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Kallocain

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Some of the naval changes:

- A fleet containing carriers will no longer attempt to close with an enemy fleet, but a faster enemy may force a closing.
- Units on naval patrol now avoids stronger fleets if on defensive or passive stance.
- Severely decreased the cost of building cags, but lengthened the time to be similar to carrier builds.
- Fixed problem with navies not being able to escape hostile ports into certain provinces (Gibraltar, Panama...).
- Effective visibility can never be below 1 when detect checks are made now.
- Fixed an exploit with navy and air ranges.
 

Kallocain

Executive Producer
22 Badges
Aug 3, 2009
3.688
454
  • Divine Wind
  • Mount & Blade: Warband
  • Supreme Ruler 2020
  • Sword of the Stars
  • Sengoku
  • Rome Gold
  • Majesty 2 Collection
  • Magicka
  • The Kings Crusade
  • Legio
  • Lead and Gold
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Hearts of Iron: The Card Game
  • Rise of Prussia
  • Hearts of Iron IV Sign-up
While I'm fairly sure the answer is "no", I'll ask anyway:

Has the impact of shore bombardment been altered at all?

I ask because there is something I want to try in a full-game, but if things are going to be changed in 1.4, then it wouldn't make much sense for me to start a new one now :p.

No, not altered for 1.4.