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Zaki

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It seems that all important stuff is corrected. That way it's gonna be much easier for me to tolerate pop-up messages like "United Kingdom has disrupted production of <empty> in Germany", while game log reads "We have disrupted production in United Kingdom".
 

semaphore

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Fernando Torres said:
Oh well, there are still some ghost fleet. But they seem to be far less numerous.

There's always been small ghost fleets, but since naval brigades now work, the 5k ghost fleets that's been killing game speed should stop popping up :)
 

Rrr

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A nice extra I have not expected from Paradox. Finaly in Unitnames for Latvia's army (my home country) there are divison names that realy means something. Previously there were real crap.
Unfortunately Army names (corp names) are still crap :eek:o
I can;t even imagine where the paradox get te idea of these names since these army names sounds litle bit like rusian but are not russian anyway. They definetly are not Latvian.
But to make it clear, this is not a bug Paradox should be concerned with.
 

Fernando Torres

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rmdsc said:
There's always been small ghost fleets, but since naval brigades now work, the 5k ghost fleets that's been killing game speed should stop popping up :)
Yes, that's it. Now tested a few months IG and there are just a few ghost fleet, they won't kill speed game anymore.
Btw, i don't know if it's a bug or if it's WAD, but militias still can't be built with their brigade.

PS AI spying seem to have been greatly improved
 

Johan

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G'Kar said:
I'd like to know that as well, I didn't find anything about it in the readme.

The fix I did for it does not always work, so did not mention it in the readme.
 

e-stab

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Johan said:
The fix I did for it does not always work, so did not mention it in the readme.
Does that mean that a NatChina puppet will sometimes have leaders and sometimes not? Sounds confusing. I can imagine that it's not a straightforward issue to change though.
 

Draigh

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Yessss!

*hugs Johan*
 
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Gormadoc said:
What about the Army Aviation Doctrine Chief of Air Force ministers combat bonus are they now applied ?
Maybe I missed it, but has this question been answered by Johan? He is very responsive today, you know :D

Did I already say I am really happy about this patch...
 

unmerged(12303)

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G'Kar said:
Does that mean that a NatChina puppet will sometimes have leaders and sometimes not? Sounds confusing. I can imagine that it's not a straightforward issue to change though.

I think the reason why Johan says it works at times or not is due to the fact that if you play from a saved game before the event fires the leaders should be there. If you play from the start scenario the leaders will never be there par a few - at least thats my experience with modding the hoi2DD1.3a version..
 

Lothos

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Fernando Torres said:
Oh well, there are still some ghost fleet. But they seem to be far less numerous.

THose are NOT Ghost fleets. The AI will assign up to 3 empty fleets to certain ports to handle special situations.
 

unmerged(74599)

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Excelent.
 

quintelosky

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One question:

The command:
command = { type = soft_attack (f.example, for all modifiers:hard_attack,... which = infantry (f.example) value = 2 when = on_upgrade (or now) }

works properly for all units and new units?

Now (in doomsday 1.3a or armageddon 1.1) you need use a ghosts countries that anex and liberate to work this command with all units

See for example the Epsilon project:
http://forum.paradoxplaza.com/forum/showthread.php?t=280943

Thanks
 

unmerged(51416)

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Jupi!

3 days off, I wake up first afternoon :)p) and what a suprise! Thanks Paradox team! I had other plans for those 3 days, but who cares? :p :D