First of all im pretty bad with english. I'll do my best. Sorry.
CK2 was a great game, EU4 is a great game. That being said im pissed off with a lot of things because i dont like at all what you are doing since 1.0 (people who doesnt like it dont care about it)
1) If i want to make a blob its my problem
The coalition system... Oh lord. China, India, Ottoman, Poland, Sweden (etc) against my Russia because i've colonised Siberia and crushed the Altaïc ?! This doesnt make sense at all ! Historically these country wouldnt gave a damn about me crushing their worst ennemy EVER and expand where nobody wants to live (Siberia oh yeah, what a lovely place). So this :
This is wrong ! It should be based on basetax (yeah im talking about something like a PU French-Spanish-Dutch blob) because big and rich country dont care and are afraid about a bigger but poor country (like Sweden / Russia ).
Coalition = yes ? It should be NO. Historically (you will see that word a lot) Switzerland wasnt the worst ennemy of French First Empire, it was too weak and too afraid of France to say "Hey im going too make a coalition against you and crush you". No. No. No. A coalition shouldnt be initiated by an outraged country but by a RIVAL (Great Britain / France) dont you think ?
Yes i quote myself. Anyway how this can ever be possible ? No way.
Coalition should be by continent, religion or "racial group" (Western, Muslim, Asian). Pick what you want. And if you want be part of a coalition who dont care about you or think your are not better you will take legitimaty and stability penalty because the people of your country (and especially the nobility) are not going to accept such disgrace that lightly. Actually coalition is just the ultimate workaround against the player, with no restriction at all this is not acceptable.
I bet you are thinking "oh hes just a whinny nooby who dont know how to play" but no, im not. Im not asking to do a blob with a random country, im asking to remove silly limitations who didnt make sense. Like i said (If i want to make a blob its my problem) you should be able to do it but the bigger you are the bigger you (can) fall.
Why a country like Denmark never succed to dominate Scandinavia instead of Sweden ? Why you cannot seriously think about a world domination when you start with Britanny ? Take aside military stuff, this is all about culture ! You cannot expect to run a country of 200 provinces when only 10% of them are Danish or Breton. So what im asking is the creation of a new category of events (like overextension) who happen when your primary culture is very low (i didnt say culture group but it should have less impact on your stability than forbidden culture group). And because of colonial empire, oversea province dont count of course. With that little thing conquest of your same culture group is not only about tax and money but about the stability of your empire so change provincial culture or start a party with a big culture group (like China) is going to REALLY matter. So what about the events when your culture group running low in your empire ? The usual Taxe / Stability / Legitimacy penalty thing. You can add Trade Power penalty, random province with a Nationalism bonus, etc. This is the good way to stop random country to dominate Europe like Bohemia and its better than historical bonus to lucky nation because they "should" dominate the game.
But how make this viable with the "Change Culture" like it is actually ? It has to bee reworked. I dont want to pay 200 diplo power because the province's basetax is 5 or more. It's silly.
- When you have Brittany since 300 years you can assume the local people speak French. The longer you are here the lower it cost diplo power.
- You should be able to change the culture even when its not the True Faith. A French player dont care about the religion but care about the culture. Make it cost 25% more with heretics and 50% more with heathens.
- Things like "Berber Tradition = 200% core cost" are CRAP. Nobody want to pay 1000 adm power for 5 provinces, it should be more costy to change the culture there.
- Then we add few things to lower the cost like national decision / doctrine / whatever like "French Language in all courts" (+10% income for vassals) become a -20% cost for culture change (its just an example France-haters)
- About the duration if the province have a revolt risk the culture change slow down. Something like that.
Well this is just some hints but that's the spirit.
2) AE, Coring duration, overextension. The more you have the more you sleep.
I get it Paradox see these things like counters against "world conquest" and noobs. But its not, its counters to fun. A cap to coring duration is a great thing because Russia wasnt enjoyable at all after 1700-1750. But twenty years is way too long for something like overextension. Kiev's conquest shouldnt be a 50% overextension for Russia so (like the coalition system) your national basetax should lower the duration because i cannot understand to rule a big blob and being stuck 20 years because of Kiev's conquest, it doesn't make sense (yes, again).
I dont understand very well how the AE thing works but if its not already the case the provincial culture and religion should matter. For example an Ottoman IA shouldnt care about whats going on in a Russian Orthodox territory (if i take Razian and Novgorod but dont have a claim) : they care about what happens to their muslim siblings and dont want to see a giant Russia next to here (for example Russia with a national basetax of 2783). Maybe the way AE is calculated need some adjustements but the more important thing is to stop using AE like it should be a count down for a world coalition against you.
Another thing to consider is the "relation penalty" / "better relation over time" ratio. If you increase "relation penalty" and their effects on IA patch after patch but dont increase the "better relation over time" you will have a sleepy game : take a random province without a claim ? The IA will hate you and it will take one century to forgive that. This is way too harsh. But if you have BIG "relation penalty" but also BIG "better relation over time" the game will be more dynamic : take a random province without a claim ? The IA will treat you like shit and it will take 20 years to repair that. In EU4 terms, Germany should have take +1000 AE and -10 Diplomatic Reputation with France after the World War 2 but it only took a few decades to settle things down. The 1400-1800 period was the same : enemy of yesterday can became friend for a while (a royal mariage for example) and start again a war of 20 years. This was a very dynamical period but the more you lower the "relation penalty" / "better relation over time" ratio the more your party is sleepy with the same ennemy over and over because of insane amounts of "relation penalty" you cannot get rid of.
So Like "Economic Ideas" shouldnt be the only way to lower inflation (1.2 is not that bad after all hey), "Religious Idea" shouldnt be one of the very few thing who grants a "better relation over time" value. Having a big prestige is good, having a good diplomatic reputation should too. Also being in total peace for a while should increase the "better relation over time" but not too much. Spend diplo power to increase the "better relation over time" can be something interesting, i dont know but there is clearly a lot of way to balance the thing. So please, think about this. Seriously.
3) Attrition, manpower and war aka if i am not a blob i cannot win
I dont like the idea of attrition when you are the one to siege the castle but, well, its not really an issue. The way manpower work is an issue.
Like always basetax should be more important for manpower, after all basetax = population. A little HRE duchy should have more manpower than a "larger" Altaic kingdom if it has more basetax, this is just common sense to me and it dont seem the case actually. The other thing is if you have no manpower left you are SCREWED so a country with 50K manpower has almost no chance to win against a country with 500K manpower (if you are a pro gamer, good for you). But how can this be real ? I cannot understand a country with MILLIONS of people just run out of manpower after the lost of few army. Its not possible. Just look at what Napoleon did when he lost the Grand Army in Russia : he came back, take youth people and send them to fight. We should be able to do the same. How ? Things like events or national decision of course :
Something like that.
Also the speed at wich you are increasing your manpower is too damn low until endgame (at that time its too damn high) maybe add a time factor would be a good thing.
There is for sure a lot of things to talk about war (and other things) but that's not my kind of stuff so i will stop here. Plus it took me a lot of time and effort to wrote all of this in my poor english (maybe too harsh, sorry for that). I really like that game and what Paradox did but well, im not a sheep so i cannot agreed with everything :happy:
Take care.
Removed foul language - Seelmeister
CK2 was a great game, EU4 is a great game. That being said im pissed off with a lot of things because i dont like at all what you are doing since 1.0 (people who doesnt like it dont care about it)
1) If i want to make a blob its my problem
The coalition system... Oh lord. China, India, Ottoman, Poland, Sweden (etc) against my Russia because i've colonised Siberia and crushed the Altaïc ?! This doesnt make sense at all ! Historically these country wouldnt gave a damn about me crushing their worst ennemy EVER and expand where nobody wants to live (Siberia oh yeah, what a lovely place). So this :
Code:
DIPLOMATIC_ACTION_COALITION_SIZE_FACTOR = 1, -- AI scoring for joining/forming coalition based on number of cities
This is wrong ! It should be based on basetax (yeah im talking about something like a PU French-Spanish-Dutch blob) because big and rich country dont care and are afraid about a bigger but poor country (like Sweden / Russia ).
Code:
# Outraged - wants to prevent expansion
attitude_outraged = {
icon = 5
antagonize = yes
annex = no
weaken = yes
coalition = yes
Coalition = yes ? It should be NO. Historically (you will see that word a lot) Switzerland wasnt the worst ennemy of French First Empire, it was too weak and too afraid of France to say "Hey im going too make a coalition against you and crush you". No. No. No. A coalition shouldnt be initiated by an outraged country but by a RIVAL (Great Britain / France) dont you think ?
China, India, Ottoman, Poland, Sweden (etc) against my Russia
Yes i quote myself. Anyway how this can ever be possible ? No way.
Coalition should be by continent, religion or "racial group" (Western, Muslim, Asian). Pick what you want. And if you want be part of a coalition who dont care about you or think your are not better you will take legitimaty and stability penalty because the people of your country (and especially the nobility) are not going to accept such disgrace that lightly. Actually coalition is just the ultimate workaround against the player, with no restriction at all this is not acceptable.
I bet you are thinking "oh hes just a whinny nooby who dont know how to play" but no, im not. Im not asking to do a blob with a random country, im asking to remove silly limitations who didnt make sense. Like i said (If i want to make a blob its my problem) you should be able to do it but the bigger you are the bigger you (can) fall.
Why a country like Denmark never succed to dominate Scandinavia instead of Sweden ? Why you cannot seriously think about a world domination when you start with Britanny ? Take aside military stuff, this is all about culture ! You cannot expect to run a country of 200 provinces when only 10% of them are Danish or Breton. So what im asking is the creation of a new category of events (like overextension) who happen when your primary culture is very low (i didnt say culture group but it should have less impact on your stability than forbidden culture group). And because of colonial empire, oversea province dont count of course. With that little thing conquest of your same culture group is not only about tax and money but about the stability of your empire so change provincial culture or start a party with a big culture group (like China) is going to REALLY matter. So what about the events when your culture group running low in your empire ? The usual Taxe / Stability / Legitimacy penalty thing. You can add Trade Power penalty, random province with a Nationalism bonus, etc. This is the good way to stop random country to dominate Europe like Bohemia and its better than historical bonus to lucky nation because they "should" dominate the game.
But how make this viable with the "Change Culture" like it is actually ? It has to bee reworked. I dont want to pay 200 diplo power because the province's basetax is 5 or more. It's silly.
- When you have Brittany since 300 years you can assume the local people speak French. The longer you are here the lower it cost diplo power.
- You should be able to change the culture even when its not the True Faith. A French player dont care about the religion but care about the culture. Make it cost 25% more with heretics and 50% more with heathens.
- Things like "Berber Tradition = 200% core cost" are CRAP. Nobody want to pay 1000 adm power for 5 provinces, it should be more costy to change the culture there.
- Then we add few things to lower the cost like national decision / doctrine / whatever like "French Language in all courts" (+10% income for vassals) become a -20% cost for culture change (its just an example France-haters)
- About the duration if the province have a revolt risk the culture change slow down. Something like that.
Well this is just some hints but that's the spirit.
2) AE, Coring duration, overextension. The more you have the more you sleep.
I get it Paradox see these things like counters against "world conquest" and noobs. But its not, its counters to fun. A cap to coring duration is a great thing because Russia wasnt enjoyable at all after 1700-1750. But twenty years is way too long for something like overextension. Kiev's conquest shouldnt be a 50% overextension for Russia so (like the coalition system) your national basetax should lower the duration because i cannot understand to rule a big blob and being stuck 20 years because of Kiev's conquest, it doesn't make sense (yes, again).
I dont understand very well how the AE thing works but if its not already the case the provincial culture and religion should matter. For example an Ottoman IA shouldnt care about whats going on in a Russian Orthodox territory (if i take Razian and Novgorod but dont have a claim) : they care about what happens to their muslim siblings and dont want to see a giant Russia next to here (for example Russia with a national basetax of 2783). Maybe the way AE is calculated need some adjustements but the more important thing is to stop using AE like it should be a count down for a world coalition against you.
Another thing to consider is the "relation penalty" / "better relation over time" ratio. If you increase "relation penalty" and their effects on IA patch after patch but dont increase the "better relation over time" you will have a sleepy game : take a random province without a claim ? The IA will hate you and it will take one century to forgive that. This is way too harsh. But if you have BIG "relation penalty" but also BIG "better relation over time" the game will be more dynamic : take a random province without a claim ? The IA will treat you like shit and it will take 20 years to repair that. In EU4 terms, Germany should have take +1000 AE and -10 Diplomatic Reputation with France after the World War 2 but it only took a few decades to settle things down. The 1400-1800 period was the same : enemy of yesterday can became friend for a while (a royal mariage for example) and start again a war of 20 years. This was a very dynamical period but the more you lower the "relation penalty" / "better relation over time" ratio the more your party is sleepy with the same ennemy over and over because of insane amounts of "relation penalty" you cannot get rid of.
So Like "Economic Ideas" shouldnt be the only way to lower inflation (1.2 is not that bad after all hey), "Religious Idea" shouldnt be one of the very few thing who grants a "better relation over time" value. Having a big prestige is good, having a good diplomatic reputation should too. Also being in total peace for a while should increase the "better relation over time" but not too much. Spend diplo power to increase the "better relation over time" can be something interesting, i dont know but there is clearly a lot of way to balance the thing. So please, think about this. Seriously.
3) Attrition, manpower and war aka if i am not a blob i cannot win
I dont like the idea of attrition when you are the one to siege the castle but, well, its not really an issue. The way manpower work is an issue.
Like always basetax should be more important for manpower, after all basetax = population. A little HRE duchy should have more manpower than a "larger" Altaic kingdom if it has more basetax, this is just common sense to me and it dont seem the case actually. The other thing is if you have no manpower left you are SCREWED so a country with 50K manpower has almost no chance to win against a country with 500K manpower (if you are a pro gamer, good for you). But how can this be real ? I cannot understand a country with MILLIONS of people just run out of manpower after the lost of few army. Its not possible. Just look at what Napoleon did when he lost the Grand Army in Russia : he came back, take youth people and send them to fight. We should be able to do the same. How ? Things like events or national decision of course :
Code:
* Have less than 20% of national manpower
* War exhaustion less than 10 points
> Cost 20% of monthly income
> Cost 75 military power
> Add 2 points of war exhaustion
= Add 20% of maximum manpower
= 10% lower fighting ability of all units
= 20% lower moral
Something like that.
Also the speed at wich you are increasing your manpower is too damn low until endgame (at that time its too damn high) maybe add a time factor would be a good thing.
There is for sure a lot of things to talk about war (and other things) but that's not my kind of stuff so i will stop here. Plus it took me a lot of time and effort to wrote all of this in my poor english (maybe too harsh, sorry for that). I really like that game and what Paradox did but well, im not a sheep so i cannot agreed with everything :happy:
Take care.
Removed foul language - Seelmeister
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