I didn't see anything about the split of Russian culture, has it been removed?
"Revised Russian Culture group" - I bet that's it. I hoped they decided against it like they did with the Calais crossing, but I think it's still there.
- Transfer Trade Power no longer costs a relation slot.
This makes me far too happy.
Can you be
too happy about it, though?
And now we could create mercenaries in overseas provinces ?
I thought we coudlnt ...
Well, now we can. I think it has something to do with the fact that with the new system, a province literally next door from your capital can be considered "distant overseas".
Wait, what about the new Irish tags NI's?
They mentioned they added a bunch of them, just didn't mention any specifically.
Didn't they mention that admin efficiency's effect on liberty desire was changed? Did they revert the changes?
Yes, I remember it from one of the streams. Maybe they decided it was making it too easy for us, or maybe just forgot to include in the notes.
I might be wrong, but I thought that using the continue button in ironman but it makes the save non-ironman.
Well... Not according to the notes. Unfortunately.
Late game gold overflow is a common issue according to the forum, so I certainly see it has an improvement to add gold sinks, especially ones that scale with nation size.
It depends on how you play. I certainly had games where I wasn't flowing in cash by the end. Wasn't struggling either, but still.
And forts are pretty important early on, too. I'm not a fan of the "delete all forts" strategy, but
So if I read correctly, border forts and capital forts will not cost anything for the AI in 1.16, but isn't this already the case? Or can you now just disable it?
Maybe they can cheat even harder now. Somehow. I don't know. I hope they manage to eventually fix this problem.
What is the point of reforming without a close-by western core? Does it change the tech to High American? Does it let primitives build boats?
I guess you don't have to wait for the Europeans to reach you, so that you can... I don't know, start building regular buildings maybe? If you start as someone in the western part of North America, it can take a while for colonisers to get there. Guess it's just something to do in the meanwhile.