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radiatoren

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I kind of agree with you, even though you get a few dislikes. This game is about blobbing, whether the players see this or not. Placing negative modifier upon negative modifier won't improve that obviously.

So just like you, I'm still a little bit sceptical.
I actually approve of making ducats mean something in a conquest (fighting corruption). I am overall positive about forts meaning most in countries with many forts (I don't see much single-player change in this). I am very positive towards states and territories: It is making it cheaper in admin points to core provinces, while overextention below 100 % actually means something now. The change to trade CB seems like the only real gripe since that CB was pretty low value already.

What is needed is a consolidation and sanitising of the game mechanics so their interactions become less convoluted. Common Sense did go a long way in that direction, but corruption and states/territories are massive additions that requires some massaging and balancing to really shine.
 
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Mike1984

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  • The Trade Conflict CB no longer allows you to take land, revoke cores, or release vassals/nations in peace.

This seems sensible to me. Why should people be able to abuse what is supposed to be a trade mechanic to get a free CB to grab any province you want? Making "transfer trade power" not take up a diplomatic slot also makes this CB actually worth using for its intended purpose (for trade-based nations at least), although that could arguably still use a boost.

  • Implemented a new system called "States & Territories", where states gives most benefits of being non-overseas, while territories have autonomy and is considered to be overseas for many rules.

I think the idea isn't a bad one, although I think it's not being very well-implemented (although moving to "areas" rather than "regions" may well be somewhat better). I also don't like the hard cap it puts on expansion (a soft cap would be better, to make further expansion less beneficial rather than almost entirely pointless).

  • Added Corruption, which is impacted by being unbalanced in tech, having overextension and lack of religious unity. It can be combated by investment in the budget. Corruption impact minimum autonomy in a country, its ability to do espionage and all power costs.

I think this is mostly OK, although I really don't like how it railroads you into spending points on techs that you have no use for, and how it makes taking techs ahead of time even less favourable (and, therefore, essentially makes choosing when to spend monarch points on tech even more of a no-brainer than it already is). Fast expansion should be penalised, though, that simply means that expanding requires more skill.

  • Countries with very few forts relative to their size (and less than 10 forts total) now have their unfortified provinces worth more warscore when occupied by enemies.

Don't see the problem here. It's ridiculous that you can gain a military benefit from having fewer forts. The whole point is that it should be a trade-off between defensive capacity in a war and economic power.

I really, really don't like the AI cheat on fort maintenance, though. Giving the AI what amounts to a 20 gold per month bonus in income in the late game just because it can't handle mothballing forts effectively (even though human players still pay half for mothballed forts) is ridiculous, not to mention that mothballing border forts is an extremely dangerous thing for a human player to do as well. A human player taking absurd risks with fort mothballing will still be spending way, way more on fort maintenance for a smallish country than the AI will, and that is just simply unfair.

If the AI can't handle the mechanic, there needs to be some sort of compensatory effect to make it more balanced. As it is, the AI fort maintenance reduction is nothing more than a stealth boost to the AI's economic power relative to humans, and a pretty big one at that (particularly later in the game, when fort maintenance increases).
 
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bbqftw

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This seems sensible to me. Why should people be able to abuse what is supposed to be a trade mechanic to get a free CB to grab any province you want?

why should people abuse a conquest CB to grab unclaimed provinces?

There are very specific investments you have to make to get a trade conflict CB and it only works against nations with 20% trade power in an interested node, and you have to invest in enough light ships to get 10% in that same node early (which can be significant early game) - that's a really small subset of nations.
 

Mike1984

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why should people abuse a conquest CB to grab unclaimed provinces?

Conquest CBs are at least supposed to be about conquest. I've never heard of anyone actually using a trade dispute CB because of anything trade-related. Maybe it should allow some sort of trade-power based conquest, but not just general "take whatever I want".
 

bbqftw

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Should just increase AE for taking provinces with the CB if anything instead of making the game more boring just to shoehorn in paid trade league DLC mechanic.
 
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raikaria

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they implement a BS mechanic to force you to have forts that are overly expensive yet then lets the AI have them for free. on top of this nerfing what you get out of a province and adding more gold sinks.

More gold sinks = less spare gold to hire endless satreams of mercs = manpower means more.

It's an indirect nerf to Mercs. And considering Admin Ideas have become even more mandatory than they were before if you want to expand..
 
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brifbates

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they are WAD according to paradox. not sure if they even play their own game if they cannot see the problems

The only real problem with forts is they haven't implemented simple & logical ZOC rules. If they just made it a simple forts have zoc into adjacent friendly controlled provinces, you can't move from a province in an enemy ZOC into another enemy province, period. Problems pretty much solved and it makes sense-you occupy the province to secure your supply line then move on. I'd also get rid of forts re-occupying territory unless the target province doesn't border any enemy controlled provinces.

The fact that it is more efficient to forego defensive buildings to spam more mercs is an issue with mercs being unbalanced and some poor ai army handling allowing you to pile up war score quickly using said mercs. Infinite manpower for the necessary sieging is also a problem and it doesn't help that everyone's favorite idea group has 3 boosts for mercs as well as the crazy -25% core cost in the first 5 slots.
 
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brifbates

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not to mention that mothballing border forts is an extremely dangerous thing for a human player to do as well

In multiplayer, yes, in single player not so much. The ai is terrible at doing any sort of strategic re-positioning before going to war and in the rare case that it does you can easily respond by turning any applicable forts back on. Of course that implies that the money involved actually matters enough that you need to mothball. I don't really see it having too massive of an effect in SP other than to slightly slow things down assuming you don't just ignore the effect (how often are you making peace while the enemy is occupying your provinces? Especially given the ai penchant to not occupy unfortified provinces).
 
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Do not like the particulars of the paid/free item split. Lots of basic functionality seems to be behind the paywall like fleet missions.
 
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bbqftw

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In multiplayer, yes, in single player not so much. The ai is terrible at doing any sort of strategic re-positioning before going to war and in the rare case that it does you can easily respond by turning any applicable forts back on. Of course that implies that the money involved actually matters enough that you need to mothball. I don't really see it having too massive of an effect in SP other than to slightly slow things down assuming you don't just ignore the effect (how often are you making peace while the enemy is occupying your provinces? Especially given the ai penchant to not occupy unfortified provinces).
I don't know what sort of playstyle you have that money doesn't matter. In this patch, I feel one actually has to be quite diligent about extorting countries in separate peaces to have decent finances / midgame infrastructure...
 

DPKdebator

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Looking forward to the new patch! I feel that the Welsh culture group should have stayed Celtic; and that perhaps in a future patch Breton could be split into Breton and Gallo.
 
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Master of Times

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its literally in the patch notes..... tariffs have less of an affect. i believe adm efficiency does as well however its not in the notes

Since it is NOT in the notes, I would say it wasn't changed. Meaning crazy LD still exists.


In multiplayer, yes, in single player not so much. The ai is terrible at doing any sort of strategic re-positioning before going to war and in the rare case that it does you can easily respond by turning any applicable forts back on. Of course that implies that the money involved actually matters enough that you need to mothball. I don't really see it having too massive of an effect in SP other than to slightly slow things down assuming you don't just ignore the effect (how often are you making peace while the enemy is occupying your provinces? Especially given the ai penchant to not occupy unfortified provinces).

You're a medium/big sized country. Fighting an expensive war on the east. You mothball forts on the west because you need the ducats for mercenaries... Ai's on the west see you are running out of manpower, declare war on you. In a matter of days they occupy a few forts on your west...
Tell me again how it is not dangerous in SP?

For me it's quite revolting the fact that the Ai doesn't pay fort maintenance whatsoever and the player has to pay even mothballing! And on top of that, the player is basically FORCED to have forts!

What the hell Paradox? Why do you keep preventing players from playing how WE want to play?

I'm not buying anymore DLC's from Paradox. I'm getting tired of this ridiculous changes and DLC's that aren't worth half their price.

PS: ready for the hate. Come at me "respectfully" disagrees!
 
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Kollatius

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For me it's quite revolting the fact that the Ai doesn't pay fort maintenance whatsoever and the player has to pay even mothballing! And on top of that, the player is basically FORCED to have forts!

What the hell Paradox? Why do you keep preventing players from playing how WE want to play?

I'm not buying anymore DLC's from Paradox. I'm getting tired of this ridiculous changes and DLC's that aren't worth half their price.

PS: ready for the hate. Come at me "respectfully" disagrees!
What if they consider deleting all forts for more mercs an exploit?
 

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So the Trade Company region colonies.. adding them to the Trade Company basically gets rid of unrest right now due to tolerance. Will that still be the case now or will the wrong culture now make them rebellious forever?
 

bbqftw

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'playing well' is an exploit
 
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Master of Times

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What if they consider deleting all forts for more mercs an exploit?

Then they should have forts working properly and being useful enough that you have an incentive for keeping them. You should WANT forts. The fact that you don't shows that they aren't worth it. If they aren't worth it, why are they forcing us to have them instead of making them worth it?
 
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