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correctamundo

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Not really; the hardest part is getting the initial stackwipe; after that you just put a unit on every single province they can build from, regardless of whether it's enough men to siege that province. After that you siege down provinces incrementally. Not that hard, and typically not that resource-intensive if you're fighting a major power as a nation of respectable size.



There still is no reason not to fully occupy a lesser power. The AI is too stubborn to peace out of wars they're losing until they're pretty much at least 60% sieged down, and if you get that far you might as well go all the way.



Except you're punished for winning a war and taking anything at all. Remember, 5 year truce is if you take nothing.

The biggest problems with the change is that 1) It's balanced in a vacuum, when the game doesn't play in a vacuum, and 2) It makes some starts unfairly tedious.

The reason it's a poor change in regards to balance is that it plays out assuming that every war is a 1v1 affair with no other nations existing. The AI and especially other players will mob nations that are threats that are also losing a war badly, thus preventing the nation that lost their war from recovering to begin with unless they're a very large nation with a very robust economy, and even then players that are half-decent will prevent said nation from rebuilding any forces at all, or at least prevent said forces from grouping up.

In regards to some starts being unfairly tedious, nations like Scotland have exactly one target until they unify the Island, so 15 year truce timers where you take what makes you stronger while also making your target weaker is brutal on the fun factor.

I actually find it rather pointless to siege down your opponent 100% if I'm only going for two or three provinces. And putting one unit on every province when attacking 35-38 provinces Muscovy with land force limits of 25-30 is rather hard ;-). I think I got a seven year truce for Pskov and Olonets now. I doubt I will finish with the Hansa and my little coalition of Norway and Riga in that time.

In regards to Scotland I have, because of your concerns lately, fired up that particular one to see for myself if there really only is one eligible way for expansion. I find that initially there are three ways to go. 1: Ireland which will be finished fairly quickly. 2: England of course, which is a major obstacle and initially way bigger. 3: Norway/Denmark where there is quite a few Norwegian provinces you can go for without upsetting Sweden to much. It will be a somewhat slower and tougher start than for instance Sweden but hardly a situation where you have to wait 15 years on end rolling your thumbs.
 

Seelmeister

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A few of you need to take a look at rule #2 - discussion of moderation action should not be taking place in the public forums.

Posts should be on the topic of EUIV.
 

lihp

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Im curious to how good this patch really is now, seeing how it has 8 pages of sarcastic banter in a single thread.

Overall good, but some changes to the worse. It seems Paradox didnt foresee all implications of each change.
 

TheChronoMaster

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The patch is, imo, the best since pre-CoP. Opinions may vary.

On an unrelated note, I do really enjoy when people have only a few posts. It makes it easy to check their entire history and decide if they're worth putting on the ignore list.
 

unmerged(184583)

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The patch is, imo, the best since pre-CoP. Opinions may vary.

well in that case i'll have to give it another try. CoP basically killed eu4 for me, I can't play all the time anymore, and all the complexity and limitations it put on game were just too much. Have protectorates and colonial nations specifically gotten better? I couldn't stand all of that junk, it ruined the game for me.
 

ssuperflash1

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well in that case i'll have to give it another try. CoP basically killed eu4 for me, I can't play all the time anymore, and all the complexity and limitations it put on game were just too much. Have protectorates and colonial nations specifically gotten better? I couldn't stand all of that junk, it ruined the game for me.
The only change that really matters is colonial nations no longer are involved in the Curia, meaning they can't compete with you. Also I think they colonize for you and count for WC.
 

Hobbesian

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Since EUIII I have played the Hansa. It's like this DLC was made just for me. The new stuff for merchant republics plus the new idea groups really fit my play style and add to the immersion.
 

Morricane

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Ok, so since I figured out how PP works in 1.7 I have to agree. This patch is the most fun so far, all they need to do is fix these bugs (hello Japan...) now and I'm content. And some more national ideas would be nice sometime :)

(for those who might not have it noticed yet - it seems Paradox really really like the concept of privateers, since these give a stupidly high amount of PP...)
 

jema

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It's not. It has its basis in history but the moment you unpause the game veers to unhistorical.



It's realistic enough until you get to the part where you have magic numbers that guide everything you do just because. A lot of things that would make for a realistic world design are abstracted to the point where it's hard to put an actual intrinsic meaning to them. Base tax for example is not a direct correlation to population (otherwise the city of Vijayanagar would have a much higher base tax than 2), and it's not a correlation to the efficiency to tax people (Otherwise Ming wouldn't have good base taxes). What does base tax actually mean?



So now that we've established that the game isn't realistic once you unpause, and that it is full of abstractions that muddy whatever realism is left, I see nothing wrong with WC being possible.



But most of this is literally just 'click button, watch timer', especially in the case of diplomats. Your diplomats don't actually do any actual diplomacy; they just 'improve relations', which translates to sit around on a timer, when placed in a vacuum. However, most players will be doing this while they're doing other things (including conquering their neighbors) so it's not as obvious of a timer as one would think.



This is fine that you view it as such, but at its heart it's a game primarily about conquest and expanding your domain. I'm pretty sure that, if given the chance, Spain or England or Portugal would have gobbled up all of the New World. The reason it didn't happen was because of logistical problems, not because of good-will and sharing.



Well, the only thing that stopped Napoleon from doing so was failing in Russia.



But why? There's no internal management, there's no logistics, there's nothing that actually explicitly causes problems by having an incredibly unrealistic amount of land. You don't run a higher risk of imploding just for having more territory.



No, you definitely can have all the titles for yourself. That doesn't mean it's a good idea (because you piss off all your vassals by doing so), but it's possible.
Hi mr freudia!I took time to answer, but I had other things to make, and I preferred understand your message before reply.i am not English speaker.At the beginning I wanted to stick each of your sentences, to explain point by point my vision but it is too complicate.i can't agree,for example, when u said "... most of this is literally just 'click button, watch timer" Witch explains to me that the game is boring.it's your vision,it's subjective.for ck2 i was talking about the duchess your talking about the tittle of kings when you have an empire..i'm new with paradox games(and forum)but take a look at the general atmosphere..i was not here but i can heard cries when paradox said:"give your kings tittles...am i wrong??But I do not want to debate with how people have fun.I read several time your post and i hope i had understand the main idea .you said something like:"It is not because there was no WC in this period that it wasn't able to have it there,in a parallel univer.Tiny details can have big effects and change the world.When we're playing eu4,we create those news univers,we recreate world with our taste,And WC has nothing utopian.it's something like that? I understand your position but don't forget this is a game,with a design,"An artistic direction"...Definitively I do not think that WC are in adequacy with eu4.you take the problem in the wrong way..i agreed with peopple who do not wants WC.In one hand WC are not possible,but in another one,i don't want peopple worried for my little pleasure....Maybe more starting's options can Reconcile our two vision(and much more...).this is ,for me, the better way,it's...Consensual,isn't it?But it can have pernicious effects,that are difficult to see at first time(first step Towards casual gameplay ,for example).my english is very bad,unfornetly i can't explain all i think.I wish you a good day,mister Freudia
 

RMcD94

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Even non-native English speakers should learn not to post walls of text, use the enter button to space your sentences apart so it isn't a single winding paragraph.

It makes it hell to read, also you need spaces after your sentences, not sure if they do that in other languages but I would assume so.

Hi mr freudia!

I took time to answer, but I had other things to make, and I preferred understand your message before reply.i am not English speaker.

At the beginning I wanted to stick each of your sentences, to explain point by point my vision but it is too complicate. i can't agree,for example, when u said "... most of this is literally just 'click button, watch timer" Witch explains to me that the game is boring. it's your vision, it's subjective. for ck2 i was talking about the duchess your talking about the tittle of kings when you have an empire.. i'm new with paradox games (and forum) but take a look at the general atmosphere..

i was not here but i can heard cries when paradox said:"give your kings tittles...am i wrong?? But I do not want to debate with how people have fun. I read several time your post and i hope i had understand the main idea . you said something like:
"It is not because there was no WC in this period that it wasn't able to have it there, in a parallel univer. Tiny details can have big effects and change the world. When we're playing eu4, we create those news univers, we recreate world with our taste, And WC has nothing utopian.

it's something like that? I understand your position but don't forget this is a game,with a design,"An artistic direction"... Definitively I do not think that WC are in adequacy with eu4. you take the problem in the wrong way. .i agreed with peopple who do not wants WC. In one hand WC are not possible, but in another one, i don't want peopple worried for my little pleasure.... Maybe more starting's options can Reconcile our two vision (and much more...).this is ,for me, the better way, it's...Consensual, isn't it? But it can have pernicious effects, that are difficult to see at first time (first step Towards casual gameplay ,for example).

my english is very bad, unfornetly i can't explain all i think. I wish you a good day,mister Freudia

Also, who speaks English like that then uses "pernicious" spelled correctly, but title spelled wrong...
 

TheMeInTeam

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Im curious to how good this patch really is now, seeing how it has 8 pages of sarcastic banter in a single thread.

The truce times sour it, but otherwise most of its changes are good. It reverses some of the exile bug introduced in 1.6 (despite that being an unnecessary change in the first place). The ROTW point changes and manpower scaling on tech is a big boost to many nations. Rival system is still broken, but broken differently due to the eligibility rules (an Indian nation that stays such could find some lulzy European allies without trouble, as can hordes). Power projection is awkward at the moment. National focus is a good change. The idea groups still aren't balanced but IMO you have more interesting options per group set than previously.
 

RMcD94

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The truce times sour it, but otherwise most of its changes are good. It reverses some of the exile bug introduced in 1.6 (despite that being an unnecessary change in the first place). The ROTW point changes and manpower scaling on tech is a big boost to many nations. Rival system is still broken, but broken differently due to the eligibility rules (an Indian nation that stays such could find some lulzy European allies without trouble, as can hordes). Power projection is awkward at the moment. National focus is a good change. The idea groups still aren't balanced but IMO you have more interesting options per group set than previously.

There are also massive bugs that make this definitely not the best patch ever unless you like being annexed completely in one war that you're not involved in.
 

TheMeInTeam

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There are also massive bugs that make this definitely not the best patch ever unless you like being annexed completely in one war that you're not involved in.

Yeah. The bar is really low regarding bugs when it comes to PI patch history though, sadly. I can't really give 1.6 or 1.7 much credit so long as they break an advertised feature for that matter.
 

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  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Oh? I missed that one. What are the circumstances?

You have to isolate a vassal such that you can negotiate with it directly. This is difficult to engineer outside Japan, which is a rainbow cascade of BS right now as each Daimyo annexing another instead annexes Japan.