. This is especially true if you are one of those folk who do not go for achievements at all (like me).
 

ChildeR

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Or it's just that you are always godly powerful by 1700 that continuing the game becomes a tedious proposition.

That's only half the reason, in my opinion. The other half is that many of the mechanics cap out or stop mattering in the late game, even if you are not a huge blob. Prestige and traditions are permanently above 80% without effort, or even locked at 100% depending on ideas. Late game generals are almost the same for everyone, you'll have a hard time finding more than a two pip difference. National ideas are done before half the game is over. For the last century or so, most buildings and new colonies become pointless, since the ROI is low.

(In 1.8 you could add LA to the above, since it went down so fast with later government types. Not sure how it is in practice with 1.9.)