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Dec 25, 2009
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all great except the increase in oil requirement

its hard enough to find oil in the americas as it is, and as britain nd plenty of other countries.

i've lost count of the amount of times my oil number has switched between red and green.

PLEASE make rares SLIGHTLY more common and oil a bit more common as well.

small countries are too much of a pushover.

Hmmm, the way I see it, oil is too readily available. Not because of global crude stocks, but because of energy to oil conversion. Energy to oil conversion should have been either restricted to those countries that research/researched the required tech (my preference) or the base conversion rate scaled down significantly. In addition, fuel production should have been implemented in a similiar fashion. During this era not many countries could convert coal to oil, nor could they produce fuel. Which is why most countries imported fuel while others imported crude. Some countries had the technology and/or capacity required for one or both, while others had niether.
 

General War

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Just add individual brigades to your HQ stack. That will give you more range than you will most likely ever need. Even deep into Russia, fully brigaded HQs were more than enough to cover my forces.

This exploit has been fixed. :D
- Its no longer possible to extend the radio range of a HQ by stacking some tank brigades with a big radio strength together with it.
 

RoboCzar

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That is the most retarded "fix" for an "exploit" I have ever heard of. Don't fix what's not broken, that's what I say.

Why wouldn't having 4 tank brigades (which cost an enormous amount of IC, let's not forget) extend radio range in real life? A commander would shake them out as mobile recon detachments, using their vehicle radios to communicate over very long distances.

Frankly, the amount of IC it costs to make tank brigades makes it not worth it over large fronts. You still have to pick and choose which HQs get the extended range. Most of the time you are stacking MIL or INF to get a boost, which is more of an "exploit" if you ask me.
 

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Do we still get Spy Spam from minors who couldn't build their own ham radio network?

Liberia, Oman, Yeman, et all ... spy spamming a Major just doesn't make sense. Maybe this is more for the expansion than a patch but Majors should be allowed to build whatever is in the game - at high cost in some cases. Mid-Majors should be able to build some but not nearly the same level - example 10 Domestic Spies and 20 Foriegn max. Minors should only be able to build 10 of each and the scrubs (list of which I started naming this paragraph) should only be able to build Domestic Spies if that.

Liberia, Oman, Yeman should be more concerned about researching construction techs and building simple units than playing James Bond with the big boys.

For game playing purposes any nation human controlled would be considered a Major.
 

Normalguy

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That is the most retarded "fix" for an "exploit" I have ever heard of. Don't fix what's not broken, that's what I say.

Why wouldn't having 4 tank brigades (which cost an enormous amount of IC, let's not forget) extend radio range in real life? A commander would shake them out as mobile recon detachments, using their vehicle radios to communicate over very long distances.

Frankly, the amount of IC it costs to make tank brigades makes it not worth it over large fronts. You still have to pick and choose which HQs get the extended range. Most of the time you are stacking MIL or INF to get a boost, which is more of an "exploit" if you ask me.

The fix covers all types not just tank brigades or so I think I read earlier. So adding units of any sort to the HQ does not add radio range.
:)
 

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Is there ANY way to increase radio range then? What about a new tech or two to do it? Or make the radio tech extend out a number of years?
 

womble

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That is the most retarded "fix" for an "exploit" I have ever heard of. Don't fix what's not broken, that's what I say.

Why wouldn't having 4 tank brigades (which cost an enormous amount of IC, let's not forget) extend radio range in real life? A commander would shake them out as mobile recon detachments, using their vehicle radios to communicate over very long distances.
And yet, in the game, the commander still has the full combat power of those armoured brigades available to throw in at the shwerpunkt. You're getting a great big twofer as it stands, and that's why it's going.

Frankly, the amount of IC it costs to make tank brigades makes it not worth it over large fronts. You still have to pick and choose which HQs get the extended range. Most of the time you are stacking MIL or INF to get a boost, which is more of an "exploit" if you ask me.
It does apply to all brigades. I checked and got a reply.
 

RoboCzar

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And yet, in the game, the commander still has the full combat power of those armoured brigades available to throw in at the shwerpunkt. You're getting a great big twofer as it stands, and that's why it's going.

Why is this a problem? You still spent the IC to do it. Also, if you don't do brigade attachments, you better be ready to micromanage your entire front, because otherwise the AI is going to spread your units out everywhere and you'll lose all kinds of command bonuses.

Frankly, I don't care if someone's got a few HQs with tanks attached if it means I can leave a front or two to the AI without wondering whether those commanders I need to hold the line are in range of their HQs when the AI sends them 500km away.

So either fix the AI management of command ranges and disallow brigaded HQ radio bonuses, or don't fix the AI and leave them in. It's not something that needs to be fixed at the moment because any kind of "exploit", like a HQ you can use to attack effectively, is tiny compared to the amount of IC you spend to keep your peace of mind.
 

Chaplain

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Even the "heavily mechanized" nations had fuel problems and only some mechanized/motorized units. It's way too easy to get all the fuel you'll ever need in 1.3, which makes things like Barbarossa kind of pointless.

Spot on. Too true.
 
Jan 24, 2006
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If the create new theater issue cannot be addressed and brigades no longer increase radio range then theater HQs at the very least need either increased base ranges or a doctrine to increase the range.
 

jju_57

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Why is this a problem? You still spent the IC to do it. Also, if you don't do brigade attachments, you better be ready to micromanage your entire front, because otherwise the AI is going to spread your units out everywhere and you'll lose all kinds of command bonuses.

Frankly, I don't care if someone's got a few HQs with tanks attached if it means I can leave a front or two to the AI without wondering whether those commanders I need to hold the line are in range of their HQs when the AI sends them 500km away.

So either fix the AI management of command ranges and disallow brigaded HQ radio bonuses, or don't fix the AI and leave them in. It's not something that needs to be fixed at the moment because any kind of "exploit", like a HQ you can use to attack effectively, is tiny compared to the amount of IC you spend to keep your peace of mind.

The best fix is to add a tech that you can research over and over again to get radio range increases.
 

jju_57

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Fixing theatres would be good first step.

Theaters are basically useless unless you use the AI which I never do. Radio range for AG's, armies and corps are much more important for traits and useful HQ abilities.
 

Surt

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Theaters are basically useless unless you use the AI which I never do. Radio range for AG's, armies and corps are much more important for traits and useful HQ abilities.

Good point about AI, but the other HQ have a somewhat fair range, making them range further only makes all units more powerful for both sides, split your groups to cover more area, the theatre on the other hand might not be able to cover all its assigned area and we can't voluntarily split it.
 

joeenochs

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What about the annoying fact, that once you completed a tech, the successor tech gets automatically put into the queue? It is supposed to be a convenience but it is an inconvenience. You could also make it an option but I think you please most people if you just switch it off.
 

womble

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Why is this a problem? You still spent the IC to do it. Also, if you don't do brigade attachments, you better be ready to micromanage your entire front, because otherwise the AI is going to spread your units out everywhere and you'll lose all kinds of command bonuses.

Sine you're leaving it to the AI, which already drops your efficiency in the lavatory and flushes it, what do you care about a few more percent loss?