question:
has some mechanic been added to 1.4 so that the AI dosnt, eg as SU, simultaniously build a crapton of inf divisions and run itself down to zero manpower?
AI needs to be aware that it needs to not spend below X manpower, where X is a number defined by the quantity of manpower the AI already has invested in divisions. ie, it will 'reserve' more manpower the greater number of divisions it has, and when it has below X it will cease adding divisions to the build que, and pause any that are causing it to remain below the minimum.
this would be a GODSEND for SU ai