This is a small hotfix to address some common issues.
Please report any problems in the bug report forum
Click details below to see the changes included.
Changelog
Please report any problems in the bug report forum
Click details below to see the changes included.
Changelog
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####################### VERSION 1.2.5 ########################
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# AI
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* Fixed another case of wars at 100% warscore not being ended by the AI
* Fixed another case of AI open/close borders spam
* Fixed an issue where sector AI would build research of only one type due to a math error.
* Fixed AI inviting players to wars they should have no interest in.
* AI will no longer prioritize working food tiles on planets with only robots.
###################
# Features
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* Added 2 more plantoid namelists.
###################
# Bugfixes
###################
* Fixed bug where multiple special projects were being researched at the same time.
* Special projects with time cost no longer use stored resources.
* Fixed a couple of CTDs.
####################### VERSION 1.2.5 ########################
##############################################################
###################
# AI
###################
* Fixed another case of wars at 100% warscore not being ended by the AI
* Fixed another case of AI open/close borders spam
* Fixed an issue where sector AI would build research of only one type due to a math error.
* Fixed AI inviting players to wars they should have no interest in.
* AI will no longer prioritize working food tiles on planets with only robots.
###################
# Features
###################
* Added 2 more plantoid namelists.
###################
# Bugfixes
###################
* Fixed bug where multiple special projects were being researched at the same time.
* Special projects with time cost no longer use stored resources.
* Fixed a couple of CTDs.
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