Patch 1.2.4 Released [checksum b6dc] (NOT for problem reports)

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Wizzington

Game Director (Victoria 3)
Paradox Staff
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Nov 15, 2007
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This is a small hotfix to address some common issues.

Click details below to see the changes included.

Changelog
##############################################################
####################### VERSION 1.2.4 ########################
##############################################################

###################
# AI
###################
* The AI is now significantly slower to seek out and research the Wounded Queen special project, to give players a chance to complete it.
* Fixed a bug where AI would repeatedly open and close border access.

###################
# Bugfixes
###################
* Fixed a bug where the Xeno Integration tech could not be researched.
* Fixed some issues with checksum and stability on OSX.
 
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Thank you so much for the Xeno Integration fix.
I loaded up a v1.2.1 game and it showed up in the next batch of Society techs.
 
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How about 0 population growth bug?
Or vassal opinion modifiers? I own half the galaxy and they have negative opinion instead of positive. It should be reversed. That is just a small fix that could have made it to this release...
 
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Hey @Wiz , thanks for the patch. Sorry to say, the open borders/close borders spam isn't fixed. Will this only work for a new game?
 

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Any timeline on when we will get a fix for Creatures of the Void, Arachnoids, Chirpy, and the Platypus not appearing for randomly generated AI empires?
 
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I just wonder how Xeno-integration came to be bugged. I don't understand. Were you trying to make changes on it?
 
Breaking the multiplayer and breaking the use of mods in multiplayer are two different things. Can you play a MP without any mods? If yes then multiplayer is not broken.

While this is true, it still stands to reason that while the mod wasn't changed and the game was, something the game changed caused the mod to prevent us from playing by saying both of us have two completely different versions when running just that mod when we were running it just find before the patch.
 
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