Patch 1.18.1 out NOW! - Not for problem reports

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NorthernXY

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Colonial nations and subjects/protectorates dont count.
Also at 100 provinces you have to pay like 2.5 mil a month to keep it at 100. thats much better than mil policies that give roughly the same.

Unfortunately I've heard provinces that aren't a state still do so will have to expand very carefully into Africa and Asia for only key ports. Will wait and see if it's worth it to make a trade company or not, probably not because it'll require a lot of land in order to get that bonus merchant.
 

Camtheman

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Rofl, $20 for RoM.

Yeah I'll get right on that after Mare No-Corruption is $5

Also:

Nerfing Lithuania AGAIN? Nice. Buffing Ottomans? Nice.

Sigh.
 
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bbqftw

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- Kazani Ambition is now increased cavalry flanking.

woah, I know Kazan was top 2 in horde idea sets and probably top 4-5 ideaset in SP but did they really need that much of a nerf?

rip my favorite horde to play
 
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Tavior

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Rofl, $20 for RoM.

Yeah I'll get right on that after Mare No-Corruption is $5

Also:

Nerfing Lithuania AGAIN? Nice. Buffing Ottomans? Nice.

Sigh.

I get why you think nerf Lithuania. But how was that buffing Ottoman?
 
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alphamikefox

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There are a lot of great changes that I'm really looking forward to playing with!

One change that I'm looking for that I didn't see in the patchnotes (I read all of them, and did a keyword search just to be sure I didn't miss it) is that supporting rebels doesn't give power projection, even though the power projection tooltip says it should. One of those two should be fixed to reflect to truth of the other imo, it doesn't really matter which (though my hope is for supporting rebels to get power projection back!)
 

herrhals

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I don't think I understand the reason for this change: "Relieving a siege now makes the sieging force the "attacker" in the combat."

Makes strategic forts in mountains and woods a lot more valuable, because right now, to relieve a besieged fort in the mountains, the forts owner has to fight with the terrain malus, which made forts useless.

With the chang, the besieger gets the malus, making offensive play a lot more difficult. Makes forts in strategic places very powerful.
 
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Elzephor

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- Added local_core_creation modifier.

Thanks so much for this, it's going to make my China mod's mechanics make so much more sense.

Shame there hasn't been more done about the RNW though. I saw nothing regarding the ugly border graphics you get when you spawn too many nations, and the trade spaghetti is still super immersion breaking :/
 

atwix

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Does anyone know the exact time of the release? 16:00 CEST?

15.00 Central Europe Time, has been so for many patches. Johan said that hour for this one too.

When you go into a queen regency, does this make you ineligable as emperor of the HRE?

heh, good question :)

I think technically the heir is still the Emperor. A HRE emperor can get elected even if he is in regency still. But who knows, clashing mechanics...
 

Zwirbaum

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I think there's a question that needs to be asked; and a thing that needs to be said about the wording of the idea changes:



Ones worded like this are obvious. Idea A changes into Idea B.



Ones worded like this are also obvious; the current idea is buffed. Wagenburg now gives +10% Infantry Combat and -Shock Damage X%

The grey area is ones worded like this:



Are changes worded like these ones replacements or additions?

It seems especially strange when you factor in that Wagenburg and Platoon Fire are both +10% Infantry Combat Ability; and both on what can be considered Tier 2 nations [Not Great Powers but can easily become them] That seems to suggest these are additions; but the wording is really unclear.
Wagenburg is now +5% not +10% Infantry Combat Ability.
 

crown_usurper

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View attachment 210855

Patch 1.18 "Prussia Patch" is gearing up to be released alongside Rights of Man Tomorrow on the 11th October.

While saves from 1.17.1 will likely function, due to massive changes to the game there will undeniably be funky things going on with them if played in 1.18. We recommend that if you wish to complete your 1.17.1 games, roll back to version 1.17.1

These patchnotes are so long you could print them out into a book and "disinherit" your heir with it. here they are in full:

We strongly recommend staying on version 1.17.1 if you have any old ironman games you wish to finish! Updating to 1.18 will cause really strange behavior in games started with a previous patch level. You have been warned! -
Instructions on how to remain on a previous patch level!



Check out the renders for the free Evangelical Majors Pack unit pack here!
Can I now construct buildings in my colonial nations?
 

panionios

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- Plutocracy is now 10% faster institution spread in your country instead of 5% cheaper tech.
- Scientific Revolution now also gives 10% embracement cost as well.

So Innovative (and Plutocracy if you have the appropriate form of government) is a Must.
Any idea on which national ideas will get a revamp to take into account institutions? I hope Russia (Broathen the curriculum of the Cadet)
 

mag_zbc

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How will new culture mechanics affect ideas that reduce culture acceptance threshold? "Cultural Ties" gave -50%, Ottoman and Polish NI gave -15%, how many bonus accepted cultures will that mean after the patch?
 

Bics93

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How will new culture mechanics affect ideas that reduce culture acceptance threshold? "Cultural Ties" gave -50%, Ottoman and Polish NI gave -15%, how many bonus accepted cultures will that mean after the patch?

I saw in a stream that Ottomans will have +1 accepted culture slot...
Edit: Humanist Ideas +2, if I remember correctly...
 
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TorquemadaStark

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Prussia can't change to an absolute monarchy so my Prussian colonial empire is going to have no military power or less discipline than most nations.
Old Prussian ideas: +7,5 and Absolute Monarchy: +5% = 12,5%
New Prussian Ideas: +5%, Max Prussian Monarchy +10% = 15% (So, we got a buff. Not even counting the manpower recovery and unrest decrease)
 
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