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Kallocain

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A LOT of changes regarding submarines. Rebalanced, to say the least.

- Worse positioning for submarines
- "Fleet_auxiliary_submarine_doctrine” and “trade_interdiction_submarine_doctrine” change boni and get them raised.
- Higher org and morale by submarine_crew_training.
- Increase in positioning by Acoustic torpedo tech.
- Better Sea attack on Submarines.
- Upgradable AA on Submarines.
- IC cost slightly reduced on Submarines.
- Visibility dependent on Hull tech.
- Hull tech don’t increase Sea defence.
- Hull tech got higher difficulty.
- Included a “Sea_defence” boni in “Sonar” tech.
- “Sonar” tech got increased difficulty.
- Smallwarship_asw increased difficulty.
- Light Cruisers got slightly worse Sub_attack by Smallwarship_asw.
- Increase of difficulty of submarine_technology.
- Slight decrease in Convoy Raiding on submarines.
- Effect of Seawolf trait increased 100%.
 

Kallocain

Executive Producer
22 Badges
Aug 3, 2009
3.688
454
  • Divine Wind
  • Mount & Blade: Warband
  • Supreme Ruler 2020
  • Sword of the Stars
  • Sengoku
  • Rome Gold
  • Majesty 2 Collection
  • Magicka
  • The Kings Crusade
  • Legio
  • Lead and Gold
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Hearts of Iron: The Card Game
  • Rise of Prussia
  • Hearts of Iron IV Sign-up
I'll do one of those when the patch hits beta. :) I just want some concentrated discussions for now. It is also valuable to notice what subject draws the most attention.