No, that was fixed in the previous patch 1.2.4 . As far as I know it's still fixed.Did this fix multiplayer issues btw Mac and PC? I don't see anything in the notes about it but it's been 2 weeks
I didn't know that, and I'm not sure where it says so?Do you know the research points get saved while establishing comms? Any project that still takes longer than 12 months should not suffer from a six months special project.
Yes, it's intentional. We will have to look into some rebalancing though, for one I don't think projects that require science ships should pause research.
Wiz kindly chimed in on Reddit about the confusion many of us have had about special projects and research point storage. I asked if things were working correctly and as intended now, where time based special projects mean you don't save any research points. His reply was:
So there are no longer any special project/research point bugs present, but they will look at changing things a bit so projects using science ships (debris, anomalies, etc) won't stop ongoing research any more. Further discussion in that thread, he said these sort of balance changes are planned for Heinlein.
And suddenly, research projects in the early game become a fundamentally bad idea.
You can literally set your empire back decades by delaying important early game research that would allow you to multiply your research.
In other words, this "feature" is designed to be counter intuitive and a penalty to newbies that have not learned the min-max.
The smart moves now are to NEVER research alien contacts or life forms.
So it was not a feature?
Worse, in MP games the human players have a disincentive to contact each other, which means less diplomacy.
This is a small hotfix to address some common issues.
Please report any problems in the bug report forum
Click details below to see the changes included.
Changelog
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####################### VERSION 1.2.5 ########################
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# AI
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* Fixed another case of wars at 100% warscore not being ended by the AI
* Fixed another case of AI open/close borders spam
* Fixed an issue where sector AI would build research of only one type due to a math error.
* Fixed AI inviting players to wars they should have no interest in.
* AI will no longer prioritize working food tiles on planets with only robots.
###################
# Features
###################
* Added 2 more plantoid namelists.
###################
# Bugfixes
###################
* Fixed bug where multiple special projects were being researched at the same time.
* Special projects with time cost no longer use stored resources.
* Fixed a couple of CTDs.
this does create some weird incentives that don't make sense.Worse, in MP games the human players have a disincentive to contact each other, which means less diplomacy.
I'm especially concerned about this "fix". Before this patch, I never had this problem occur, ever, but now I'm getting it often. As a matter of fact, I was playing a game last night where two AI's did it to me at the same time, so I have two wars at 100% and they aren't ending. Heck, one of the AI's started their war against me, demanding I cede all my planets, and this AI only has one planet and no fleet. I only needed to invade their one single planet to get 100% warscore. Still, the war won't end.This is a small hotfix to address some common issues.
* Fixed another case of wars at 100% warscore not being ended by the AI
I'm especially concerned about this "fix". Before this patch, I never had this problem occur, ever, but now I'm getting it often. As a matter of fact, I was playing a game last night where two AI's did it to me at the same time, so I have two wars at 100% and they aren't ending. Heck, one of the AI's started their war against me, demanding I cede all my planets, and this AI only has one planet and no fleet. I only needed to invade their one single planet to get 100% warscore. Still, the war won't end.
Do devs want savegame submissions so they can see these sorts of bugs we're encountering?