• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
Nov 23, 2005
538
0
I borrowed this list from an earlier post in another topic by G'kar. Are the listed bugs fixed?
Let's see:

1) the mission efficiency bug
- Mission efficiency in combat is now applied correctly.

2) ASW mission apparently not working at all
- The game now correctly identifies submarines in logics for wolfpacks and ASW.
- ASW should not be less effective catching submarines, but more effective.

3) AI spawning bazillions of ghost fleets
- Johan says: Ghost fleet bug is fixed!

4) naval brigades not upgrading properly (only the "first" on every ship does)
- Naval attachment can now actually upgrade.
- Naval attachment upgrades progess is now shown properly in the ledger.
- Fixed a problem with an upgraded radar attachment giving distance bonus instead of costing supplies.
- Fleets will now upgrade attachments even if the first attachment is not eligible.

5) naval brigades getting stuck in the redeployment pool on save & reload
- Naval attachments should now be deployable after a save&reload.
- AI now takes naval brigades under development into account when determening to build more.
- Have fixed that the improved version of the ASW attachment no longer says capital ASW (as it won’t go onto capital ships)

6) the move bug (the "you can't move yet again" thing doesn't work properly)

7) intelligence costs being calculated wrong (attacker and defender are switched)
- Spycosts are now properly checking the senders sliders, not the targets sliders.

8) radar currently not helping at all to intercept enemy planes (I think)

Other fixes in the patch, not adressing any of the 'vital' problems above:
- All unit modifiers are now saved, even if at 0.
- 0 IC is now saved properly.
- Reversed some messages for spies.
- Free manpower now handles fractions.
- Funding partisans have a cap, and is slightly less efficient than before.
- Nationalism/Partisans now drop by 1% a month.
- Shorebombardment modifier is now capped at 25% as in doomsday.
- Fixed a crashbug in the AI.
- A military controlled country should no longer cancel unit orders when a war is declared.
- Fixed a large amount of syntax bugs in the leader/tech databases.
- Any province that can trace supply back to capital through puppets/allies, will now ships its resources back automatically without need for convoys.
- A number of events how have pictures, or more exactly are reusing other pictures.

Conclusion: only 6 and 8 are not fixed. Allthough I am not entirely sure if 6 and 8 really are bugs. Maybe Johan can comment on this?

Edit: Johan confirms that 6 and 8 are not really bugs to begin with. So all problems on the list seem fixed plus some bonus fixes on top of that :cool:
 
Last edited:

Graf Zeppelin

Tomb Queen
35 Badges
Mar 19, 2006
4.018
2.453
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Mount & Blade: Warband
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Pride of Nations
Gormadoc said:
The combat modifier stats and IC being saved even if set to 0 is good.
The manpower fractions is also very good.
I dont understand those two points,care to explain?
 

Crilloan

Captain
15 Badges
Apr 11, 2005
486
1
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
Johan said:
- Nationalism/Partisans now drop by 1% a month.

can someone explain that one to me, Could really change the gamebalance if occupying countries never have to build garnisions and mp brigades, or will have problems with TC because of partisans?

/C
 

Graf Zeppelin

Tomb Queen
35 Badges
Mar 19, 2006
4.018
2.453
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Mount & Blade: Warband
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Pride of Nations
Crilloan said:
can someone explain that one to me, Could really change the gamebalance if occupying countries never have to build garnisions and mp brigades, or will have problems with TC because of partisans?

/C
In previous versions of the game partisan activity was slowly reducing instead of increasing.Now they changed that back.However in the old versions you had still to build garrisons.
 

Gormadoc

Darkest Hour Developer (Semi-Retired)
16 Badges
Sep 1, 2004
3.764
1
  • Hearts of Iron II: Armageddon
  • Deus Vult
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
  • Hearts of Iron II: Beta
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
In the previous versions of HOI2 combat modifiers and IC set to 0 during game, where not saved in save game file. So on reload of savegame the default numbers was loaded instead.

To give a example of the unfortunate in this: The night defence combat modifier is set to 0 from -50 for some airunits when you research the appropiate airdoctrines. On save and reload it will return to -50. But no longer since now are the 0 entry saved in the savegame file and therefore it no longer loads the default -50 when loading a savegame.

The free manpower fractions being implemented makes it possible to give small fractions of free manpower to countries instead of only integers. Some countries gains some free manpower (Japan is prime example) from overseas by event these has before not function properly since fractions did now work.
 

Graf Zeppelin

Tomb Queen
35 Badges
Mar 19, 2006
4.018
2.453
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Mount & Blade: Warband
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Pride of Nations
Gormadoc said:
In the previous versions of HOI2 combat modifiers and IC set to 0 during game, where not saved in save game file. So on reload of savegame the default numbers was loaded instead.

To give a example of the unfortunate in this: The night defence combat modifier is set to 0 from -50 for some airunits when you research the appropiate airdoctrines. On save and reload it will return to -50. But no longer since now are the 0 entry saved in the savegame file and therefore it no longer loads the default -50 when loading a savegame.
Aaaw wasnt aware of that.Thanks alot.
 

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.060
27.713
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
PanzerMike said:
Conclusion: only 6 and 8 are not fixed. Allthough I am not entirely sure if 6 and 8 really are bugs. Maybe Johan can comment on this?
i never seen any bugs with 6..

and 8 is not a bug.. radar is a bonus to fighting in that province.
 
Nov 23, 2005
538
0
Johan said:
i never seen any bugs with 6..

and 8 is not a bug.. radar is a bonus to fighting in that province.
Okay, thanks for commenting on these issues. The patch looks really good. Kudos :cool:
 

safferli

academic outlaw
Moderator
103 Badges
Mar 10, 2006
11.946
110
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Crusader Kings III
  • Commander: Conquest of the Americas
  • Hearts of Iron Anthology
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
Wohoo! Everything seems to be fixed? That's more than I dared to hope for in my wildest dreams! :eek: :)
 

StarscreamSWE

Captain
57 Badges
Feb 18, 2008
300
52
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Sengoku
  • Semper Fi
  • Penumbra - Black Plague
  • Magicka
  • Leviathan: Warships
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis III Complete
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Prison Architect
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Europa Universalis III Complete
Could someone post a download link for regular retailers?
That would be awesome!
THX!

EDIT:
THX FOR RETAIL LINK!
U'R A LIFESAVER!
 
Last edited:

Gormadoc

Darkest Hour Developer (Semi-Retired)
16 Badges
Sep 1, 2004
3.764
1
  • Hearts of Iron II: Armageddon
  • Deus Vult
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
  • Hearts of Iron II: Beta
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
According to Johan the problem with massive ghostfleets has been solved.

Edit:Think it was linked to the undeployable brigade problem or the mass overbuild of naval attachements. Both these two issues should now be solved.
 

Enzo

Major
35 Badges
Apr 1, 2003
754
104
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Cities: Skylines
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Hearts of Iron III
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • For the Motherland
  • Hearts of Iron Anthology
  • Hearts of Iron III: Their Finest Hour
  • Iron Cross
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
Thanks to the team.
how do we proceed to get the patch when bought in retail store ?
cheers
 

Berrrie

Captain
11 Badges
Sep 22, 2006
356
0
  • Hearts of Iron Anthology
  • East India Company
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 200k Club
  • 500k Club
  • Europa Universalis IV: Common Sense
Great that Paradox keeps supporting its games!

Do I have to download the patch from Gamersgate? I have Anthology, so retail version... How do I have to download the patch?
 

ForzaA

Paradox QA
Moderator
70 Badges
Apr 1, 2001
10.164
1.426
  • Europa Universalis: Rome
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • King Arthur II
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Rome: Vae Victis
  • Imperator: Rome Sign Up
  • Diplomacy
  • A Game of Dwarves
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
merged threads..so please don't be too confused :)
 

Myth

Strategy Cognoscenti
Demi Moderator
26 Badges
Jul 8, 2005
7.277
6
  • Stellaris
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron II: Armageddon
  • Knights of Pen and Paper 2
  • Europa Universalis III: Collection
  • 500k Club
  • Semper Fi
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
Excellent, I'm downloading now :D